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If possible, could you make it so equipping rebels actually makes them reduce the number of equipment in the arsenal according to what they equip when playing without unlocks? Right now the player and guests are the only ones who actually reduce the amount of loot in the arsenal.
Thanks! Also if anyone has already done this in their personal game feel free to share how you scripted it!
Also, apparently, we can carry as much equipment as our vest/backpack can fit and still have two stamina bars. We shouldn't have any stamina at all. When we played Antistasi with the SOG DLC, we didn't have these issues and everything worked perfectly.
I hope you can help me figure out if I've configured something incorrectly, because I'm aware that the problem is mostly in front of the screen. ;)
Have you played on Malden 2035? That's a great map for solo play.
You don't need to own an airfield for attacks on HQ, generally just having the HQ near the front lines should be enough as support calls from the enemy which is within I believe 1km gives them some knowledge points on where HQ is. Which increases the chance of the next attack choosing HQ as the location of attack but even then there's more factors there, such as who owns what on the way to the attack location, the distance, the resources they currently have.
Only attack the 5.56, 7.62 soldiers after you unlock the police's body armor. You need to collect 15-25 of something to unlock it.
if you don't want to start as a rebel, just play something else. This whole mod/game is about being a rebel. If it's not what you want, don't do it!
You, your server and your friend(s) need to run one version of Antistasi, and the same version at that.