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I ended up using a relay from the OR chip but then it outputs a phantom signal at the first game frame which auto kills my reactor...
so I added a delay 1s chip between the OR and the Set_state of the relay and this seems to eat the phantom signal and now all is well in the world
as for the controller, that works great :3
And unlike most post-Hoist the Sails ARCs, this only takes 5 components, and it handles four Fulgurium rods easily!
Whole build working like a charm after nerf. Good solution for any undervoltage or overvoltage issues.
If your controller requires manual mode it gets the nerf bat. If you simply make simple ones and leave the reactor on auto they work great again.
As for "surge protection" than can remain the same circuit and simply be on toggle to allow for overvoltage gameplay on weapons and such. Low voltage, if any, is obviously easily handled by a battery tied into your grid supply supplemental power.
1. Load_Value_Out{Reactor} / (Reactor Max Power Out* .01){Mem} = Set_Turbine_Rate{Reactor}
2. Fuel_Out{Reactor} / Fuel Per Rod {Mem}= Desired number of rods?(Static Number)
3. Set_Turbine_Rate(Quotient from first formula) /Desired number of rods (Quotient from second formula) = Fission Rate {Reactor}
It does seem the the fission rate is a bit low on current rigs when I use this. Let me know what if anything I am missing.
You can use a combined bank or a single battery, it doesn't matter. Batteries will combine linearly if added together. It doesnt have to be over 1k either, any amount at all will help. More is better though for the purpose of soaking up surges.