RimWorld

RimWorld

Edo Themed Expansion
345 Comments
Bungee Gum Nov 10 @ 8:38am 
So, um, the mod is at least 90% compatible with CE. Fukiya seems the only item not patched for CE.

Also I don't remember if CE reworks layers or it's vanilla thing, but both helmets and masks occupy the same Outer (Head) slot, meaning they can't be worn together. Please tell if it's not a mistake on your part, I'll report about it on CE discord server:AnyaSmile:
TLS - Corgserker Oct 28 @ 9:17am 
The mod has it's own Royalty system? Nice. :)
Hei  [author] Oct 18 @ 12:57pm 
The mod is not C.E compatible on my end at least; last I checked there was not a community patch either, but it could have changed.

As for the futon, it probably will probably be getting an overhaul soon. I've started playing rimworld again and this mod is getting another quality pass, some new textures, looking at old content, ect; Its on the list of things I want to change up.
Bungee Gum Oct 18 @ 12:51pm 
Erm. Petition to buff rough futon? Description says it's WAY better than sleeping on the floor, but it's only better by meager 4%. Actully, even slab bed which is just a smooth stone is better bed than a rough futon for some reason?
Also there's typo in description: it says "then" instead of "than"
Oh, and I think the mod is CE compatible?

Anyway, sorry if I sounded like an ass, a great mod!
Hei  [author] Oct 15 @ 12:55pm 
Not sure what error that is, I use melee animations myself but ill check it out. That being said the dev auto patched this mod, so I would assume any errors are on his end for this mod.
S.E.A.F Cpt. Oct 15 @ 11:59am 
Excellent! Thank you dude, also minor thing but errors pop up for weapons when using melee animations executions using the edo weps just a heads up
Hei  [author] Oct 14 @ 9:17pm 
It should technically be useable without edo expansion. There might be a few errors on launch since it tries to patch a mod you don't have; but beyond that it would work. Other then that I currently do not have the time to go and figure out what i'd need to patch to make it work standalone.
S.E.A.F Cpt. Oct 14 @ 7:57pm 
Would you possibly make the edo faction backstories its own stand alone thing?
Hei  [author] Sep 25 @ 10:14pm 
More or less how vanilla rimworld does it but, ♥♥♥♥ it why not. Kamado is now made from 80 stuff, (wood, metal or stones) instead of 70 steel and 10 wood
QOMRADEQUEER Sep 25 @ 9:03pm 
Would it be possible for you to change the cost list for the kamados to be wood stuffable like the rest of your buildings? Its the only one that has a set cost list with woodlogs instead of category woody. XD
Square Eyes Aug 22 @ 1:42am 
No problem thanks for the reply! Again, such an amazing mod
Hei  [author] Aug 21 @ 11:00am 
Sorry, not much I can do because I dont work for the Vanilla Expanded team, VFEC comes from the vanilla expanded framework.

That being said on a side note, I do think I recall having that happen a long time ago, and if I recall it was a mod compatibility issue between Vanilla Expanded Framework and another mod. You might strip down your modlist and see if it still persists.

Other then that there isn't much I can do, sorry!
Square Eyes Aug 21 @ 6:22am 
Hey, love this mod so much thanks, one thing I am noticing is that the VFEC_Outershell does have the correct drawOrder and for the front and sides the cloak appears on top of shell, in this case (parka) but on the back the parka appears above the VFEC_Outershell, any help here?
Hei  [author] Aug 20 @ 11:29am 
Not much I can do to help sorry, that seems to be something medieval overhaul adds or does.
atana Aug 20 @ 8:36am 
i have no textures of Bamboo Logs and Bamboo Planks, found it on start. right now i use Medieval Overhaul and Edo Themed Expansion. It says that Bamboo Logs and Bamboo Planks are from Medieval Overhaul. can u please help?
Hei  [author] Aug 17 @ 11:08am 
It adds no content for current or future tech but you can use it, although samurai might not perform well against rocket launchers but who knows.

It should work with that mod but ive never used that.
LioTheManlyBadAssHero Aug 17 @ 8:27am 
will it work with current/future tech?
Hei  [author] Aug 16 @ 11:59am 
Still works. I'd go options, mod options and ensure the enable Bamboo Forest Biome is checkmarked.

If it is and biomes are not generating in new worlds still, you've got some other mod causing issues.
Richard Aug 16 @ 11:13am 
dont see bamboo biome anymore.
Hei  [author] Aug 15 @ 12:17am 
My mod does not touch or remove any vanilla research or other mods research trees. Adds a separate tab to distinguish so perhaps you are swapped into edo's own research tab, and need to head back to the main one.
IBLACKHAWKI Aug 14 @ 11:22pm 
Haven't been playing RimWorld for long but, this mod is something that I looked forward to trying. Anyway, I installed it, enjoying it so far but I noticed the research tree is small, I missing things like Medicine Making and wonder if this is by design or if I did anything wrong?
Protok Aug 12 @ 5:53am 
I think it is necessary to indicate in the description that the mod adds 3 factions.
Hei  [author] Aug 10 @ 3:41pm 
Looking at the stats its *somewhat* intended, albeit over tweaked.

TLDR the armor stats were based off popular similar mods at the time, such as VFE medieval. In Vfe medieval, plate helmets would add something like -2.0 Melee hit chance, ect.

The idea was to have stats be slightly lower but focus on stat benefits, that being said It appears I got lost along the way. Early content I made like that tends to have some over tweaking and ill probably nerf the stats a bit to bring them more in line with other mods and offerings. It wont be too exhaustive though as I don't actively play rimworld as much anymore, so in regards to fine tuning i might be a bit out of touch.
Hei  [author] Aug 10 @ 3:14pm 
Or TLDR im gonna check my files to make sure I didn't know better years ago then I do now.
Hei  [author] Aug 10 @ 3:14pm 
I am inclined to say that it is a typo but i'll need to check and make sure the stats behave how I expect them to, that armor was made many years ago and sometimes there are very fine differences in stats that mean different things.
Falc Aug 10 @ 1:58pm 
I think the Kensei Kabuto's stats are, like, 10 times higher than they should? 600% dodge chance when every other apparel has 20%? Hit chance +6 when others have +0.2 and +0.4?
fantasia5thsymphony Aug 3 @ 6:41am 
Yooooo shikkui walls are paintable now very cool thanks!
surenu Jul 25 @ 2:58am 
That's some of the most gorgeous headgear I've ever seen in Rimworld, kudos
Thank you for updating to 1.6!
fantasia5thsymphony Jul 23 @ 10:41pm 
Hey, did you ever revisit the possibility of painting the shikkui walls?
Hei  [author] Jul 19 @ 1:19pm 
Update is a small patch to fix issues with the Vanilla fishing expanded patch and Odyssey dlc
Hei  [author] Jul 17 @ 3:06am 
I can probably just write some code to not do the patch if you own the dlc, or poke around and see what the key difference is. Its no issue I just needed to confirm what was causing it.
Maal Jul 17 @ 1:41am 
I have it. But I can just use that new nifty "disable bamboo biome" button until you get the DLC one day.
Hei  [author] Jul 17 @ 1:11am 
Do you have odyssey dlc? ive had a similar report in bug reports but unable to recreate it. Digging into fishing expanded I found they have separate versions for 1.6 with and without the dlc, but I havent purchased the dlc yet so I cant confirm this is the cause.
Maal Jul 17 @ 12:07am 
I think some of the fishing extended patch need updating as it changed to adapt itself to the new fishing system.

https://gist.github.com/HugsLibRecordKeeper/167a843c14e218425aa2d5e1ff74293b

[Edo Themed Expansion - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeWarm"]/biomes"): Failed to find a node with the given xpath
Verse.PatchOperationFindMod(Vanilla Fishing Expanded): Error in <match>
Hei  [author] Jul 16 @ 11:42am 
I'm not sure what the problem is? are you saying LTS Furnishing is overwriting the games royalty titles? That might be a post better directed to that mods creator then; Unless im not understanding the issue.
Vanyor Jul 15 @ 7:28pm 
Hello, thank you for the mod! When using (1.5) [LTS]Furnishing mod, there is an issue with the Royal title bedroom requirements since it uses their bed, Hemnes bed, as a requirement, not a royal bed or anything. Is there a fix for this?
In any case, thank you for the mod!
Hei  [author] Jul 15 @ 12:11pm 
Latest update is Bug fixes
Fixed Haiku spot cost error
Fixed Shikui wall blueprints not being drag-able
Hei  [author] Jul 15 @ 11:33am 
Wall's got changed in the recent update, although the exact ways i'm not 100% sure. Ill dig in and find a fix for this sometime today.
fantasia5thsymphony Jul 15 @ 9:13am 
Hey thanks for the update! just wanted to report the shikkui wall rn is acting like a building that can only build 1 click at a time rather than the drag click of normal walls.
Hei  [author] Jul 14 @ 10:58am 
Haven't tested it, always forget about that one. In theory it shouldn't be broken but the VEF devs made changes to keywords used in code, so its possible things are broken. ill check it out later today.
Pippintastic Jul 14 @ 3:44am 
quick question, should the T Samurai redundancy patch still work in 1.6?
Lucabaduka Jul 12 @ 10:19am 
Thanks very much for the update!
Va1 Jul 12 @ 10:05am 
Glad for the update! Adore this mod!!
Monkster Jul 12 @ 9:09am 
Hero! Thanks for this!
Hei  [author] Jul 11 @ 2:29pm 
I squashed every bug that I could find but I did not extensively test it. If you find something please make sure to throw it in "Bug Reports" in discussions.
Hei  [author] Jul 11 @ 2:27pm 
Updated for 1.6

For the folks who don't want the biome, there is a change in how you toggle it off. Now, instead of using VEF's toggle-able patches Edo Themed Expansion has its own dedicated mod settings page. By default the biome is enabled, switch it off before generating your save if you don't want the biome.
Hei  [author] Jul 11 @ 2:18pm 
Doing some final tests here; Had to reinstall some code programs since the Biome code needed re-writing. If all is well I expect it to be uploaded in 10-30 minutes.
Keerith Jul 11 @ 2:14pm 
You are fantastic, thank you! :D I am really looking forward to using these in my colony.