Barotrauma

Barotrauma

How to Wire a Reactor
17 Comments
Phoenix Jul 5 @ 9:43am 
I had to mess around a lot with the failsafe to get it to work because for whatever reason the reactor treats any signal as a shutoff command no matter if it's 1 or 0

I ended up using a relay from the OR chip but then it outputs a phantom signal at the first game frame which auto kills my reactor...
so I added a delay 1s chip between the OR and the Set_state of the relay and this seems to eat the phantom signal and now all is well in the world

as for the controller, that works great :3
gas May 7, 2024 @ 10:39am 
all bad
OcN.Helbrecht Apr 30, 2023 @ 1:40am 
I'm loving it already, tried 4 volatile rods and it almost hit too hot then went back to normal
Aya Shameimaru Apr 14, 2023 @ 5:25am 
Best ARC ever, I've never had any problems with overheating, periodic brown-outs nor meltdowns with this installed.
And unlike most post-Hoist the Sails ARCs, this only takes 5 components, and it handles four Fulgurium rods easily!
SpacelessChain1 Mar 6, 2023 @ 10:10pm 
Just installed it on my sub and I gotta say, I didn't know reactors could even work this well. The lights don't flicker as much, I can use multiple rods, and I don't even have to worry about it exploding. Thank you greatly, your design truly is amazing and has made the game much more enjoyable for my crew and I.
Max  [author] Feb 10, 2023 @ 1:52pm 
Clayton the same way. Just hook them up in parallel (all batteries connected to the same outputs at the same time) and then use a single battery to measure from.
ClaytonP05 Feb 8, 2023 @ 2:49pm 
sorry if this is a stupid question but how do I hook the surge protector to multiple batteries?
ArtyCore Feb 3, 2023 @ 2:25am 
Controller for reactor + surge suppressor for every battery are my new personal meta from now on. Currently using optional SS to keep number of components as little as possible.
Whole build working like a charm after nerf. Good solution for any undervoltage or overvoltage issues. :steamthumbsup:
Kaito Jan 30, 2023 @ 8:40am 
The nerf was to how fast the sliders move in response to wire input. It has nothing to do with manual mode. Old controllers still work; just much more slowly.
AlienJesus Jan 6, 2023 @ 9:57am 
Wasnt the nerf to manual? I created a very old style version of an ARC we used before they got complex that was meant to simply make auto more responsive and it worked perfectly. Only needed x6 comps, with three being memory.

If your controller requires manual mode it gets the nerf bat. If you simply make simple ones and leave the reactor on auto they work great again.

As for "surge protection" than can remain the same circuit and simply be on toggle to allow for overvoltage gameplay on weapons and such. Low voltage, if any, is obviously easily handled by a battery tied into your grid supply supplemental power.
Captain Bruce Dec 30, 2022 @ 6:27am 
For the controller I wanted to write it out as a math formula to better understand what is happening.

1. Load_Value_Out{Reactor} / (Reactor Max Power Out* .01){Mem} = Set_Turbine_Rate{Reactor}
2. Fuel_Out{Reactor} / Fuel Per Rod {Mem}= Desired number of rods?(Static Number)
3. Set_Turbine_Rate(Quotient from first formula) /Desired number of rods (Quotient from second formula) = Fission Rate {Reactor}

It does seem the the fission rate is a bit low on current rigs when I use this. Let me know what if anything I am missing.
Max  [author] Dec 9, 2022 @ 7:25am 
King133x Yes, because if the batteries get fully charged then they cant recharge any more which makes them unable to soak up a surge.

You can use a combined bank or a single battery, it doesn't matter. Batteries will combine linearly if added together. It doesnt have to be over 1k either, any amount at all will help. More is better though for the purpose of soaking up surges.
Tjarnov Nov 24, 2022 @ 5:40am 
A slight issue on this setup is that if you have more load than you have reactor power capacity the reactor will overheat. This can however be fixed by clamping the top divide component to 100 ensuring it cannot tell the reactor to set a fission rate for more than 100% power.
King133x Oct 31, 2022 @ 2:06pm 
Is the constant demand needed to prevent the battery from fully charging? im also still trying to figure out if you mean a combined battery bank or the single battery has to have a recharge of >1000.
Jackington Sep 27, 2022 @ 5:02pm 
Cheers Max, I see it around in a few different authors ARC and was wondering how they got to that number
Max  [author] Sep 27, 2022 @ 8:03am 
Its a constant that when divided by fuel_out gives you the correct fission rate. So I guess its the thermal consumption equivalent of one "barotrauma fuel rod heat unit." Meaning a uranium rod outputs 80 heat units, and 7500 divided by 80 gives you 93.75 fission rate which is correct.
Jackington Sep 27, 2022 @ 6:02am 
I see 7500 in a lot of these divide component reactors, can you nudge me in the right direction as to what it represents?