Hearts of Iron IV

Hearts of Iron IV

Unique Generic Nations [1.15]
102 Comments
Barry Bee Benson  [author] Aug 13 @ 2:21am 
@Battleship_Tirpitz
as always, I cannot promise anything, but I like your ideas :)
(and thank you so much for enjoying my mod!)
Battleship_Tirpitz Aug 12 @ 7:06pm 
I love this mod, I use it every time when i want to play a minor country, therefore, i have some ideas for it!
-A desicion to activate the event chain, Because there are moments when your playing a newly released nation or switch your country tag on day 1 and it doesn't pop-up.
-You could also add an event or decision to take ALL of the debuffs.
Maybe when it comes to Air, you get more options, example of 3:
-Air! > I love flying bricks! (Buffs to Heavy Fighters)
-Air! > I have a personal grudge against Factories. (Massive buffs to Strat./Tact. Bombers)
Speaking of Depresso Expresso, I have a new idea for an "Economy" section.

-Our Economy is as Fragile as Glass. (Provides a national Spirit called "Fragile Economy." When you loose one Core Territory and don't take it back within 30 days, you get an economic depression, similar to India's "Famine" mechanic but it nukes your economy by increasing consumer goods usage by 90%, it's up to you whether it should be permanent or temporary.)
Barry Bee Benson  [author] Aug 10 @ 12:28am 
@SomeRandomChris actually not a bad idea to give the options to newly released countries. I think there might be a way
SomeRandomChris Aug 8 @ 2:24pm 
I'm happy you're happy! :D Yeah, I enjoy mods that I can use to force myself to try different things a lot. And this is one of those mods. I use it on all of my modlists lol.

As for where could you put it, you could maybe replace the "surprise me" option with a "Randomness" (or something? lol) option that takes you to a new event with the 2 randomizing options (or something like that :P)

Another thing that idk if it is a possibility is giving the event to freshly released nations (That have not got the events yet) (or in some mods like KR/KRX the new nations you create like central america) so those get the buffs too (but this is far less important).
Barry Bee Benson  [author] Aug 8 @ 12:32am 
@SomeRandomChris I'm still around :) (tho I haven't done any drastic hoi4 modding in a while lol)
I'm very touched by your comment, and I'm very happy you have enjoyed playing with my mod!

Also I like your idea - I think it fits very nicely with the spirit of the mod. I think the only real trouble would be where to put it. Maybe the semi-secret half hidden options have the space for it. I'm away from my pc for a while, and of course, I cannot promise that anything will get implemented, and if it does, I cannot give you a timeframe at all
(but because the idea is cool, I think there is a decent chance it'll get done, at least at some point)
SomeRandomChris Aug 7 @ 6:36am 
Hey, idk if you're still around working on the mod but I wanted to say tank you, I really enjoy the mod. I love the "surprisme me" option and picking random options after that to play according tho my strengts, it really made the game more "dynamic" for me. I would like to ask if it is possible (if you're still working on it) to make an option that just chooses all the options at random (minus the secret ones duh), maybe a "Full random" one and a "Only positive ideas" one. Thx again for this mod!
la locomotive Feb 8 @ 9:54pm 
I made a russifier for your mod, you can add a link to it if you want. Idk where to contact you more
Barry Bee Benson  [author] Dec 16, 2024 @ 5:03am 
you're very welcome!
XxlonewolfxX Dec 15, 2024 @ 3:38pm 
yes that makes sense i just want to create wacky countries with diffenert modifiers just for the craziness thank you for the event id :)
Barry Bee Benson  [author] Dec 15, 2024 @ 12:28am 
@XxlonewolfxX
the option won't appear again if you already have a national spirit from the semi-hidden events. I did this because the hidden event chain gives you the option to go back to the *very* beginning, and so allowing the player to get into a big loop of options could maybe be a bit tooooo strong.
(but you *can* re-trigger the semi-hidden event with the id "uniqueness.21" :) )
(also I believe either the manpower event chain doesn't give you national spirits, which should technically allow you to go through the hidden events twice without any console trickery)
XxlonewolfxX Dec 14, 2024 @ 12:13pm 
anyone know the ids for the semi hidden events? ive only seen them appear once
Barry Bee Benson  [author] Dec 13, 2024 @ 9:53am 
'ello lads in the comments, I've updated the mod with some new, secret options :)

(check the change notes for more!)
Barry Bee Benson  [author] Oct 9, 2024 @ 11:14am 
@Testierlime
I'm not sure if there's any easy way to get that implemented (and it's kinda supposed to be random), but if you're in debug mode, you should be able to re-trigger the popup events, or find the IDs for the individual national spirits and give them to yourself through the console, if that's what you're looking for.
Barry Bee Benson  [author] Oct 9, 2024 @ 11:12am 
@Lawenda
Please go into further detail, I'd love to fix your issue, whatever it may be
Lamantha Oct 8, 2024 @ 4:35pm 
Doesn't work
testierlime Sep 30, 2024 @ 10:59am 
for maybe something else I mean
testierlime Sep 30, 2024 @ 10:58am 
when you update it could you add a game rule to chose the one you want?
Barry Bee Benson  [author] Sep 19, 2024 @ 5:00am 
@Game start
I don't know for sure, but if the extended tech tree doesn't rework any vanilla techs that the events can give you, it *should* be fine. Do test it and lemme know tho
Local 58 Sep 18, 2024 @ 5:28pm 
does this work with extended tech tree 1960 mod?
VanUP Jun 6, 2024 @ 5:21am 
@Barry Bee Benson
yes it's completely fine and work, this mod is one of best mod in my opinion
But could you add random choices or another "Suprise me" for the other events not limited to "history of our nation" :steamsad:
Barry Bee Benson  [author] Jun 2, 2024 @ 10:19pm 
@VanUP
it still works completely fine in the current version of the game, I'm pretty sure. I'm still in the process of doing a larger update. Not exactly sure when it'll be ready tho.
VanUP Jun 2, 2024 @ 6:34am 
Update, Please :s_mile:
Barry Bee Benson  [author] Oct 12, 2023 @ 1:03am 
@Ratt
I've already added a few things (see change notes). Might do a larger update at some point, but it'll take a while (if I actually get around to doing it lol)
Ratt Oct 12, 2023 @ 12:40am 
@Barry Bee Benson
Nice, im looking forward to it! :)
Barry Bee Benson  [author] Oct 12, 2023 @ 12:00am 
@Ratt
I would honestly like a lot more modifiers, too. The tricky thing is that the event displays have a max option cap of 4. Anything more than that will not be displayed properly. Might try and add more things to the "surprise me" options though.
Barry Bee Benson  [author] Oct 11, 2023 @ 11:58pm 
@CaNaDiaN TWiN
Currently, it is only possible to remove the "oppressed by the elite" spirit by entering a civil war. I'm currently working on a small update to this mod. Nothing fancy just yet (I'm a little rusty lol), but the "oppressed by the elite" specifically will get its idea description updated to hint that it can be expelled by civil war. Additionally, removing it will grant the player political power and stability.
Ratt Oct 3, 2023 @ 2:19am 
@CaNaDiaN TWiN Yes I wish there were just more modifiers in general, more options and stuff.
CaNaDiaN TWiN Oct 3, 2023 @ 2:02am 
I think this mod is really cool but it would be interesting if there were ways to fix the negative bonuses with some requirements and change it out for a good modifier like “oppressed by the elite” which could require high stability or war support to remove and granting you some bonuses
No answer Sep 23, 2023 @ 1:31am 
Вот бы перевод, а не вот эти буквы с цифрами, либо хотя бы нормальный английский 1.а, 1.b , 1.c ...
Barry Bee Benson  [author] Sep 17, 2023 @ 8:09am 
all good my guy, I hope you enjoy the mod!
gamer time Sep 17, 2023 @ 5:14am 
my bad lol i forgot to enable it
Barry Bee Benson  [author] Sep 17, 2023 @ 3:49am 
@gamer time
could you provide me with some extra details? I'm unable to test for myself in the next two weeks or so.
gamer time Sep 16, 2023 @ 2:27am 
not working
Vėf 195 Jun 29, 2023 @ 2:19pm 
You could add Victors of the Great War from vanila to a few random mayor nations and Biter looser to others.
Barry Bee Benson  [author] Feb 23, 2023 @ 3:46am 
@Ratt
I'm not entirely sure how that's possible. I've played with this mod a decent amount as well, and I have been able to get the other results as well. When I get home from vacation I can take a look at it, but I doubt there's anything in the code, probably.
Ratt Feb 19, 2023 @ 3:01pm 
@Barry Bee Benson Maybe it is just a coincidence, but every time I have chose 'maybe something else' for the past 14~ games, I have gotten Enlarged brains. Now this is a great bonus so I'm not complaining but ya know~
Barry Bee Benson  [author] Feb 15, 2023 @ 5:05am 
@Ratt
you are very welcome! I figured out how to do it pretty quickly, at which point actually implementing it didn't take long
Ratt Feb 14, 2023 @ 11:59pm 
@Barry Bee Benson

0_0 that was fast! TYSM!1!
Barry Bee Benson  [author] Feb 14, 2023 @ 11:03pm 
@Ratt
I've implemented your suggestion into the mod!
Barry Bee Benson  [author] Feb 14, 2023 @ 10:32pm 
@Ratt
I might be able to do something, but it's probably gonna be a bit wonky to fit it into everything else
Ratt Feb 14, 2023 @ 8:15pm 
Hello, this is a suggestion, (I still use this mod it's just that good lmao)

When you are choosing the starting option of who gets the option can you add some kind of way to make nations not get puppeted in the 'our country was wronged' -> 'puppeted by foreign power'? I like it sometimes, but othertimes I just don't want to have to deal with Poland who is puppeted by Paraguay.
Barry Bee Benson  [author] Feb 4, 2023 @ 10:10pm 
@Bloodman123726

Thank you very much! So far, I plan to support mainly unique generic nations and the jazzy focus tree for the time being (and also some of the other mods if they're easy enough to bring up to date).

I *have* dabbled in creating new content for the jazzy focus and this mod, but I really can't promise anything lol
Bloodman123726 Feb 4, 2023 @ 5:36pm 
Your mods are awesome and make random country placement even better. Hope you continue to support all of these and even make new ones!
Barry Bee Benson  [author] Jan 21, 2023 @ 10:50pm 
GARY420
either, you need to:

- get glitterhoof through the surprise me option at the start

- pick quality over quantity in the second option. There you will have the flame horse cavalry

or

- play as mongolia and pick the first option in the first event, then pick the unique option about horses.

- pick quality over quantity in the second option. There you will have the flame horse cavalry
GARY420 Jan 21, 2023 @ 1:55pm 
what do i need to do to get the flame horse cavalry
Barry Bee Benson  [author] Dec 22, 2022 @ 10:43am 
you are very welcome!
GARY420 Dec 22, 2022 @ 8:45am 
alright thank you very much for the information you are very helpful
Barry Bee Benson  [author] Dec 21, 2022 @ 11:16pm 
@GARY420
yes. There's an "add_ideas" command you can do in the console via debug mode. You simply need the name for the idea, which you can find in the mod files under common/ideas/ugn_ideas (I aldready looked and the name is "colonial_power")

your command should look something like this: add_ideas colonial_power
GARY420 Dec 21, 2022 @ 4:36pm 
is there any command to get the colonial power national spirit because i am playing Britain and it sounds like it would be cool.
Barry Bee Benson  [author] Nov 9, 2022 @ 10:29pm 
@GARY420
Sadly, no. The release of BBA predates this mod.