Total War: WARHAMMER III

Total War: WARHAMMER III

Unlocked Ally Recruitment
56 Comments
Kniggar May 17 @ 1:32am 
Would you throw in ROR?
Some_One_Else  [author] Mar 31 @ 4:25pm 
@Big Tobacco
That sounds like a unit caps issue, which this mod does not touch. You will likely encounter similar issues when recruiting Tomb Kings units. This mod does not alter unit limits as that can be a serious balancing concern, which different people will likely have very strong feelings about.
Big Tobacco Mar 31 @ 3:27pm 
Not sure why, but i am unable to recruit a dread saurian or feral variant. I built my outpost in a large lizardman city, it even shows up in the list of recruit options, but is grayed out saying I have already built the maximum number allowable of this specific unit. Yet I have none.
Some_One_Else  [author] Jan 8 @ 11:24am 
@Nezom
It allows you to recruit units that are available to them from their current recruitment pool (based on what buildings they have). The base game limits this quite severely for some factions
. Jan 8 @ 10:57am 
Well, i guess it returned to work i guess, but im confused...does it only unlock every unit for ya recruit from allies? ..? I hardly use mod so...lol
Some_One_Else  [author] Jan 8 @ 10:32am 
@Nezom
Was it for one of the new units or an old one?
. Jan 7 @ 3:15pm 
I didnt seem to work..idk why
Some_One_Else  [author] Dec 12, 2024 @ 2:32pm 
@BobbyKing
Yes, though you'll want to use a unit caps mod to get expected behavior. I don't include that here to avoid mod conflicts
BobbyKing Dec 12, 2024 @ 1:52pm 
Does this also work for the chaos dwarfs?
Some_One_Else  [author] Nov 13, 2024 @ 3:11pm 
@Operator
As in the base game, you can recruit units from a faction you have an outpost with if that faction builds the recruitment structure associated with that unit. What this mod does is remove restrictions that would otherwise prevent you from recruiting units outside of the most basic units. It will not work on mod units as they are not in the table I have added, but a mod like this is trivial to imitate or extend as needed
Operator Nov 13, 2024 @ 5:02am 
could we get a little deeper explanation on how this mod works please?
do we need a specific building built? or is it something else? I'm confused.
Some_One_Else  [author] Oct 24, 2024 @ 6:04pm 
@Miguel Moleman
This mod only affects units from the base game, and will not function with mod units as they are not in base game unit lists
Miguel Moleman Oct 21, 2024 @ 9:10am 
Would this Mod happen to work with other mods [Eg.Millenium]
Some_One_Else  [author] Aug 4, 2024 @ 10:59pm 
@Bazzcock
It should work on anyone that you have an allied outpost with
Bazzcock Aug 2, 2024 @ 3:29pm 
Is it possible this mod does not work on vassals?
Some_One_Else  [author] Jul 3, 2024 @ 10:12am 
@´EE`∞EternaL
There shouldn't be any issue, as that is on a different table
´EE`∞EternaL Jul 3, 2024 @ 12:54am 
Great work! Is this mod compatible with mods that change Allegiance Points?
Some_One_Else  [author] Dec 15, 2023 @ 9:04am 
@Eskeymo Moe
This is a known issue, unfortunately. Warriors of Chaos use a different recruiting system (warbands), which causes WOC buildings to not grant permissions for allied recruitment when built. I can't amend this issue without potentially breaking mods that affect buildings, and the change I use in a private compilation mod to address this causes it to duplicate unit cards on buildings, which looks absolutely hideous (it shows the unit once for "available for warband recruitment" and once for regular recruitment when I do that). I had included this explanation in the original mod description in case anyone could find a way around it, but people found it to be confusing so I took it down.

TLDR: The mod grants permission for any allies to build any one of your units, but your buildings still need to make the recruitment of that unit available through normal means (gifts of Chaos, etc. will not work)
Eskeymo Moe Dec 15, 2023 @ 8:35am 
I am playing as the Warriors of Chaos and I have a tier 3 outpost with Valkyrie. Should I not be able to get Khorne soldiers?
Horrid Slayer Dec 13, 2023 @ 12:09pm 
Heard, thank you! Gonna give it a shot tonight. And give some dread saurians to my skaven team mate. Thanks!
Some_One_Else  [author] Dec 12, 2023 @ 10:33am 
@Horrid Slayer
Yes. I didn't mess with caps here because there are many mods for that, and it has a huge effect on balance (especially for Chaos Dwarf units and Tomb Kings)
Horrid Slayer Dec 12, 2023 @ 1:33am 
Just to make sure I undertand correctly, does this allow a different faction other than lizardmen to recruit the dread saurian? But they just have caps?
Some_One_Else  [author] Dec 2, 2023 @ 9:10pm 
@albarrizal92
The latest update does not affect this mod, so it is still up to date
albarrizal92 Dec 2, 2023 @ 6:55pm 
pls updates
TYPHUS Oct 8, 2023 @ 7:04am 
Hey man, thanks for your quick reply. Seems the problem was on my end, but it's working now. Thanks again
davefrags Sep 25, 2023 @ 10:50am 
ty for this mod :)
Some_One_Else  [author] Sep 21, 2023 @ 1:49pm 
@TYPHUS
I just tested with a couple computers and it appears to be working on my end, both with and without other mods. What issue are you having?
TYPHUS Sep 21, 2023 @ 12:31pm 
Hey man, thanks a lot for making this mod. I absolutely love the army variety it allows me to make. However, it doesn't seem to be working anymore. Is this a known issue and are you planning on updating it? Would be very much appreciated if you did :)
Some_One_Else  [author] Aug 14, 2023 @ 8:33am 
@Eric
This mod unlocks units for recruitment when you have an outpost at an allied settlement. Normally, there are restrictions on what units you can recruit in this manner, and this mod removes those restrictions. This mod was a much bigger deal when the game originally came out, as it was not possible (at the time) to recruit DLC units from the Skaven. (As an example, the poison wind mortar)

If you are not noticing a difference, it is likely that the faction you are recruiting from had few restrictions on them in the first place
Eric Aug 13, 2023 @ 7:27pm 
I don't get how to use it? i've download it and nothing is change
The Murder Party! May 31, 2023 @ 11:06pm 
anyone else not been getting access to global recruitment for some reason? it might be another mod conflict, but it worked just fine before 3.1 so...?
Some_One_Else  [author] Apr 25, 2023 @ 9:31am 
@Croq-Garr
This mod only covers unit recruitment. No heroes or lords.
Golden-Skull Apr 25, 2023 @ 5:20am 
Is it possible to recruit heros from another faction?
High Voltage Mar 27, 2023 @ 3:42am 
brilliant thanks
dragonnils Mar 26, 2023 @ 1:21pm 
does this mod do the same thing or changes some of the same values as 'fixed allied outposts'?
Some_One_Else  [author] Mar 13, 2023 @ 12:07pm 
@Alpha
I have not had any issues with adding it mid-game
Alpha-bot-v Mar 13, 2023 @ 9:59am 
does this work midsave?
99194320 Mar 8, 2023 @ 10:03am 
Can do a recruit all ordinary lords MOD
Nightmother Æsif Feb 27, 2023 @ 2:06pm 
@Some_One_Else ah gotcha i killed them but do have one of their legendary lords so im trying to find a mod that'll let me recruit him some people
Some_One_Else  [author] Feb 27, 2023 @ 1:30pm 
This does not permit hero recruitment or recruitment from gifts of chaos / regiments of renown. It only allows for units that can be recruited from buildings
Lauralis Feb 27, 2023 @ 6:49am 
Deoes this work with heroes? if not any chance of a submod that can? I want to play dwarves but hate that they have no real magic.
Some_One_Else  [author] Feb 18, 2023 @ 2:22am 
@Æsif
When you have an outpost with an ally, you can recruit any units that come out of their buildings (anything they would be able to recruit). There are a few exceptions (can't recruit from daemon gifts, etc.)

The base game normally only permits the recruitment of a small selection of units instead of all of them
Nightmother Æsif Feb 18, 2023 @ 1:16am 
how does it work? I can't find where to recruit them
God Emperor D Jan 5, 2023 @ 8:10pm 
Could you make a version compatible with SFO: Grimhammer III?
https://steamcommunity.com/sharedfiles/filedetails/?id=2792731173
It'd be a super coll addition.
Leathlobhair Nov 4, 2022 @ 11:47am 
This is great.
Recommendation for your 2nd mod!! (i see a lot of asks on discussions). A true "recruit all the things"!! Not just allies. Maybe via the outpost mechanism? We had dogs of war for TWWII.

Really would create a true sandbox for people to build amazing (note lore friendly) mix and match armies!!
Emanon Nov 4, 2022 @ 5:29am 
I think he maybe meant EC state troops, Mistwalkers etc.
But I'm guessing no, you can't, as they're not usually part of the allegiance system anyway.
Still, great mod. Thanks!
Some_One_Else  [author] Oct 25, 2022 @ 5:17pm 
@Argo I'm not sure what you mean by "campaign units"

This mod allows you to recruit any units your ally can get from their buildings
Argo Oct 24, 2022 @ 10:41pm 
Can I also recruit campaign units?
Some_One_Else  [author] Oct 10, 2022 @ 3:24pm 
This mod will not add any units outside of the base game and its DLCs. A submod would be required for any mod unit packs
Paperbagman Oct 9, 2022 @ 11:07pm 
can i recruit mod unit with this?