Crusader Kings III

Crusader Kings III

Patrum Scuta
534 Comments
Locker1586 Apr 24 @ 5:58pm 
@Solo Thank you for looking into it, have a good day.
Ardúnadan Apr 20 @ 6:13am 
@Solo Would you consider (with agami's permission of course) intergrating Agami's Better COA Designer - https://steamcommunity.com/workshop/filedetails/?id=2766055258 - It would be absolutely great to have one single COA Mod rather than needing multiple for the basic functionality that the devs should have implemented in the base game. Whatever you decide this mod is a must have.
Solo  [author] Apr 20 @ 1:39am 
@Locker1586
I found no problem with the three lions design itself but the devs introduced another problem by linking Normandy with them so that may be related. So possibly fixed I can't guarantee. Wish they would stop putting those links beetwen dynasties & titles in the script, that's a really bad way to do this (and awful to fix with a cascade of problems on modders' end).

@Azerty
If it's realigning vanilla stuff for the mod's frames why not, I can check them yes.
Locker1586 Apr 19 @ 8:00am 
@Solo could you fix the plantagenet lion coat of arms, because the lower half of the lions look strange
Azerty Apr 14 @ 3:20am 
Hello, thank you for this wonderful mod !
I fixed a few CoA, du you want me to share them in a pastebin ?
Alleine Apr 4 @ 7:15am 
Hello, may I ask if the banner of the clan system can be changed to the original version to distinguish it from the feudal system.
Dude Mar 30 @ 12:46am 
Love this mod!
Club Ardi Mar 29 @ 4:33am 
i'd like to rescind my previous comment, i'm just a dumbass, forgot the compatibility patch
Club Ardi Mar 29 @ 4:10am 
Having the same problem as Zurea, i do use cat's coa and better coa, and i have them in the correct load order
Zurea Mar 24 @ 6:38pm 
the shield frames doesnt change still like in the vanilla
Scoia Mar 16 @ 7:55am 
Thank you for fast update, best mod ever!
Chocoroom Mar 16 @ 6:32am 
@solo The goat
Solo  [author] Mar 16 @ 1:05am 
It's updated, you can completely ignore that dds file in the log
SalahadDin Mar 15 @ 8:44pm 
I love this mod so much, please update, thanks
Fóka Úr Mar 15 @ 7:54am 
I used the mod with 1.15 and there was an issue with house_28.dds in the logst just so you can know
Fóka Úr Mar 15 @ 7:49am 
Will this mod get an update soon? Unfortunately, 1.15 came out unexpectedly
pizzaman6 Mar 13 @ 8:53pm 
It's got a yellow triangle in the launcher.
Zurea Feb 19 @ 4:45pm 
i think doesnt work in my game.
someone can help me??
Solo  [author] Feb 16 @ 11:55pm 
They are covered. All the counties are prescripted and they have regional specific charges in random generation.
MaximusFrankius Feb 16 @ 10:28am 
Sorry if this question has already been asked but are the Polish lands properly covered in the mod?
Milsugione Jan 13 @ 11:00am 
where should it be in relation with more bookmarks? higher or lower
Misterbaits Jan 7 @ 6:02pm 
seems to randomly generate for christian religion, not greco-roman, norse, kemetic, or zunist
TacticalDadBod Dec 30, 2024 @ 7:44pm 
This is a great mod. Thanks for making it! One question, how do I get the separate charges that exist in the "layout" options (i.e. the knight on the horse that is three separate pieces)? I can't seem to find them anywhere - it's possible I missed them, there's just so many options!
Solo  [author] Dec 29, 2024 @ 2:25am 
@Eärendil Ardamirë
Nothing significant
Eärendil Ardamirë Dec 28, 2024 @ 12:34pm 
Does the mod affect performance?
Solo  [author] Dec 17, 2024 @ 11:24pm 
@Bruce
Nope, there's nothing in this mod that doesn't rely entirely on vanilla. Besides interface elements, there's not much the mod can break by itself.

@Awkland
Unless a mod makes it own random gen templates and lists for its assets, the game will not know to use them. That's a good thing because the core principle here is that every asset has to fit the templates perfectly first and foremost (so new randomly sized and positionned stuff would ruin everything just like it does in vanilla).
Bruce Dec 17, 2024 @ 1:20pm 
Could this mod possibly prevent lowborns from being automatically assigned a dynasty when granted land? I love to anoble peasants but I've noticed it doesn'T work well lately
Awkland Dec 16, 2024 @ 7:53pm 
If I use a mod that adds coat of arms, will the random generation use them?
Teal'c Dec 12, 2024 @ 7:46am 
My favorite visual Mod, thank you!
HazDev56 Nov 26, 2024 @ 1:50am 
Hi, Solo, I have a suggestion I wanted to share with u. cuz Crusader Kings focused on Religions especially Christianity, can u add IX / XI (Iesous Christos) Monogram to ur mod please (it's just my suggestion, but if u like it I'm very grateful) (:
JulianSki Nov 25, 2024 @ 1:40pm 
I don't have any complaints, just want to say I love this mod! :104::tongue_eol:
Solo  [author] Nov 25, 2024 @ 12:09pm 
I'm sorry to hear you had a bad experience with the mod but you should never remove a mod from your save : anything that adds content will lead to missing references when the content is gone.

To be fair this is an overhaul mod fully replacing one of the game's base system. It requires a new save to work properly and won't even half work if added mid-game. There's no way removing it from an ongoing save will end well.

I apologize if anything misled you and will put a disclaimer to make sure nobody tries that.
Kagarino Kirie Nov 25, 2024 @ 9:45am 
look like when I deactivate this mod and then continue a campaign... all flags on map lose emblems... sad
Lin Nacume Nov 20, 2024 @ 7:10pm 
@Solo
Dear author, there is a program ModTranslationHelper on GitHub. With its help, you can automatically create localization files for your mod from your native language to other languages ​​supported by the game in a couple of clicks. Perhaps you will find this useful. The idea of ​​the mod is cool.
HazDev56 Nov 20, 2024 @ 7:45am 
okay, thank you for ur advice, buddy (:
Solo  [author] Nov 19, 2024 @ 12:20pm 
Another mod is likely overwriting that entry. My advice would be to move PS at the bottom of your load order (or at least below that mod).
HazDev56 Nov 19, 2024 @ 5:07am 
hello, bro. I like your mod, it gives the game fresh new CoA designs. but there's a problem in my game, the CoA of Eastern Roman Empire/Byzantine Empire is replaced with the vanilla one instead of urs. is it bugged or I put the loading order incorrectly?
Tezzeret Nov 16, 2024 @ 5:47pm 
Hey, could you possibly add coa for Salian and von Wittelsbach dynasties? You're doing a great job.
Eärendil Ardamirë Nov 13, 2024 @ 12:12pm 
@BroPossible No, they don't.
BroPossible Nov 11, 2024 @ 2:40pm 
Y'all like the admin banners? They look awful.
FerroLux Nov 10, 2024 @ 3:43pm 
I have to agree with the users below. It's good that you are looking into admin realms but I personally think the vanilla emblem was fine
Assédio Games Nov 10, 2024 @ 10:50am 
Agreed with the user below. Having more variety on the flags would be amazing.
败战庭女皇奥古斯塔 Nov 9, 2024 @ 10:42pm 
The shape of the emblems of administrative realms are now the same as those of clan realms. Are they supposed to be so? It is just a bit inconvenient that feudal, admin and clan realms are hard to distinguish. Maybe consider using different shapes, like in ck2?
败战庭女皇奥古斯塔 Nov 9, 2024 @ 7:04pm 
could you add fleur-de-lis to the coa of Poitiers-Antioch like they historically have
SAM Nov 9, 2024 @ 12:09pm 
GOAT
tenterka Nov 8, 2024 @ 9:22am 
my favorite mod
Solo  [author] Nov 4, 2024 @ 1:57pm 
There's no change in the game update that would affect the mod so it's still up to date and should run perfectly fine. There will be an update this week anyway, it's just not completely ready yet (I'd rather not rush it if I can avoid it and botch something in the process)
KsH Nov 4, 2024 @ 1:41pm 
Some special reason you think it wont work?
kazimierzliplanski Nov 4, 2024 @ 10:50am 
Update please :)
Pauline Bonaparte Nov 4, 2024 @ 9:37am 
please update this mod