RimWorld

RimWorld

Alien Tailor
38 Comments
tc3wikieditor  [author] Oct 10 @ 5:14pm 
Kiiro's weapons can now be crafted on the Machining Table.
若彗 Oct 10 @ 10:10am 
The machining station cannot create Kiiro items.
tc3wikieditor  [author] Jul 19 @ 12:56am 
MoeLotl Race is supported.
tc3wikieditor  [author] Apr 28 @ 2:56am 
@firefox456

I appreciate you reporting this to me.
firefox456 Apr 24 @ 2:06am 
Kurin, The Three Tailed Fox [Deluxe Edition] is ok
tc3wikieditor  [author] Apr 10 @ 4:56am 
Kiiro race is supported.
tc3wikieditor  [author] Feb 27 @ 2:29am 
Considering whether to make it compatible with Moelotl.
Hirumii Feb 26 @ 1:55pm 
Hi there, anyplan for Moelotl race?
tc3wikieditor  [author] Feb 19 @ 1:19am 
The following my mod patch file should be changed.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2866467227\Patches\patch.xml

The required description is as follows.
The first four lines identify the apparel for which Kurin_Electric_Tailoring_Bench is specified as the production method (that is, the apparel added by the Kurin mod).
The next three lines add vanilla tailor bench and electric tailor bench to the apparel's means of production.

<Operation Class=“PatchOperationConditional”>
<xpath>//recipeUsers/li[contains(text(),“Kurin_Electric_Tailoring_Bench”)]</xpath>
<match Class=“PatchOperationInsert”>
<xpath>//recipeUsers/li[contains(text(),“Kurin_Electric_Tailoring_Bench”)]</xpath>
<value>
<li>ElectricTailoringBench</li><li>HandTailoringBench</li>
</value>
</match>
</Operation>
tc3wikieditor  [author] Feb 19 @ 1:19am 
@Comrade Operator

I am not sure if this mod and Kurin combination will work in version 1.5. I didn't change anything from version 1.4, so it might work with version 1.5.

If you want to make your own Kurin compatible, you should first find the defName of the Kurin sewing machine.
It is probably described in the following file.

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2670355481\f1p5\Defs\ThingDefs\Building\ThingDef_Production.xml

The following is the defName of the sewing machine.
<defName>Kurin_Electric_Tailoring_Bench</defName>

continue
Comrade Operator Feb 6 @ 8:54pm 
How would i modify the mod to accept other alien clothing ? i want to make it kurin compatible, as it doesnt work in 1.5
tc3wikieditor  [author] Sep 16, 2024 @ 4:14am 
I have now tested that this mod is running on Rimworld Ver. 1.5. For some of the alien races, I have checked that apparel can be made with a sewing machine.
tc3wikieditor  [author] May 14, 2024 @ 3:43am 
This mod has not been tested with Rimworld version 1.5.
Rino The Fox May 11, 2024 @ 1:02pm 
no 1.5?
Plump Mar 6, 2023 @ 11:31am 
Hero.
LaBonez Dec 18, 2022 @ 6:57pm 
Wait, this wasn't a thing before?
tc3wikieditor  [author] Dec 14, 2022 @ 1:17am 
Several of the alien mods were tested in version 1.4.
tc3wikieditor  [author] Oct 16, 2022 @ 3:06am 
@Windy
This mod now supports Anty.

There are no plans to support the VFE or other workbenches. It is a time-consuming task to define the combination of races and workbenches conditions. Edit the file if you want.

In file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2866467227\Patches\patch.xml

Replace before:
<li>ElectricTailoringBench</li><li>HandTailoringBench</li>

Replace after:
<li>ElectricTailoringBench</li><li>HandTailoringBench</li><li>VFE_TableTailorLarge</li>
Windy Oct 9, 2022 @ 10:21am 
I would like to request support for the Anty race. Also, does this game also work with the large workbenches from Vanilla Furniture Expanded? If not, I would like to ask for that functionality as well, if possible.
tc3wikieditor  [author] Oct 7, 2022 @ 5:44am 
I have updated to suppress error messages. This mod now checks which alien mods are installed before patching.
tc3wikieditor  [author] Oct 4, 2022 @ 3:10am 
@[PrWh] Dragonisser
Thanks for your report with log. I will fix later.

@76561198059183111
No.
This mod does not remove specific tables, but add alien recipe to vanilla tailor benches.
Scythe Oct 2, 2022 @ 4:53pm 
Does this remove the specific tables from the menu, or just removes the need to craft them
Unlucky Colonist Sep 30, 2022 @ 5:58am 
Thank you, I will install the races mods I like.
tc3wikieditor  [author] Sep 30, 2022 @ 3:11am 
@n_244_101_5

No. Don't install both.
Choose and install only your preferred races mods from the compatible mods.
Unlucky Colonist Sep 30, 2022 @ 3:09am 
Kurin, The Three Tailed Fox [Deluxe Edition] and Kurin HAR Edition are not compatible.
Do I still need to include both?
tc3wikieditor  [author] Sep 30, 2022 @ 1:57am 
@Jarin
OK. Kijin Race 2.0 supported.
You can use Electric smithy or Fueled smithy just like Kijin smithy.
Katieclysm Sep 28, 2022 @ 2:02pm 
Any chance of adding Kijin in there?
NRFBToyStore Sep 26, 2022 @ 11:17pm 
TY for the mod! I seriously have REMOVED a lot of these mods because of the "unique table" spam.
tc3wikieditor  [author] Sep 26, 2022 @ 10:07pm 
@depzdai
Thanks for the advice, I removed the dependency on Bori and Epona.
depzdai Sep 26, 2022 @ 9:05pm 
Thanks for the awesome mod, though it would be better if you remove 'modDependencies' of Bori and Epona in your About.xml as 'loadAfter' is enough. I use rimPy and the mod manager keeps noticing me to load these two races every time I sort my mod list which is quite inconvenient.
hourai_haikus Sep 25, 2022 @ 3:27am 
Thank you for the fast response and quick update :steamthumbsup:
tc3wikieditor  [author] Sep 25, 2022 @ 2:14am 
@hourai_haikus

Yes. It supports Ratkin and Kurin HAR Edition.
You can use your Machining table just like Rabbie Moon machining table.
hourai_haikus Sep 23, 2022 @ 8:30am 
Interesting mod. Can you add compability for Ratkin, Rabbie, and Kurin HAR Edition? Thank you
tc3wikieditor  [author] Sep 23, 2022 @ 6:56am 
@Latex Santa
All my favorite alien mods are already supported. If your favorite races are not supported, let me know in the comments.

@Mattatatta
Thanks for the comment. It is not time-consuming to patch so that all mod's apparels can be made with a tailor bench. Possibility to support.
Depending on the kind of apparels, patching is time-consuming.
Mattatatta Sep 23, 2022 @ 4:43am 
This is going to save so much resources early game. Now I don't need to build three benches because a Kurin and an Epona roll up looking to join my colony of charitable Humans. If only these mods didn't also lock their clothing behind unique research, too. I mean it makes sense for the advanced stuff that needs to be sized and cut to fit each race, but basic tailoring should at least allow the simplest clothes to be made for all races.

Are you taking suggestions for other races and benches?
DisKorruptd Sep 23, 2022 @ 1:33am 
never subbed faster
Latex Santa Sep 23, 2022 @ 1:30am 
Awesome. Looking forward to compatibility patches to other races as well.