RimWorld

RimWorld

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Indentured Servitude
   
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Mod, 1.4, 1.5
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442.376 KB
Oct 21, 2022 @ 5:17pm
Apr 26, 2024 @ 12:31am
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Indentured Servitude

Description
This mod adds Indentured Servitude to the game.

Effectively a Prison Sentence for prisoners that aren't desirable to be colonists.

This a way for relatively humanitarian colonies to have a work boost after raids.

Prisoners recruited via Indenturing will automatically be released after their sentence of a week (7 days) is through.
(so heal, and then Indenture)

Will is reduced twice as fast for this more humane labour.

Notes:
Indentured Servants are just time limited Slaves, so operate the same and should be compatible with slave affecting mods

As Indentured Servants are released and leave immediately at the end of their sentence;
Don't give indentureds expensive equipment
Don't give them expensive clothes
Don't assign them as the only worker of an important job

Thus, indentureds are mostly suited for simple labour like cleaning, farming, cutting, etc

Functionally, the mod adds a timer to slaves, and removes the "Enslaved someone" moodlet.
Your pawns will still have a negative moodlet while they're indentured, but it's more manageable than having the initial moodlet aswell.

1.4 Note:
I left the mod untouched as I didn't want to risk interrupting saves, so it lacks the alerts. Servants will leave as soon as their sentence is up, with no warning.

Adding the mod into saves:
Should work fine and adds the Indenture option, nothing is affected.

Removing the mod from saves:
Will spout errors once, and any indentured instead become normal slaves without a timer.

Planned Features:
Mod Settings, to change the amount of days a servant is indentured
30 Comments
countrygirl86 Mar 27 @ 9:26am 
Is there a way to tweak how long the term is? I feel like 7 days isn't very long, and I'd like longer terms for particularly bad raiders (killed a pet, hurt a child, etc)
AliceHealer Mar 13 @ 12:53am 
Have you tested this with colonists yet? This is exactly what I was looking for but I don't wanna lose colonists over it
Kerican Sep 10, 2024 @ 7:57pm 
See the way your suppose to do it, is give a vaule of money to each days work as they pay off a debt to you during their servitude.... Then you can charge them for the food they eat, the clothes they wear, as well as intrerest on the debt that they owe you for sparing their pathetic lives. So they think they can work their way out... only to further and further getting into debt till they have to sell their kidness to you.... only to then find out you took those already.
Astrogator  [author] Apr 26, 2024 @ 12:33am 
Hiy'all, the mod has been updated to 1.5
The update to 1.5 has added an alert on the right hand side that when hovered over indicates how many you have indentured, and who they are.
There is also an alert for when a sentence has a day remaining.
(By alert, I mean the ones for 'Low Food', 'Hunter without Ranged Weapon' etc.)
Astrogator  [author] Apr 11, 2024 @ 6:06pm 
@Bosh A few weeks away at least, as I haven't done anything modding or Rimworld related in a while, so I'll have to reacquaint myself with the systems & code.
(Crossing fingers I left sufficient code notes haha)
Bosh Apr 9, 2024 @ 8:24am 
1.5?
La mano negra Mar 14, 2023 @ 6:21pm 
thanks
Totsnuk Mar 14, 2023 @ 5:38pm 
ty
Astrogator  [author] Mar 14, 2023 @ 2:11pm 
@tgsauz The pop up about them leaving is correct. After that the servant pawn should become unassigned to your colony, leaving the colonist bar at the top, then walk to the edge of the map and disappear.

So I suspect it's another mod, but I'll test it next time I'm on my PC
La mano negra Mar 13, 2023 @ 10:25pm 
Hey, i've been using the mod and whenever i indenture someone they do their time serving and then a pop up says they are done and leaving, but they now are part of my colony and form a caravan to idle a hex outside the colony, is this how the mod should work or there's an error with my mods?