Arma 3
Antistasi - The Mod
1,555 Comments
sadmann Sep 17 @ 4:16pm 
interacting and saving before doing anything else fixed it. sorry to waste your time
sadmann Sep 17 @ 3:41pm 
RPG-42 Alamut and its ammunition, in prior playthroughs of antistasi was permanently unlocked as the options for it allowed to be at start. options are still the same but it is no longer unlocked. played with antistasi official, cba_a3, and better inventory
Vlash Sep 17 @ 3:11pm 
"base rocket launcher" Which one exactly? There are many if you consider you haven't mentioned which faction or mods you are playing with.
sadmann Sep 17 @ 3:01pm 
for some reason the base rocket launcher wont unlock anymore, does anyone have a fix?
Vlash Sep 9 @ 1:41am 
@Tumble Trash. Ultimate has their extra features mentioned on the workshop page
Whats different from this and ultimate?
Vlash Sep 5 @ 3:27am 
@MrZip7 Comes under logistics missions, requires an enemy town within mission distance and at least war level 3. It's still RNG if you roll that mission however, you may get the ammo truck mission instead
MrZip7 Sep 4 @ 9:28am 
I saw in the release of the Solomon seller, where can I find him? On the maps of Takistan and Altis?
Pumpkin Aug 23 @ 8:07am 
@brandonelienriquez I can also help you with that. you can have radios set available starting equipment. but it's not that bad man radios are plentiful and you can quickly get them unlocked. Try not to be harsh on the modmakers, the amount of work they put in is enormous and tailoring it to perfection and to everyone's liking is not an easy task.
Pumpkin Aug 23 @ 8:04am 
@brandonelienriquez you can easily edit the .pbo files to edit those numbers. When i have the time I can look around to find which part defines that and make you a quick tutorial with the values you'd like. PM me if you'd ever like to do so.
Pumpkin Aug 23 @ 8:01am 
@bwsoldier Antistasi will pull gear from any DLC or mod installed. So if you don't want these appearin in your game you have to untick them in the launcher before playing.
Pumpkin Aug 23 @ 7:59am 
@дама полусвета Yes people be alive. Bunker n shit ya build will stay as long as it's in a radius of around 50 meters from the flag. In airports it's somewhere around 100 meters.
Pumpkin Aug 23 @ 7:57am 
@bycomet sure man! That's what I've been doing all along. You can recruit a squad at the flag or high command squad from petros or your "Y" battle menu
bycomet Aug 13 @ 5:17am 
I have no friends, can I play with AI in this mod?
Pumpkin Aug 10 @ 4:05am 
I was trying to do a no unlocks run so that I had the added challenge of dealing with the issue of logistics with limited weapons and ammo. To my disappointment I found out that AI you recruit don't actually pull their equipment from the virtual arsenal, which means that having no unlocks barely has any impact on the gameplay.

If possible, could you make it so equipping rebels actually makes them reduce the number of equipment in the arsenal according to what they equip when playing without unlocks? Right now the player and guests are the only ones who actually reduce the amount of loot in the arsenal.

Thanks! Also if anyone has already done this in their personal game feel free to share how you scripted it!
KhanTheMad Aug 3 @ 12:14pm 
the script that causes AI to get knocked down makes them into bullet sponges, would be a fine mod otherwise
bwsoldier Aug 1 @ 1:58pm 
Is it normal for RHS units, civilians, and vehicles, to spawn alongside civilians, police, and Arma 2035 vehicles? Unfortunately, this is a major immersion issue, as we can also purchase 2035 vehicles and sometimes our units run around as 2035 resistance. We wanted to play with RHS units on the Chernarus Summer map.

Also, apparently, we can carry as much equipment as our vest/backpack can fit and still have two stamina bars. We shouldn't have any stamina at all. When we played Antistasi with the SOG DLC, we didn't have these issues and everything worked perfectly.

I hope you can help me figure out if I've configured something incorrectly, because I'm aware that the problem is mostly in front of the screen. ;)
OMyT Jul 24 @ 5:20pm 
@дама полусвета Скорее всего это всё дело чистится, ведь после рестарта и здания/заборы восстанавливаются. Благо эти бункера и палатки недорогие.
дама полусвета Jul 14 @ 12:37pm 
is anyone alive??
дама полусвета Jul 13 @ 9:14am 
I build bunkers and a medical tent near the flag, but after a restart it all disappears, what is the reason?
skrrtcoca1n3 Jul 10 @ 3:21am 
Seems theres a new bug, says I don't have enough HR or money to recruit squads but I do :(
peterk Jul 9 @ 9:52am 
Try just holding the enemy in the center of the screen for 2-3 seconds. You should hear beep-beep-beep and then you're locked. You don't have to push any buttons. That's how it used to work.
Rheinmetall120 Jul 8 @ 7:09pm 
MANPAD can not lock enemy heli in antistasi , did someone have the same problem?
brandonelienriquez Jul 3 @ 9:07am 
i did try malden but all my units were getting stuck in the mountains thats why i didnt want to start a playthrough on Malden. ive tested it with drongos command enhancement made a mission and when i was commanding troops to go attack sum where. and when i look at the map there were all stuck in the mountains seen it in spectator. so thats why i havent tried malden on antistasi. i feel like i would get the same experience if i try it. on altis you can literally can set a waypoint all the way across the map and the Ai will go to that waypoint thats all the way across the map on altis and takistan. but you cant do that on every map because there likely to get stuck. on tanoa the airport in the topside island theres a gate at that airport that makes your units get stuck they never figure out a way to get out the base. was pissung me off cause when i knocked the gate down they just ran straight threw it like oooooo well thank you.
peterk Jul 2 @ 1:24pm 
After a while you'll learn the tricks for choosing good headquarters that your AI can deal with.
Have you played on Malden 2035? That's a great map for solo play.
peterk Jul 2 @ 1:23pm 
Tanoa has maybe 3-4 places that are a little tricky (bases in jungles, places where AI need to cross a bridge), but overall it's quite a fun challenge. You get to do a few amphibious/helicopter assaults and start over on new islands a few times. It can be a fun experience.
brandonelienriquez Jul 2 @ 11:23am 
who ever works with the pathing needs to be fired
brandonelienriquez Jul 2 @ 11:20am 
i made a mission on tanoa using drongos command enhancement and with drongos map population. i chose my base at the airport in tanoa and when i tried to command the troops to leave out the airport to go attack some were else. can you believe all the AI i sent out was getting stuck on a gate and they could of ran around it. then i try to dismiss them which you cant do with drongos command enhacement. thats from now on im only gonna play on maps that have alot of wide areas it seems like there are better with wide areas. they cant even go around a car if it blocks there pathing. poor job on the devs lol.
brandonelienriquez Jul 2 @ 11:07am 
idk but when i played on takistan one of the cup maps everything works fine they attack the airport and the outpost at feruz Abad. the invaders dont have a single outpost or airport but lastnight they still sent a major attack i won but took alot of losses. i wanted that same action on tanoa. but nerver got attack so i deleted the save. plus tanoa ive seen to many helicopters crashing trying to drop off troops. ive seen to many of my AI getting stuck between trees. i started to think maybe the map is just horrible for antistasi. so i started a new save on altis ima see how that goes. Ai cant probably launch a attack because the AI pathing is already bad as it is then tanoa has alot of places that Ai can get stuck they probably cant even figure out a path for a attack.
Vlash Jul 2 @ 3:25am 
There's many factors that need to be taken into account. Distance between objectives, aggression, war level... At the start of a campaign, if you have both invaders and occupants they are mostly likely spending their resources fighting each other rather than you. Only outposts and airfields will send reinforcements / QRF and by default they need to be within 4.5km for them to send ground units. For helicopters to be sent, it should be within 10km off the top of my head.

You don't need to own an airfield for attacks on HQ, generally just having the HQ near the front lines should be enough as support calls from the enemy which is within I believe 1km gives them some knowledge points on where HQ is. Which increases the chance of the next attack choosing HQ as the location of attack but even then there's more factors there, such as who owns what on the way to the attack location, the distance, the resources they currently have.
peterk Jul 1 @ 10:16pm 
He seems like a new player on a fairly fresh game. You're telling him to take an airfield? That's like a War Level 5-7 activity for me. And why are you whining about the AI not attacking you? That's good!
Raptor Jul 1 @ 8:18pm 
@brendonelienriquez, You need to take an Airfield, as it Triggers attacks on HQ. On a fresh load, the Ai aggression is Low, so you have to attack to get them to counter. It does better the longer the Session runs. Also, game difficulty changes some things too.
brandonelienriquez Jul 1 @ 7:37pm 
thanks for the info peterk i will try to manage my money better for sure. sorry for the long reply was on vacation lol. but having another issue my base is not getting attacked at all i had a profile on tanoa and literally was not getting attacked at all. i turned up resources but still didnt get attacked. i did have roadblocks at all my places that i took 2 each was really using them as a extra garrison just incase the enemy attack. but i dont know if that was the cause of the AI not attacking my base. thats really why i downloaded this mod not to take over the whole map but just hold down one side of the map. the AI not attacking my bases it kind of driving me into a bored state. i cant enjoy it with out base defending.
Sheg Jul 1 @ 1:36am 
how do i garrison units using the new UI
Draconette Jun 30 @ 5:00am 
Is it posible to add extra 2 Headless clients for game? Ther is 3 yes, in previous versions was 5. 3 is plenty, but wondering if extra 2HC could help in preformance for server in +200 Ai situation.
peterk Jun 25 @ 11:39am 
Your main income is not from rewards. You need to take resources and factories (before taking bases) and then you will have more money than you ever need. Look at what your income is and don't spend more than that.
brandonelienriquez Jun 24 @ 9:38pm 
mod author please increase the amount of money you get form doing mission. its pointless when the troops cost to much and missions only paying 300 or a money truck 7,500. do yall know how long it will take to stack up a million. im tired of taking over a base buy have like 50 hr so when i get attacked whatever troops i loss has to be replaced for the next attack. its just eating up all my money and hr at the same time but then you got mission only paying you 300 or 7,500 and im spending like 8,000 to 9,000 just to replace troops its annoying and causing me to drift away from the game. im tired of spend more money then what i make. cause some one got the math all jacked up. and money dont pop up all the time which makes it worse.
Vlash Jun 16 @ 1:01am 
@skrrtcoca1n3 You've probably got some random mod which does this loaded.
skrrtcoca1n3 Jun 15 @ 11:16pm 
For some reason sometimes when I park a helicopter at my HQ, some random AI squad hops in and takes off. Where they go, I have no clue, but they never come back. I've tried dismissing all of my high command squads and all of my personal squad, but these guys always have a callsign of some random crap. How do I stop this??
brandonelienriquez Jun 10 @ 11:42pm 
yea thats how im feeling rite now im just not gonna do it. like when you hear about rebels in iraq very few of them carried around bolt action rifles most of them carried AK47 LMG RPG like you cant carry none of that in this mod at the start. but then you got to go gather supplys against like 15 dudes guarding the objective with 7.62 or 5.56 pointless lol. but im just gonna remove the mod. was looking for a mod were i can be the united states and its a large scale operation i can command.
peterk Jun 10 @ 9:13pm 
Attack police much more than you attack soldiers at first. Police are also on 9mm so it's easier.
Only attack the 5.56, 7.62 soldiers after you unlock the police's body armor. You need to collect 15-25 of something to unlock it.
if you don't want to start as a rebel, just play something else. This whole mod/game is about being a rebel. If it's not what you want, don't do it!
brandonelienriquez Jun 10 @ 8:40pm 
i will look them up. i just wish i can start off as a american not a rebal rolling around with a smg vs ak47 and m4 to me its not fair. but i will check those videos out. and also see if theres a way to bring your own class instead of using a scorpion with a ironsight 9mm vs 7.62 plus 5.56 to me its not fair at all.
peterk Jun 10 @ 7:38pm 
You can watch some Youtube videos by UrbanHermit, Kerbo or Protect_Yanek to get some tips on how to play solo. Watch how those guys start out. Pick video #1 of a series. It should give you an idea. Then go off and get your own style.
peterk Jun 10 @ 7:34pm 
Yeah. This isn't simple and it's not fast. Depending on your map you can be playing every day for 2-6 months. Just ask Petros for a supply mission. You need a vehicle that can haul a big box to do those missions, so steal a pickup or a Land Rover first. Those supply missions are how you take over towns in the early game but you can't do them over and over....because Petros doesn't give them out that way. So you need to find stuff to do between those supply missions. I steal cars and ambush cops. You want to unlock the cops body armor. Then you start ambushing soldiers, you want to unlock the soldier's guns. Stick really close to your base at first and expand out from there.
brandonelienriquez Jun 10 @ 6:50pm 
it was rough bro i thought it was going to be simple but naw lol.. i might give it another try and not give up so quick. i just got bored because i was running around with a 5 man squad and didnt know where to attack first. i did try to do a supply run but went over and realize i had no supply to give. thats when i got heated and just got of the game lol.
peterk Jun 10 @ 4:35pm 
Early game struggle is the best! You just don't appreciate it yet. Focus on stealing cars, doing Supply missions to take over the neighboring towns and ambushing police/soldier patrols to get guns and armor. Only take 1 AI max with you to scout and heal you. You're too poor in early game to be buying 5. Honest, those 2 on 2's at Level 1 are the most fun firefights.
brandonelienriquez Jun 10 @ 4:30pm 
im not gonna lie i didnt like it. you should be able to start off with a radio to call in troops to take over places. its boring running around trying to capture objectives with only like 5 ai. and plus you need a radio which is on a dead body does not make sense at all. like your leading a operation like why the heck i dont have a radio to start off with so i can command troops at the beginning to take over positions. like who ever made this mod needs to fix a couple things. ill have a way better time on ris modules pushing threw objectives cause the action is rite there in your face. i swear playing this mod took me back to PubG days. which i hate that game.
Wicked Co-op Jun 7 @ 8:33pm 
this but its own game could make money and maybe pull a fake military video on the news
Adiday Jun 2 @ 5:55am 
@Vlash thanks very much, I'll check that.
Vlash Jun 2 @ 2:46am 
@Adiday Usually means your friend is either not running Antistasi at all, running a different version of Antistasi (Plus or Ultimate) or a mix of the three different versions.
You, your server and your friend(s) need to run one version of Antistasi, and the same version at that.