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In Kuznechiks' defense, he got a point. In fact those were the feedback I gave to Pharah during release day. He did eventually make some tweaks so the readability will be better. But still, this is a Pharah level. Outstanding design overshadowing the non-existant difficulty curve of the charting as well as the decoration blocking your vision too much on where readability matters.
However, I disagree about this level having "really, really bad level design". It's not the best but it is certainly far from worse than 70% of the workshop levels riddled with charting issues.
For your comment i just want to tell you that the levels in steam workshop are always difficult for most. If you want to play them well ,you should first pass the Official level,then try to play some easy workshop levels. It is normol that a lot of levels in workshop is a little messy in vfx , but i dont think if they just spin the screen suddenly or add some decorations suddenly,they will be a bad level.To judge a level,i think we should pay more attention to some basic things like bpm,track...
Alright.Wish you can be happy to play this game,and wish you a happy life!
really, really bad level design.
we went from making cool fun levels to challenge ourselves to a nonsense full of random graphics only to make it look appealing, with literally no consideration on how fun the level is, the sudden screen rotations and even not actually rendered tiles that you need to react to 3 seconds after they appear on the screen
yes, the graphics are great and the effort put into this is huge, yet it could be so much better with a better design