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C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2866467227\Patches\patch.xml
The required description is as follows.
The first four lines identify the apparel for which Kurin_Electric_Tailoring_Bench is specified as the production method (that is, the apparel added by the Kurin mod).
The next three lines add vanilla tailor bench and electric tailor bench to the apparel's means of production.
<Operation Class=“PatchOperationConditional”>
<xpath>//recipeUsers/li[contains(text(),“Kurin_Electric_Tailoring_Bench”)]</xpath>
<match Class=“PatchOperationInsert”>
<xpath>//recipeUsers/li[contains(text(),“Kurin_Electric_Tailoring_Bench”)]</xpath>
<value>
<li>ElectricTailoringBench</li><li>HandTailoringBench</li>
</value>
</match>
</Operation>
I am not sure if this mod and Kurin combination will work in version 1.5. I didn't change anything from version 1.4, so it might work with version 1.5.
If you want to make your own Kurin compatible, you should first find the defName of the Kurin sewing machine.
It is probably described in the following file.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2670355481\f1p5\Defs\ThingDefs\Building\ThingDef_Production.xml
The following is the defName of the sewing machine.
<defName>Kurin_Electric_Tailoring_Bench</defName>
continue