Crusader Kings III

Crusader Kings III

Patrum Scuta
576 Comments
Hazy 17 hours ago 
Not sure if anyone else has this issue, but the muslim iberian's are using the Catholic COAs for me, using cfp+epe+culture expanded. Tried messing around with the load order but nothing.
Solo  [author] Aug 29 @ 8:25am 
@LemurKing
I have rephrased the description (wording was a bit lacking you're right).

To be clear, because it indeed was a bit blurry : the mod adds nothing to the map and does not make any attempt to change anything related to gameplay. The scope of the mod is as narrow as possible (emblems, interface for emblems, coa designer), and that's what make it compatible with pretty much anything.
Solo  [author] Aug 29 @ 8:13am 
Assuming a conversion mod keeps the original shield & banner frames this should still overwrite all the gui files without any problem. There's really no need for a specific version just for that. If they don't, however, and use their own custom frames & shield shapes then it's probably not a good idea to run the two mods together in the first place.

That is to say, that you should really use their work as they intended it to be. And from a (very) quick look in the workshop, Fallen Eagle seems to completely fall into that category.
Solo  [author] Aug 29 @ 8:07am 
While the mod is not technically incompatible with any TC (just changing the load order should be enough), there's very limited interest in doing so as the whole historical setup on which this is based will be completely gone : you need the historical titles, cultures or religions for the scripted designs and random templates in this mod to work with.

I assume the coa designer would still work regardless. But the historical medieval designs would then mostly be out of place in an alternate historical/fantasy context (yes, to a varying degree ofc).
Félixx Aug 28 @ 3:28pm 
is this compatible with fallen eagle or no?
BlueTh4nus Aug 24 @ 11:04am 
im assuming this will not be compatible with fallen eagle?
LemurKing Aug 18 @ 5:44pm 
Does anyone know if this mod adds any new provinces / duchies to the game? The description says "Extended coverage of prescripted titles & dynastic arms on the map. Hundreds of new counties & dynasties.", but I'm not sure if it just means it covers new counties or if it adds any.
AI compatible?
Zyrph Aug 16 @ 10:05am 
Will you ever add add different coat of arms frames for different cultures?
SovietComradeAsh Jul 30 @ 5:20am 
a version with just the frame would be amazing for TCs they're just so beautiful to look at
Ahura Jul 11 @ 7:48am 
+1 to that "is there a version of this with just the shield frames? i cant play without this but its obv not very compatible with TCs"
RouteVenus Jul 10 @ 9:31am 
is there a version of this with just the shield frames? i cant play without this but its obv not very compatible with TCs
Ruthydufy Jul 1 @ 8:36am 
This mod fondles my nuts with the precision of a Swiss watchmaker.
Royal Raven Jun 24 @ 8:16pm 
@Ard Feainn Clan and Feudal shapes are slightly different, it is hard to notice, but the bottom for clans has a slight inward curve that comes to point. Where Feudal is normal shield shape.

They are not noticeable right away, you kind of have to look harder.

I think having Clan and Feudal shape more distinct from each other could help the eye spot it more.
TheDentedEar Jun 24 @ 8:13am 
Hi! I was wondering what your policy is on total conversions using your realm frames/masks (the banner shapes)?
Ard Feainn Jun 21 @ 10:06am 
Is it intentional that Clan governments share the same 'style/shape' as Feudal governments? It looks a bit odd to have the standard European shield for mostly non-Christian realms.
Royal Raven Jun 15 @ 4:53pm 
Thanks for the fix.
Royal Raven Jun 9 @ 4:51pm 
@Solo, I believe so.
Solo  [author] Jun 9 @ 10:29am 
Is this the only size affected ?
Royal Raven Jun 8 @ 6:24pm 
Here is screenshot:
https://imgur.com/a/WtVWiAu
Royal Raven Jun 8 @ 4:59pm 
I came here to add to @outlander7 comment, the Confederation coat of arms are misaligned. I will add screenshot soon.
outlander7 May 29 @ 5:33am 
Confederation coat of arms seem misaligned when seen in the diplomacy section of characters?

Otherwise I'm very grateful for your mod and I've been using it for a while now!
Smiley May 28 @ 10:55am 
This is one of those mods that needs to be in the base game. Thank you so much for making and keeping it updated!
Solo  [author] May 25 @ 3:36am 
New banner renders for the three DLC types. Hopefully this fixes the alignement problem.
Zyrph May 10 @ 10:19am 
Sent you screenshots in our dms
Solo  [author] May 9 @ 11:42pm 
Right, so if you have screenshots of what those even look like ingame I can try to fix it on sunday (really not sure how so no hard promise here). For the main menu though, like I wrote in the description, you'll probably have to live with it. Unlike everything else, they chose to make it a custom scripted gui element (probably by mistake), so now I'd have to include the whole main menu gui file to modify its appearance (you dont want me to do that, trust me).
Osman May 6 @ 4:30am 
Hey, firstable thanks for your work !
Do the mod needs an update after the CK3 hotfix ?
Zyrph May 5 @ 10:08pm 
Theres a big gap between the horde banner and the bar/crown part
Merten (Max) May 5 @ 4:12pm 
Any icon on top of a raised army banner is misaligned and something similar happens on the main screen to the banner next to the "continue" button, when you have a loadable save. I hope I made myself clear enough. I also tested these issues without the mod, it's definitely Patrum Scuta. Would be overjoyed to see them fixed, thank you for your consideration, great mod!
Altsinn May 5 @ 10:01am 
@Solo, the bug with Administrative government CoA's is still present after update. Additionally I see the same issue (a big gap between the crown and the CoA) with Nomad CoA's. I disabled all other mods, un-subscribed & subscribed etc. As Kiyo mentioned - Feudal & Clan governments are fine. Can you please take a look again? Thanks!
Kiyo May 5 @ 5:15am 
Thank you for the update! Really appreciate you doing this thankless job!
STuser2005 May 4 @ 8:08am 
lovely mod
Solo  [author] May 4 @ 6:54am 
Updated for 1.16 - At least all I can test from my end seem to work as intended. Let me know if any of the DLC stuff is broken.

@ollied105
You'll have to see with them, there's really nothing related to artifacts in the mod so I wouldn't even know where to begin to be honest.
May 4 @ 4:27am 
update:LIS_pixel_heart:
Update this boy please
MaximusFrankius May 3 @ 5:44am 
Update this boy please
Kiyo May 3 @ 1:02am 
I REALLY like this mod. I cant even look at the vanilla CoA without cringing now. But I noticed Administrative government CoA's after Khans update look weird as the banners have a big gap between the crown and the CoA. Feudal & Clan governments are fine though. I would be most grateful if you could fix this please! Thanks for taking the time to read this too!
hamletsdead May 2 @ 9:54am 
This appears to be working just fine in 1.16 and Khans. Haven't found any blank banners at all.
Ġedryht of Wōden May 2 @ 9:38am 
Upon further research the coa they already added into the game was a historical aesthetic that was attached to horsehair poles anyway. I'll save space & delete my comment later.
ollied105 Apr 30 @ 3:47pm 
Hey just a heads up that one of the bugs I noticed with the mod since the game switched to 1.16 is that artifacts are disappearing when enabled with AGOT. I'm sure it'll probably get fixed once its updated but I just wanted to mention it
rasitburucu Apr 29 @ 3:02am 
is it compatible with 1.6?
Geass Apr 29 @ 1:22am 
is it compatible with 1.6?
Zyrph Apr 28 @ 12:23pm 
Do you plan to change the horde banners?
Locker1586 Apr 24 @ 5:58pm 
@Solo Thank you for looking into it, have a good day.
Ardúnadan Apr 20 @ 6:13am 
@Solo Would you consider (with agami's permission of course) intergrating Agami's Better COA Designer - https://steamcommunity.com/workshop/filedetails/?id=2766055258 - It would be absolutely great to have one single COA Mod rather than needing multiple for the basic functionality that the devs should have implemented in the base game. Whatever you decide this mod is a must have.
Solo  [author] Apr 20 @ 1:39am 
@Locker1586
I found no problem with the three lions design itself but the devs introduced another problem by linking Normandy with them so that may be related. So possibly fixed I can't guarantee. Wish they would stop putting those links beetwen dynasties & titles in the script, that's a really bad way to do this (and awful to fix with a cascade of problems on modders' end).

@Azerty
If it's realigning vanilla stuff for the mod's frames why not, I can check them yes.
Locker1586 Apr 19 @ 8:00am 
@Solo could you fix the plantagenet lion coat of arms, because the lower half of the lions look strange
Azerty Apr 14 @ 3:20am 
Hello, thank you for this wonderful mod !
I fixed a few CoA, du you want me to share them in a pastebin ?
Alleine Apr 4 @ 7:15am 
Hello, may I ask if the banner of the clan system can be changed to the original version to distinguish it from the feudal system.
Dude Mar 30 @ 12:46am 
Love this mod!