RimWorld

RimWorld

Friendly Fire Off
66 Comments
JD  [author] Sep 10 @ 4:08am 
I have play-tested the mod with the vanilla game. It is not designed and realistically cannot be made to work with every other mod. Please keep this in mind before reporting issues, and make sure to test the mod with the vanilla game first.
MajorityOfTheInternet Sep 9 @ 11:57pm 
Can confim it doens't work, did a test with Divine Order's grenade throwers and it would still burnt their own troops
blackendpizza Sep 6 @ 9:27am 
doesn't work at all. :/
Kaz Aug 23 @ 8:26am 
doesn't work for me
Greysion Aug 20 @ 8:47am 
I'm not running CE, but I still get my pawns shooting out each other's brains somehow... Not quite sure what's going on, I imagine something in my mod list. Any ideas what might cause brains to be removed rather consistently?
zeus57007 Aug 8 @ 10:08pm 
in the discord, the dev snapshot is updated to 1.6
JD  [author] Jul 26 @ 10:09pm 
I might add compatibility with CE once it is updated to 1.6, no promises though.
CloakerM8 Jul 26 @ 8:39pm 
Currently this mod doesn't work with CE which is a shame because the only reason I have CE off is because of all the incessant friendly firing.
JD  [author] Jul 26 @ 10:09am 
@Crionit Imagine walking into a mod page just to complain that people are allowed to customize their game. This mod clearly isn't for you. That's okay. Move along.
Crionit Jul 26 @ 3:04am 
I think this mod ruins all Rimworld conception.
Raysør Jul 25 @ 7:45am 
Hey, thank you for the time you've put in that mod! But I'm encountering a bug where my Diabolus still damages everyone even with all the settings on and the game restarted
Moonshine Fox Jul 23 @ 1:07pm 
Thank you for this! Friendly Fire option not counting when a pawn misses is not how such a setting should work.
Latex Santa Jul 18 @ 12:12am 
@travislaborde
It has been updated to 1.6 on the 8th of July.
travislaborde Jul 5 @ 4:20pm 
any chance for a 1.6 update?
Battl3bee Apr 23 @ 5:14pm 
also, CE incompatible (friendly fire damage is still taken with CE)
123 Sep 13, 2024 @ 5:16pm 
It doesn't work, they keep getting shot by my own pawns, even changing the mod settings.
HotdogMoisturiser Aug 6, 2024 @ 9:20pm 
Does not funtion at all with turrets.
JD  [author] Jul 23, 2024 @ 11:04pm 
@Battl3bee Most likely compatibility issues.
Battl3bee Jul 23, 2024 @ 9:08pm 
(if i didn't explain it well colonists can shoot and injure other colonists when shooting misc training dummies, and the diabolus hellsphere cannon still does friendly fire even if explosive friendly fire is disabled). Also this is pretty niche but I noticed the energizing orbs psycast from the Makai Psycasts mod's shrapnel projectiles still do friendly fire
Battl3bee Jul 23, 2024 @ 9:04pm 
Friendly fire still works when colonists are training on dummies from misc training, and even if explosive friendly fire is disabled friendly diabolus' hellsphere cannon still does friendly fire
JD  [author] Jul 17, 2024 @ 7:34am 
@fartsmella Have you checked Explosives in the mod settings?
Rose ♡ Jul 17, 2024 @ 5:55am 
FYI any of the one time use weapons (doomsday launcher, rocket launcher) will still incur friendly fire damage
JD  [author] Jul 15, 2024 @ 11:11am 
@HenryW01F I didn't even know if it was.
HenryW01F Jul 14, 2024 @ 4:37pm 
Is the mod no longer compatible with Combat Extended?
OganessonG May 6, 2024 @ 10:20pm 
Can you disable friendly "additional damage" like stun from non-lethal weapons?
Frankdaghoul May 2, 2024 @ 10:19am 
Thank you for the updated to 1.5:steamhappy: You made this old man happy again :P
JD  [author] Apr 17, 2024 @ 7:14am 
I tested it out when I updated it for 1.5, everything worked fine, you're having some conflicts with other mods probably. If you want to make sure that my mod is working, disable other mods and test it out. Also, check out the mod settings, maybe you have disabled some options.
Rex705 Apr 17, 2024 @ 4:15am 
I got some friendly fire from target practice.
JD  [author] Apr 16, 2024 @ 4:07am 
@Rose It's already updated.
Rose Apr 16, 2024 @ 2:32am 
update please
Bobbylicious Mar 6, 2024 @ 2:19pm 
Seems its incompatible with Combat Extended.
TangerineSpaceRaptor Aug 15, 2023 @ 10:46am 
This mod enables turning friendly fire off for buildings, but the mod is broken. Would it be possible to add that function for buildings? I have turrets and sandbags which my other turrets are shooting over and sometimes damaging and it's really annoying.
Darth Ceveo Aug 10, 2023 @ 8:59pm 
Gave me a laugh, i'll sub.
JD  [author] Jul 11, 2023 @ 8:37pm 
I don't think so, buildings are not pawns.
Hyper Coder Jul 11, 2023 @ 2:15pm 
does this also apply to buildings?
JD  [author] Apr 10, 2023 @ 9:16pm 
@Guccio The mod only depends on Harmony (and it has modDependencies in About.xml). So I think RimPy should handle it just fine.
Three Apr 10, 2023 @ 5:27am 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
JD  [author] Mar 28, 2023 @ 8:33pm 
It depends on the weapon, you can test it out yourself with the weapon you're interested in.
IHateTheIRS Mar 28, 2023 @ 1:57pm 
can i nuke myself and live?
JD  [author] Mar 26, 2023 @ 10:41pm 
Yes, it should work with animals too.
Nevermore Mar 26, 2023 @ 9:00pm 
Does this mod prevent animals from getting shot also? Tired of my pack of wargs getting in the way of my pawns when attacking and getting shot.
JD  [author] Mar 24, 2023 @ 8:41pm 
idk, wouldn't be surprised if it's not tbh.
TeleportBehindYou Mar 24, 2023 @ 9:41am 
is it compatible with CE?
JD  [author] Mar 9, 2023 @ 9:42pm 
@1I_apaJ I've never used that mod, probably some compatibility issues. Try changing the load order (on a new save just to be sure you won't damage your current). I suppose that mod prevents my mod from working (and vice versa).
.⁧⁧Japa Mar 9, 2023 @ 11:10am 
sorry if i commented something incorrectly, im Brazilian and English is not very good
.⁧⁧Japa Mar 9, 2023 @ 11:09am 
for some reason when i have pawns training with the practice dummy from the mod "Misc. Training" the mod doesn't check for the bullets for potential friendly fire. im writing this this, because for some fucking reason my mechanoid have the great idea to walk in font of my lvl 20 pawn shooting with his charge lance and got insta killed.
JD  [author] Nov 9, 2022 @ 8:20pm 
@Victor

Short answer: not much, I haven't noticed any performance drops.

Long answer: it's a very subjective thing, that depends on your pc config and on how many bullets actually hit their targets (the mod handles every hit). If you want to save a couple of ticks I'd recommend disabling the damage indicator.
Victor Nov 9, 2022 @ 2:37pm 
How much does it impact performance?
JD  [author] Nov 6, 2022 @ 8:20pm 
@DaddioPB1 Yes. But the new rocket turret can damage your pawns.