Arma 3
Antistasi Plus - South Asia
16 Comments
Tanto the Indian Oct 22, 2023 @ 1:02pm 
Ohh okay, i havent tested out your map fully. But thats good to know I might have to do just that. Thank you
LTylercc  [author] Oct 22, 2023 @ 10:35am 
@Tanto the Indian This port comes from Antistasi Plus - Weferlingen, which already has both factions on the map, so I basically copied most of my assets from that mission. I remember wanting the invaders to have starting towns but couldn't figure it out. I didn't test enough to really see if they would invade either, I was happy enough having at least one faction working. Do they have starting towns in this mission? I haven't touched it in a while. To be honest I don't remember the process much, as I made this mission rather quick, and I don't know how different it is now porting with the new official mods.
Tanto the Indian Oct 22, 2023 @ 6:52am 
I have ported maps*
Tanto the Indian Oct 22, 2023 @ 6:52am 
How did you get the invader faction to work, ive just porting maps but i could never get the invader faction to actually have towns at the begining of the game
LTylercc  [author] Aug 6, 2023 @ 8:32am 
@Moshcito There seems to be an entity/vehicle on the map from Global Mobilization, since I ported it from a GM map. Arma is giving me trouble editing the mission, so until I can fix it, Global Mobilization DLC will be required unfortunatly.
Moschito Aug 6, 2023 @ 4:10am 
For some reason the player slots do not show up an I can't start the mission.
I have tried turning off every mod except Toh Core and South Asia and still doesn't work
ANZACSAS Steven Aug 4, 2023 @ 8:42am 
You should be using the offical version of South Asia.The version you have linked is stolen work ripped from my work and reuploaded.The dude claims it as his work.:(
MK05 Jul 18, 2023 @ 3:44pm 
you should man, hop on other terrains asw.
im trying to learn how to do it myself
LTylercc  [author] Jul 18, 2023 @ 9:39am 
@Decker_1705 I brought it up to some devs but they aren't interested in a map of this scale, so I was thinking of making my own addon of this for the official mod.
MK05 Jul 16, 2023 @ 7:30pm 
no way you ac done this
you got to get this on the official mod bro
latin lover Dec 20, 2022 @ 9:11am 
this needs more recognition, amazing
LTylercc  [author] Sep 30, 2022 @ 1:10pm 
@Jove Chiere Appreciate the feedback! This is my first time doing this, so it's quite basic, but i'll definitely change those variables. One thing I couldn't figure out is how to increase the distance from HQ requirement for missions requiring a radio tower or airport within 4km. As well as having AI spawn from a greater distance.
Jove Chiere Sep 30, 2022 @ 8:35am 
Good job!

Due to the location of the Independientes base, it is somewhat complicated to move around. Many kilometers of empty land to do it on 4 wheels.
It would be a good option to have more air transport possibilities.
On the other hand, there are many mines and oil wells that could be very good resource zones. As well as communication stations that exist at least 5 over mountains.
For such a big map, they should double the interactive zones. More villages, several zones in the main city or airports.
You should also include in the init.sqf the visibility variables. The map is well supported even with 9km visibility.

setViewDistance 12000;
setObjectViewDistance [6000,400];
setTerrainGrid 7.5;
setPiPViewDistance 4000;
setDetailMapBlendPars [5,50];
P.S: it works fine for me without using the GM CDLC, the mission adapts to the mods you have loaded.
LTylercc  [author] Sep 29, 2022 @ 12:34pm 
@Moschito I suppose I could when I have the free time, I didn't intend on it at first, it was just the port was GM dependent, but it was the best option for a quick port. Just would need to replace a few assets.
Moschito Sep 28, 2022 @ 8:07am 
Hi seems cool, but can you make it non dependent on global mobilization?