RimWorld

RimWorld

Custom Guilt Duration
41 Comments
Filipino Goku Jul 11 @ 11:11am 
Hooray!
flango  [author] Jul 11 @ 10:53am 
updated!
Filipino Goku Jul 11 @ 9:55am 
Will this be updated to 1.6? Missing this mod from my modlist greatly!
Fen Hin Jun 4 @ 1:04am 
@Selen, do you manage to make this mod work flawlessly? I too have the same experience of guilt duration reset when downed. But it only happens to any modded knockdown mechanic, like RH Hand to Hand CQC, Melee Animation. I don't use Alpha Genes either
borsk Mar 11 @ 1:42am 
in case someone in the distant future encounters the same issue: try putting this mod at the top of the mod list. That's what made it work for me
borsk Mar 5 @ 7:27am 
doesn't seem to be working in my (tiny) mod list either. I'm not using alpha genes, so it must be something different
Selen Jan 8 @ 8:25pm 
tobiaslarsson87 in 2023 stated that Alpha Genes caused such behavior. I am also using Alpha Genes... Is it possible that the issue still persist? Is it possible to resolve it?
Selen Jan 8 @ 10:45am 
Disregard my previous statement.
Default raders when downed get vanilla 24h guilt duration.
Colonists that misbehave get modded guilt duration.
I don't even know anymore...
Selen Jan 8 @ 9:45am 
Same as Katie. I didn't delete anything, just added a couple new mods, but it seems to be working well now somehow.
Sion Jan 4 @ 11:03am 
Where / How do I set the guilt-duration?

Also, it would be nice if it could be appleied retroactively onto already captured (still guilty, but 1 day duration) pawns, so the guilt period can be extended.
KatieDante Jan 2 @ 2:11pm 
as an update: i deleted all my mod settings (the config folder) and now it works, so it must have been a setting i had toggled. i've changed my other mods settings to what they usually are & it's still working, so maybe i had an old incompatible config lying around somewhere. anyway, thanks flango!
KatieDante Jan 2 @ 1:25am 
I thought this wasn't working, but it works with no other mods in my list (except harmony). Now to find the conflict, aaah
Selen Dec 29, 2024 @ 6:34am 
Same what Makk said, i get vanilla 24 hours no matter what.
mynameactually Nov 27, 2024 @ 9:30pm 
Someone should make a mod that make a "release when no longer guilty" mod to pair with this.
Makk Oct 11, 2024 @ 7:10am 
The minor update might broke this mod i got now the vanilla 24 hours for few days.
Graveyard Shift Aug 11, 2024 @ 5:58am 
I love this mod so much, thank you!
Wiseman05 Jun 5, 2024 @ 3:23am 
Thank god for this mod. I've currently got a setting from either Tweaks Galore, Niilos QoL, or FSF's Tweaks where pawns don't go down immediately (kind of like Death Rattle), and it makes capturing raiders a lot easier. The problem is, my prisons get full, and I can't execute them fast enough when they're guilty, and I don't want to risk another raid ransoming them back. I use this mod to set their guilt to 15 days, and voila! A whole season of prisoner executions!
nhatanh0475 Apr 28, 2024 @ 10:07am 
Or just added a custom in game guilty time set. To allowed player to manual set the guilty times either remove it or added more.
flango  [author] Apr 27, 2024 @ 11:23am 
kinda possible, but that'll be too much to patch and really not worth it imo
DaniAngione Apr 27, 2024 @ 8:42am 
I really like this mod! Thanks to it (and its longer guilt duration) I just uncovered a murder plot during a raid 2.6 days after it happened. It was pretty cool, I decided to just read the tombstones' art and one of them mentioned the colonist being killed by another colonist, that seemed happy in doing so... I was like "what?" So I go to their bio and see they're guilty! And they have a positive thought about the death of their rival!

Criminal! Murderer! Justice shall be met!

Anyway, I came here to suggest something:
Could we get custom time settings for different kinds of violations? Or is that not possible? Like small injury, serious injury, incapacitation, murder... Perhaps some vandalism too when breaking things and so on. I don't know if that is possible but would be nice!

Anyway, thanks for the great mod :)
nhatanh0475 Apr 23, 2024 @ 8:31am 
Thanks you. Now justice has been restore.
Гений Apr 23, 2024 @ 4:54am 
Thx a lot!
flango  [author] Apr 23, 2024 @ 4:35am 
updated to 1.5
Гений Apr 15, 2024 @ 5:07am 
Hi mate, thanks for the mod. Could you please add 1.5 to About when you have time for it?
Seriel Nov 5, 2023 @ 1:36am 
I'm starting to hate Rimworld cause of all the design decision that need mods like this.

This game is advertised as more of a "story generator" but these decision keep giving weird stories like a brutal raid with alot of injured/dead/pissed off colonist wanting to publicly execute a hated raider, but then that prisoner must be healthy and able to walk to be publicly executed so the angry colonist dedicate some time and possibly resources to patching up the raider they want to see die, but then a day has passed and now for some reason they don't consider that raider guilty and may or may not feel bad for publicly executing them.

And now the colonist call apon otherworldly powers to mod-ify their world so that they may now publicly execute a hated raider while they cannot walk, except that has yet to exist for some reason so they will just have to settle with rightfully thinking an enemy raider is guilty for longer then a day.
The Blind One Aug 30, 2023 @ 2:33pm 
Honestly what was Tynan thinking when he made it 24h.
Nishe Aug 18, 2023 @ 7:11am 
"Your honor, we have a problem."

"And what is that counsellor?"

"The defendant is indeed guilty of slaughtering that whole family, but unfortunately the act was now committed 25 hours ago."

"Sigh... set him free. "
Darkequation Aug 8, 2023 @ 12:22am 
you clubbed my cat, enjoy your life sentence
DreamFree Aug 3, 2023 @ 3:51am 
I use this mod, it's good.

I imagine a world where the maker of Rimworld didn't mess up on things such as these so all the wonderful modders could spend their time on something else.

There are dozens, maybe hundreds of mods such as these to patch Tynan's analytical skills and logic....
YunoAloe Mar 27, 2023 @ 12:28am 
I noticed that now some of my colonists (who never were prisoners or raiders) are guilty for 98 years. No idea why, but I would definitely like to give them selective pardons... I cannot seem to be able to do that nor in dev mode, nor using character editor.
YunoAloe Mar 9, 2023 @ 2:04am 
Is there a way to do manual pardons to some chosen prisoners, maybe in some other mod?
tobiaslarsson87 Jan 3, 2023 @ 12:58pm 
Found the Cause. Alpha Genes caused it.
tobiaslarsson87 Jan 3, 2023 @ 9:31am 
For me the guilt stacks up and then resets to 24h once they are downed. Might be mods incompatible though. Added a few since this worked for me. Geological Landforms should not affect it but maybe some Vanilla Expanded mods or the Organ Harvesting one.
Rhaeven Nov 6, 2022 @ 1:11am 
Thanks for the mod, no idea why it's so short in vanilla.
VelxraTV Oct 23, 2022 @ 2:37pm 
Thanks for the update. Really never made sense how viewing someone as guilty lasted only for a whole rim day.
flango  [author] Oct 22, 2022 @ 11:54am 
Updated to 1.4
Elth Sep 24, 2022 @ 8:04am 
Years. Years of conviction are in store.
TheCarrierPrimoris Sep 21, 2022 @ 11:20am 
"I figure with the statute of limitations it really should be close to two fifty."

"There’s no statute of limitations for murder!"

"Why the fuck not?"
d_valroth Sep 20, 2022 @ 5:25am 
Thank you. Pawns remember someone slighting them longer than they remember heinous crimes sometimes.
Proxyer Sep 19, 2022 @ 8:20pm 
Nice! They should be punished for their crimes. Even if the result is the death penalty...
I send award your mod! :Emo_5_Trophy:
Londo Sep 19, 2022 @ 3:47pm 
Thank goodness. so many prisoners are incapacitated for their first 24 hour in jail and cant be executed.