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Might be of interest to others as well, I'll link it here when I'm done.
TRANACHUK if u see this please! just change the name of the mod a bit it has the same one as the old one so steam is being dumb and autoupdating it to the old version ;c
To make it work more with Biotech as others have stated.. having the extra traits kick in at a different age may work.. but another solution would be to instead integrate this into Biotech.. Make it so that at each age up, you get to pick extra traits based on growth tier (Picking 2 or 3 up from 1) on paper it sounds pretty simple.. Would also be nice to be able to weed out bad traits or re-roll them a bit when picking them for the kids. (I've had to pick between Greedy, Jealous, Volatile, Staggering Ugly, and Body Purist... Which all can have niche uses.. but.. yeah)
I would also like it if certain traits could be made to not count against the limit.. Like player forced traits (The ones you can apply by scenario) and the gene traits would also be neat to not count.. and be added on after the others.
I'd suggest to use genes instead of traits with 1.4 Biotech.
As others have stated, this could cause issues with child growth otherwise.
It doesn't make sense atm
So, some 'forced' traits and then some vanilla choosing seems like a winner to me.
Taranchuk: I'm gonna go ahead and wish for the fix to be optional! Sort of (1) as is now (with said bug active) or (2) without any birth traits, according to the wishes of fellow commenters.
I'm pretty sure children are supposed to have no traits, so even though I can fix this with Character Editor on my end, I just figured I should let you know.