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In Kuznechiks' defense, he got a point. In fact those were the feedback I gave to Pharah during release day. He did eventually make some tweaks so the readability will be better. But still, this is a Pharah level. Outstanding design overshadowing the non-existant difficulty curve of the charting as well as the decoration blocking your vision too much on where readability matters.
However, I disagree about this level having "really, really bad level design". It's not the best but it is certainly far from worse than 70% of the workshop levels riddled with charting issues.