RimWorld

RimWorld

Vanilla Helixien Gas Expanded
612 Comments
Haperski Apr 23 @ 5:29am 
Bro the pump is 4x4. I messed up my base planning dahahah.
estrogenesys Mar 21 @ 5:06pm 
@RatticusDeathicus try Block Unwanted Minutiae (continued)
RatticusDeathicus Mar 4 @ 11:51am 
Please! Add an option in the settings to turn off the "No storage connected" notification for the gas! I have my whole colony hooked up to electricity with gas lighting and coolers as emergency backups, but when the valve is turned off I have 30+ lamps complaining about no storage connected which is really annoying.
StockSounds Feb 22 @ 2:50pm 
So this is a mod where you can make gas and gas-powered generators and gas pipes. You know what gas pipes do? Leak, they leak and you don't know about it until you're in immediate danger, and I think that'd be a sick drawback to using this stuff, since it's all upsides as far as I'm aware.
Oskar Potocki  [author] Feb 22 @ 2:35pm 
Correct. They only appear on newly generated maps.
Nacho Feb 22 @ 8:27am 
While it can be added to a saved game, infinite gas deposits are not generated.
Futstub Feb 9 @ 7:32am 
Description says the pump is 3x3, but isn't it 4x4? I'm planning my base right now and don't want to mess things up... :>
StockSounds Jan 15 @ 12:56pm 
On one hand, I feel like this is completely useless if you have Chemfuel Expanded, aside from theming.
On the other hand, Chemfuel Expanded is so completely busted that I'm considering replacing it with this in future playthroughs.
QuackBasilisk65 Jan 14 @ 4:12am 
nvm, there's already a mod for it
QuackBasilisk65 Jan 12 @ 7:26pm 
Hey can I post an idea I had?
Passos Dec 21, 2024 @ 5:34am 
Not a bug so I'm not using the google doc (because it also doesn't need a log), but just FYI the text "Research the helixien gas and it's ability to act as a combustible fuel" in the research tree has incorrect grammar. it should be "**its** ability". "It's" isn't a possesive. It's a contraction so the text says "it is ability".
FlareFluffsune Dec 1, 2024 @ 4:49am 
Honestly, the amount of required busybody to submit one makes just spawning geysers with dev mode easier instead of reporting bugs with the infinite gas pocket. ¯\_(ツ)_/¯
Thanks for your work maintaining VE mods though.
Oskar Potocki  [author] Dec 1, 2024 @ 4:25am 
Bugs should be reported using the google forms. We do not check or respond to bugs in comment sections.
SugarCrash Nov 30, 2024 @ 5:17pm 
i'm also getting the issue mentioned below where all deposits of anything found by the deep scanner thing no longer are visible, i have to hover around where the alert sent me to to find exactly where it is, and can't find this 'infinite' pocket anywhere
FlareFluffsune Nov 17, 2024 @ 4:33am 
at LudeonTK.Dialog_Debug.DrawNode (LudeonTK.DebugActionNode node, System.Single columnWidth, System.Boolean highlight) [0x00018] in <2a40c3593b334f29ac3cb3d32d652351>:0
at LudeonTK.DebugTabMenu.ListOptions (System.Int32 highlightedIndex, System.Single columnWidth) [0x00065] in <2a40c3593b334f29ac3cb3d32d652351>:0
at LudeonTK.Dialog_Debug.DoWindowContents (UnityEngine.Rect inRect) [0x00208] in <2a40c3593b334f29ac3cb3d32d652351>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <2a40c3593b334f29ac3cb3d32d652351>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
FlareFluffsune Nov 17, 2024 @ 4:33am 
Morning, started a new map which i've been playing a few days now and just unlocked ground radar but the overlay isn't showing where my infinite pocket is so I attempted to reroll it and i'm just getting an error:

Exception filling window for LudeonTK.Dialog_Debug: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F9F0C79A]
at VHelixienGasE.Helper.ReRollDeposit () [0x0002f] in <649f18a3028d4fac90fe2e6adc23e876>:0
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at LudeonTK.DebugActionNode.Enter (LudeonTK.Dialog_Debug dialog) [0x00065] in <2a40c3593b334f29ac3cb3d32d652351>:0
at LudeonTK.Dialog_Debug.DoButton (LudeonTK.DebugActionNode node, System.Single columnWidth, System.Boolean highlight) [0x0003e] in <2a40c3593b334f29ac3cb3d32d652351>:0
St0ucheO81420 Nov 11, 2024 @ 4:38pm 
Quick question, sorry if this comes off as stupid but I literally can't find a way to do this.
All of my helixien pumps, pipes and tanks have a color silhouette around them, is there anyway I can turn that off?
Mask of Humble Nov 6, 2024 @ 2:20pm 
Here is to hoping that they will a flame trap that is like a jet of flames that uses helixien gas as the fuel
The Flying Tank Turret Oct 30, 2024 @ 4:39pm 
vents are gone?
Semi Oct 27, 2024 @ 11:10pm 
vents?
Silabell Oct 18, 2024 @ 9:43am 
we need soup stoves but helixien so the solar flare doesnt kill my gourmet soup
Lambda Oct 8, 2024 @ 5:41am 
Why were the vents removed?
Semi-Useful Oct 7, 2024 @ 8:13am 
The vents are gone?
Oiler1k Sep 10, 2024 @ 2:29pm 
@queensblade I am getting the same problem. Heaters and coolers both dont do anything D:
QueenBlade Sep 4, 2024 @ 11:31pm 
Gas heaters put out no heat :c Increased their proxy heat as well
amorek Sep 4, 2024 @ 8:46am 
There are no gas geysers on my map, and "Reroll infinite gas" dev command does nothing. Is this expected?
Tim Sep 1, 2024 @ 5:18pm 
I cannot seem to find the Industrial Helixien generator. It doesnt appear in the build menu even with the research, nor does it show in god mode. Anyone else have this issue?
Viper Aug 30, 2024 @ 1:38pm 
fyi referring to my question from a couple days ago, these Helixien geysers heat a room in a similar (or perhaps identical) manner as vanilla geysers. No ill gas effects.
Oskar Potocki  [author] Aug 30, 2024 @ 3:09am 
No
TTF1156 Aug 29, 2024 @ 5:32pm 
Are the vents ever coming back?
Viper Aug 26, 2024 @ 10:01am 
you know how enclosing a vanilla geyser will heat a room, does enclosing a Helixien geyser do anything?
Dead End Aug 16, 2024 @ 1:35pm 
Thanks for the quick fix!
SamuraiBoomey Aug 16, 2024 @ 5:21am 
thanks Oskar RAHHHHHH:VBCOOL:
Oskar Potocki  [author] Aug 16, 2024 @ 2:18am 
Should hopefully be fixed now.
kintyj1324 Aug 16, 2024 @ 1:34am 
Also having the same issue as below.
watler Aug 15, 2024 @ 11:52pm 
@SwordOfWrynn you can do this and see the change in real time. no deconstruct option so you can just decon the wall
SwordOfWrynn Aug 15, 2024 @ 4:48pm 
Also had a similar problem with heli pipes disappearing, at least in my game removing and not using the gas wall lamp "fixed" the problem, they seem to deactivate sections of pipe.

If you don't want to mess with diff mod versions avoiding the wall lamp might work until fix
Chloe Aug 15, 2024 @ 10:26am 
the link can be found in the first discussion thread on the vanilla expanded framework workshop page
SamuraiBoomey Aug 15, 2024 @ 8:48am 
ditto unfortunately
Cereal Killer Aug 15, 2024 @ 8:27am 
Im also getting the gas pipe glitch, Does anyone have a link to the older version? Chloe;s link got removed :c
Chloe Aug 15, 2024 @ 7:26am 
found a workaround for the problem experienced by @feydras & @nikki95gonz

downloading an older version of the framework from {LINK REMOVED} works to solve the problem until it is adressed by the developers
nikki95gonz Aug 14, 2024 @ 8:00pm 
Having the same problem as @feydras today. Previously constructed pipes are not visible anymore and connected buildings show "not connected"; the deconstruct command is the only way to see the previous pipe network, which remains connected but inoperable. Pumps and storage contain helixien gas but no pipes appear connected. Some gas lights and other random connected buildings appear to work if directly adjacent to the pump.
feydras Aug 14, 2024 @ 7:33pm 
Was working fine yesterday. Today when loaded up many of my hidden gas pipes don't show highlighted when highlighting the pipes, don't function (don't connect) and you can't place a pipe there because a pipe there already exists. I tore out all the pipes and rebuilt them and the problem returned with some of them. They are put in normal walls, can't find any pattern to it.
Hedigo Aug 13, 2024 @ 8:52pm 
is there a reason it doesn't register that the system has gas at all unless there is a tank connected?
Nihil Aug 9, 2024 @ 1:10am 
It seems that wall gas lamps can't be switched into the dark light mode - they lack the button to switch 'em, even though they have some piece of code in defs that should make it real... I tried to report this via that form, but there is no "helixien gas expanded" option in the list of mods to choose from...
Rzabat Aug 3, 2024 @ 7:41pm 
I only see normal and hidden/underground gas pipes, but both of them need a bridge in order to be built across a river, as opposed to something like waterproof power conduits. There is no drop down when I click
Oskar Potocki  [author] Jul 31, 2024 @ 1:21am 
They should be there, the underground ones at least. Click on the normal pipes and notice it's a drop down.
Rzabat Jul 30, 2024 @ 4:39pm 
Are there any plans for underwater/waterproof gas pipes?
Gonb Jul 28, 2024 @ 7:56am 
cooler only cooling to 5 c° ?? i have more than should be enough yet it doesnt go below five
Oz Jul 20, 2024 @ 3:31am 
@MerlinCross think of it like the steam geysers, they produce x amount infinitely