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On the other hand, Chemfuel Expanded is so completely busted that I'm considering replacing it with this in future playthroughs.
Thanks for your work maintaining VE mods though.
at LudeonTK.DebugTabMenu.ListOptions (System.Int32 highlightedIndex, System.Single columnWidth) [0x00065] in <2a40c3593b334f29ac3cb3d32d652351>:0
at LudeonTK.Dialog_Debug.DoWindowContents (UnityEngine.Rect inRect) [0x00208] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <2a40c3593b334f29ac3cb3d32d652351>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Exception filling window for LudeonTK.Dialog_Debug: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F9F0C79A]
at VHelixienGasE.Helper.ReRollDeposit () [0x0002f] in <649f18a3028d4fac90fe2e6adc23e876>:0
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at LudeonTK.DebugActionNode.Enter (LudeonTK.Dialog_Debug dialog) [0x00065] in <2a40c3593b334f29ac3cb3d32d652351>:0
at LudeonTK.Dialog_Debug.DoButton (LudeonTK.DebugActionNode node, System.Single columnWidth, System.Boolean highlight) [0x0003e] in <2a40c3593b334f29ac3cb3d32d652351>:0
All of my helixien pumps, pipes and tanks have a color silhouette around them, is there anyway I can turn that off?
If you don't want to mess with diff mod versions avoiding the wall lamp might work until fix
downloading an older version of the framework from {LINK REMOVED} GitHub works to solve the problem until it is adressed by the developers