RimWorld

RimWorld

Indentured Servitude
41 Comments
Church.exe Jul 25 @ 8:07am 
Not sure how much this would require tweaking under the hood, but it'd be interesting to integrate this into the trial verdict 'guilty' mechanic. I.e. a prisoner who is considered 'guilty' can be put to work for as long as they remain guilty, without incurring a mood penalty to the colony.
(you'd obviously need to extend the guilty durations for it to be meaningful, but there are already mods that do that so that's not really an issue)
Tinda Jul 21 @ 11:48pm 
Ooooh, thank you!
Astrogator  [author] Jul 21 @ 5:10pm 
@Tinda The sentence duration is shown in the pawn's health tab
Ishchyaboi Jul 20 @ 11:53pm 
There is a "trial" ritual. Maybe it can be a double-or-nothing scenario.If they're exonerated, they are released immediately after the ritual and, if they are convicted, they get the two quadrum sentence.
I'm not sure how you might want to deal with the timing of trials though. Because you would be able to have them indentured for 14 days and then run the trial on the last day to see if you get 15 more days out of them for free.
I guess that's only a problem if you want to model a fair justice system.
Tinda Jul 14 @ 4:36am 
Is there any way to see how many days are left of the sentence?
Astrogator  [author] Jul 11 @ 9:55pm 
Updated to 1.6, adding the long awaited settings menu
LifeIsAbxtch Jun 27 @ 8:31pm 
update to 1.6 i like this mod bro!
Astrogator  [author] May 19 @ 8:05pm 
@countrygirl86
I am thinking of extending the base sentence to a quadrum (15 days).

Potential plan may include adding a second, more severe, sentence of two quadrums (30 days)

Regarding a custom slider, I will investigate, however its implementation is a bit more complex
Astrogator  [author] May 19 @ 8:03pm 
@AliceHealer

Just tested. Colonist's sentence ends and they return to being a colonist, rather than leaving
Astrogator  [author] May 19 @ 6:07pm 
@kitazia
- Are there still any plans to add mod settings for the amount of days a slave is indentured?
Considering there is renewed interest, I will start researching it again, though I remember it was a step beyond my capabilities.

- Also what makes this different from just emancipating regular slaves after a decided amount of time?
Indenturing in the mod doesn't apply the initial mood debuff of slavery. Otherwise, it is the same.

- Do they just not ever revolt, or are they able to do art/research unlike normal slaves?
As I didn't want to overcomplicate it, the indentured slaves are identical to normal slaves, with their limitations and rebellions.
kitazia May 12 @ 1:48pm 
Are there still any plans to add mod settings for the amount of days a slave is indentured? Also what makes this different from just emancipating regular slaves after a decided amount of time? Do they just not ever revolt, or are they able to do art/research unlike normal slaves?
countrygirl86 Mar 27 @ 9:26am 
Is there a way to tweak how long the term is? I feel like 7 days isn't very long, and I'd like longer terms for particularly bad raiders (killed a pet, hurt a child, etc)
AliceHealer Mar 13 @ 12:53am 
Have you tested this with colonists yet? This is exactly what I was looking for but I don't wanna lose colonists over it
Kerican Sep 10, 2024 @ 7:57pm 
See the way your suppose to do it, is give a vaule of money to each days work as they pay off a debt to you during their servitude.... Then you can charge them for the food they eat, the clothes they wear, as well as intrerest on the debt that they owe you for sparing their pathetic lives. So they think they can work their way out... only to further and further getting into debt till they have to sell their kidness to you.... only to then find out you took those already.
Astrogator  [author] Apr 26, 2024 @ 12:33am 
Hiy'all, the mod has been updated to 1.5
The update to 1.5 has added an alert on the right hand side that when hovered over indicates how many you have indentured, and who they are.
There is also an alert for when a sentence has a day remaining.
(By alert, I mean the ones for 'Low Food', 'Hunter without Ranged Weapon' etc.)
Astrogator  [author] Apr 11, 2024 @ 6:06pm 
@Bosh A few weeks away at least, as I haven't done anything modding or Rimworld related in a while, so I'll have to reacquaint myself with the systems & code.
(Crossing fingers I left sufficient code notes haha)
Bosh Apr 9, 2024 @ 8:24am 
1.5?
La mano negra Mar 14, 2023 @ 6:21pm 
thanks
Totsnuk Mar 14, 2023 @ 5:38pm 
ty
Astrogator  [author] Mar 14, 2023 @ 2:11pm 
@tgsauz The pop up about them leaving is correct. After that the servant pawn should become unassigned to your colony, leaving the colonist bar at the top, then walk to the edge of the map and disappear.

So I suspect it's another mod, but I'll test it next time I'm on my PC
La mano negra Mar 13, 2023 @ 10:25pm 
Hey, i've been using the mod and whenever i indenture someone they do their time serving and then a pop up says they are done and leaving, but they now are part of my colony and form a caravan to idle a hex outside the colony, is this how the mod should work or there's an error with my mods?
Astrogator  [author] Mar 13, 2023 @ 12:21am 
@Kaedys @Tot There should be a visible Hediff on the pawn that indicates the time left on the sentence
Totsnuk Mar 9, 2023 @ 5:59pm 
Is there a way to tell whether someone is indentured or not? I have so many slaves that I cant keep track.
Kaedys Jan 6, 2023 @ 6:29pm 
On the timer, you could add a visible hediff to the pawn with a duration equal to their penance, that has no effect but has a visible "time remaining" on it. That would at least give people an indicator of how long they have left, though it does nothing for alerting them about indenturees about to leave.
Drekkennought Dec 15, 2022 @ 9:28am 
That's completely understandable, my friend! I hope you're able to take this mod to the full capability that you originally envisioned. It is a rather interesting inclusion, alongside the base systems.
Astrogator  [author] Dec 15, 2022 @ 2:19am 
@Drekkennought Somehtign liek that was my initial design brief, however the current iteration is the best I can do with the setup I have. I've remixed and combined already existing parts of the prison system, however there's nothing I could find that's timed. So I'd have to create an original system for that, and it's currently outside my modding ability. I am interested in revamping this mod, but it will be a separate mod due to the changes.
Drekkennought Dec 13, 2022 @ 12:28pm 
Would it be possible to tie the servitude timer to guilt duration, rather than a set deadline? It would also be great if we were given a prompt to manually release prisoners once their sentences have expired. Perhaps with some relation and mood penalties should you choose to continue holding them.
Astrogator  [author] Nov 15, 2022 @ 12:03am 
@Liinux I'm not sure. I haven't done testing, but I suspect it might make them leave the map
Liinux Nov 12, 2022 @ 11:44pm 
If done on a colonist, will they leave the map or rejoin the colony after the sentence expires?
Roque the Rogue Nov 12, 2022 @ 5:45am 
Thanks for explaining it friend, I will be using this mod a lot now.
Astrogator  [author] Nov 12, 2022 @ 2:30am 
@Ezoteryco It's similar to Prison labour, yes. This mod is simpler, in that it makes the prisoner into a slave who get's released after 7 days. It also removes the high mood malus for enslaving, but not the small malus for haaving someone enslaved.
Roque the Rogue Nov 3, 2022 @ 8:35am 
Is this mod like Prison Labor?
brucethemoose Oct 25, 2022 @ 9:03am 
On the contrary, I like how simple this is.

Less features, less lag/cross mod conflicts.
Astrogator  [author] Oct 25, 2022 @ 1:33am 
@lag4092 issue fixed
Astrogator  [author] Oct 24, 2022 @ 1:38am 
@lag4092 Thanks for identifying this, and giving a log
♥ Emma ♥ Oct 23, 2022 @ 8:01am 
I havent tried the mod yet, because im waiting for more features, but I have a couple of ideas:
1. be able to customize the amount of time to serve, maybe with a maximum depending on ideology. and maybe its harder to break their will the longer the sentence is,
2. When a slave has served their time i think it would be cool if sometimes they ask if they can join the colony as a full member. Maybe the chance of this could be how well they were treated during their sentence.
3. Maybe in the future instead of only being based on time maybe other release conditions could be set, for example based on amount of labour completed or value generated or something.

I love the idea!
The Blind One Oct 22, 2022 @ 7:25pm 
Very cool concept. As a fervent proponent of humanism I too would wish to partake in indentured servitude of my raiders. Could use a bit more customization though, maybe make it a precept that determines how long you can max indenture someone? Setting them free should be as simple as releasing them though. Giving a day warning would also be nice to know when they would be set free because maybe I will renege on my promise :D
SSovietsky Oct 22, 2022 @ 11:46am 
same issue
lag Oct 22, 2022 @ 10:05am 
i seem to be getting an error when attempting to indenture a pawn and they don't actually get indentured even at 0 will
https://gist.github.com/HugsLibRecordKeeper/75d24f847d6c74693aa070fdd01fd6df
Khaydar Oct 22, 2022 @ 3:42am 
Human rights on the Rim? Even more degenerate than the forbidden mod.
Jinx_Dragon Oct 22, 2022 @ 12:43am 
Can this be tied to the Guilty status of a pawn?