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- the ice temples, as those are extremely outdated
- the tree structures, as they received frequent complaints (and have been subsequently overhauled, effective yesterday)
otherwise, this doesn't really explain HOW this mod's generation is any more repetitive that that of vanilla, so the other critiques seem a little absurd
The new structures are really awesome, but the world just generates them all over the place and it made exploring the underground pretty repetitive. Hell, even on the surface my world generated 4 of those giant tree house hotel things. Also every single chest is filled with cob webs and books for some reason.
All these new structures would be really great if they were a fun rare thing to come across, but I feel like I have no surprises left when exploring. The terrain is less varied than vanilla and its like the structures from this mod are replacing everything.
Feel like this probably is just buggy world-gen and not the intent. Dunno.
Is there any possibility we can get a compatibility with Spirit?
seriously though, can we expect compatibility with SOTS and thorium in the next 3 years? amazing mod and I'd love to use it with SOTS especially
I'm running this mod alongside Calamity and Infernum, and the mod page says it is compatible, I was watching the world generate with WorldGen Previewer, and I'm noticing that the Calamity planetoid Draedon arsenal lab isn't generating, or at least I can't find it. Also, the small winter house that spawns creates a negative space in the ice biome mountain and so it is kind of out of place.
Is there a way I can fix this/ will this be a problem?
Thanks :p
But i have noticed a couple of things which may be improved.
1)Too many giant trees, probably 1-2 of them would be enough, i ve got around 8-10 of them, which is not good. They almost do not contain necessary loot, take much free space and obstruct movement, cant be used as housing unless rebuilt. Instead some forest forts/castles would be a good alternative.
2)Pyramide feels very empty, there literally no threat in this biome. It looks great though.
3)There are too much snow castles, they are cool, but im my world they took almost all underground winter biome. Mod would benefit if some of them will be replaced by ice caves and small wooden houses, like in original.
4)Alternative wooden and stone walls from Staff from biome under shimmer do not being saved on the map.