tModLoader

tModLoader

Remnants
1,431 Comments
Wombat  [author] 13 hours ago 
sunken sea sometimes doesn't work but it seems fine otherwise
scidespy 22 hours ago 
is this actually compatible with calamity? i see a lot of videos and posts saying it isnt so im a bit scared, i used worldgen viewer and it seemed fine until it crashed. but other than that i think its compatible?
Wombat  [author] 22 hours ago 
i can agree on:
- the ice temples, as those are extremely outdated
- the tree structures, as they received frequent complaints (and have been subsequently overhauled, effective yesterday)
otherwise, this doesn't really explain HOW this mod's generation is any more repetitive that that of vanilla, so the other critiques seem a little absurd
kahbee May 27 @ 2:00am 
With no other mods, this one makes some extremely repetitive world-gen for me. Mushroom and gem biomes are absolutely everywhere, The same mine buildings are every 3 feet, same with the temple areas in the ice biomes being all over the place. Also, all the minecart tracks are completely flat with no slants unlike in vanilla.

The new structures are really awesome, but the world just generates them all over the place and it made exploring the underground pretty repetitive. Hell, even on the surface my world generated 4 of those giant tree house hotel things. Also every single chest is filled with cob webs and books for some reason.

All these new structures would be really great if they were a fun rare thing to come across, but I feel like I have no surprises left when exploring. The terrain is less varied than vanilla and its like the structures from this mod are replacing everything.

Feel like this probably is just buggy world-gen and not the intent. Dunno.
not pepper May 26 @ 2:26pm 
just rewrote my post in your discord, didnt see it before sry about that
Wombat  [author] May 26 @ 2:15pm 
Hermes boots are found elsewhere
not pepper May 26 @ 2:12pm 
get better rng noob
donbassonia May 26 @ 11:37am 
where to find the key that opens chests in the desert? Why is there the same loot in the caves? I can’t find Hermes boots, just regeneration bracelets, horseshoes and other garbage. It’s not clear how to cheat at all
SirMario_ May 26 @ 8:39am 
While i'm aware that the mod isn't compatible with Spirit Mod, for a few times I generated a world, it worked just fine (besides the fact the avian cloud thing doesn't gen properly) but recently the game starts to crash when i try to create a world

Is there any possibility we can get a compatibility with Spirit?
Hyperdino May 25 @ 7:22pm 
The mod is compatible with furni, food, & fun (The surface garden biome is a BIT wonky, but still spawns:steamthumbsup: :steamhappy:)
like the mist May 25 @ 6:34pm 
I just tried out this mod and I am now kicking myself for not doing it earlier. Good stuff!
Wombat  [author] May 25 @ 6:21pm 
Thorium pretty much works already but SOTS and Remnants both try to overhaul the pyramid so probably not
mir_38 May 25 @ 11:44am 
no compatible with (insert mod name here)!!

seriously though, can we expect compatibility with SOTS and thorium in the next 3 years? amazing mod and I'd love to use it with SOTS especially
LambdaFan May 23 @ 12:26am 
Any plans on making Exxo Avalon Origins compatible?
Overseer May 22 @ 12:59pm 
for large worlds at least
Overseer May 22 @ 12:06pm 
micro dungeons break worldgen
Somewhatdecent May 21 @ 7:37pm 
Some structures from calamity like the sunken sea and that big open jungle area with the big pink plant don't spawn
Qwerty May 21 @ 7:20am 
not watching an 18 minute yappery, 5/10
Wombat  [author] May 21 @ 4:40am 
why do so many people ask questions without READING
Xenof1te May 21 @ 3:39am 
yes
Eli May 21 @ 3:32am 
is the mod compatible with stars above and calamity?
Wombat  [author] May 19 @ 4:02pm 
There should be no additional problems when combining calamity and thorium
Wombat  [author] May 19 @ 4:02pm 
Both the planetoid and mechanic shed have a rare chance to not spawn
MattStarkk May 19 @ 7:09am 
Is the mod compatible with having Calamity and Thorium at the same time?
waffle_ May 19 @ 6:35am 
The mod looks great so far but I have a few concerns.

I'm running this mod alongside Calamity and Infernum, and the mod page says it is compatible, I was watching the world generate with WorldGen Previewer, and I'm noticing that the Calamity planetoid Draedon arsenal lab isn't generating, or at least I can't find it. Also, the small winter house that spawns creates a negative space in the ice biome mountain and so it is kind of out of place.

Is there a way I can fix this/ will this be a problem?
Thanks :p
Wombat  [author] May 18 @ 2:11pm 
These are all the worst structures currently in the mod and are each planned to receive a rework
Stingwing May 18 @ 7:47am 
Mod is straight awesome. 10 out of 10.
But i have noticed a couple of things which may be improved.
1)Too many giant trees, probably 1-2 of them would be enough, i ve got around 8-10 of them, which is not good. They almost do not contain necessary loot, take much free space and obstruct movement, cant be used as housing unless rebuilt. Instead some forest forts/castles would be a good alternative.
2)Pyramide feels very empty, there literally no threat in this biome. It looks great though.
3)There are too much snow castles, they are cool, but im my world they took almost all underground winter biome. Mod would benefit if some of them will be replaced by ice caves and small wooden houses, like in original.
4)Alternative wooden and stone walls from Staff from biome under shimmer do not being saved on the map.
Wombat  [author] May 16 @ 6:04pm 
thanks
Just a average wierdo May 16 @ 4:17pm 
ah, alright. well again, thank you for the swift reply. I love your mod by the way
Wombat  [author] May 16 @ 2:51pm 
i do not, as that would be very difficult and not rewarding
Just a average wierdo May 16 @ 2:41pm 
actually, I may as well ask while I am here. do you ever plan to make a mod that will allow people to make worlds with the same overhauled world generation as this mod, but without the custom blocks and structures this mod adds? like a sort of overhauled world generation mod for those that want a more vanilla like experience, but also want the world generation this mod has?
Just a average wierdo May 16 @ 2:23pm 
ah, alright. well, thank you for the rather swift reply. I hope you have a nice rest of your day
Wombat  [author] May 16 @ 2:13pm 
no, and i'm not sure what's causing your previewer issue
Just a average wierdo May 16 @ 6:38am 
Sorry to bother you with more questions, however I thought you would know this more than anyone else. So I realized that when I use worldgen previewer, and remove specific things from the world generation with it, they just load in anyways. Is there any way to prevent some things from loading in like the mine shafts, or ice temples?
Wombat  [author] May 15 @ 5:49pm 
that's another mod's fault, probably aequus and if not then thorium
Z3R0 May 15 @ 2:25pm 
Why does the shimmer spawn under the sea, completely submerged in water?
Dill pickle May 15 @ 1:48am 
pls fix
Wombat  [author] May 14 @ 3:59pm 
what world size and other mods are you using
SpookySpazo May 14 @ 5:20am 
This mod doesn't seem to be working with current-dated calamity, im experiencing issues where the underworld is being completely filled in with cave generation instead of actual hell like it should be, same with corruption taking a toll as well with it completely removing shadow orb spawns by the looks unless im completely blind, I never found an abyss either like the previous commenter explained, calamity plus its infernum mod and just general boss AI changing ones (fargos), other than that its base calamity and your mod aint workin bro.
Wombat  [author] May 13 @ 5:59pm 
what other mods do you have
meruexx May 13 @ 1:54pm 
am being told in the calamity server that this mod isn't compatible. Could you update the description of your mod? your mod seems awesome and I'm a bit disappointed it doesn't work, but id love to play it after my calamity ranger playthrough,.
meruexx May 13 @ 1:47pm 
chests arent spawning in the Abyss for calamity :(
? May 13 @ 12:02am 
i got a huge glitch,drop fps on sulphurous sea
Wombat  [author] May 12 @ 8:24pm 
classic tmod brainlet
can of cans May 12 @ 6:37pm 
THIS MOD IS SO DOGSHIT IT RUINS FUCKING EVERYTHING IT RUINS THE ABYSS FUCK YOUR SHIT ASS MOD
mcpika07 May 12 @ 8:39am 
how do I get the mod to stop crashing when creating a world? I used world gen viewer to where it crashes and it crashes with the calamity sunken sea. do i have to disable sunken sea?
Xenof1te May 12 @ 7:27am 
that is not true, planetoids gen problems have been fixed long ago, even then, the schematics are craftable at all times in base calamity
rambushe May 12 @ 7:12am 
I keep hearing that remnants mod prevents calamity's main planetoid from being generated. Is this true? If so wouldn't that mean that the two mods are incompatible?
Xenof1te May 12 @ 2:11am 
It is mentioned in the FAQ. Yes, sunken sea may have a hard time generating. Most of the time it spawns just fine, rarely it spawn in hell, sometimes it doesn't spawn at all, there is even a chance for it to crash the worldgen process. All of these issues are not on Remnants's end and they are getting fixed when the Sunken Sea rework comes out.
Your_Highlord May 12 @ 2:07am 
Is it just me, or did anyone else lose their Sunken Sea when using this mod with Calamity? Because I didn't have one spawn in my test world to check the world gen