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Economy system is the headline, various improvements to performace, expansions to the tech tree, additional content for the American Civil War, expanded content for the CSA, Spain, Russia, really just a lot that i cant quickly sum up but you are welcome to peruse our dev diaries and changelogs to see for yourself
Right now the panic is not very well integrated into the economy system, and there isn't building ownership yet (I do plan on adding it! Both state owned and corporations) so everything is owned atm by private pops.
I do want to better model the different economic systems too, including a Vic2 style system of gating certain actions... so a Lasseiz Faire England would not be able to directly expand or modify industries (though they can fund them through the Investment Opportunities) but someone like Prussia would be able to essentially do what you've been doing.
Not to mention reworking the panic to actually be an economic panic instead of just causing some damage to buildings and a mildly annoying modifier (along with reducing your economic situation).
Regardless, glad you're having fun with the eco system! If you have any critiques about the economy system in particular, please say. Especially anything QOL related.
But speaking personally i dont think a '48 or '15 start date makes much sense in HOI4 strictly. The idiom of HOI4 is to represent *industrialized warfare*, and there's barely enough industrial powers in 1857 to make sense. I think the team past and present has done an amazing job representing all the preindustrial and even primitive powers in the world. But when you have to start introducing unindustrialized great powers into the game . . . it just breaks down IMO
This problem repeated.
The game as Qing has some troubles with save/load when timeline get closer to the 1900s
@willy we're working on it