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I thought it works well, until just now I saw a bear and a tortoise fight against each other for over a day and both are unharmed. Then I reminded of my 17 shooting pawn having a so-called 89% accuracy on the target but lost literally 80%.
all I did is just checking all options and changing no values in settings. Something wrong?
at Verse.DamageWorker_Stab.ChooseHitPart (Verse.DamageInfo dinfo, Verse.Pawn pawn)
Transpiler VCR.MeleeFlankingTranspiler
DamageInfo Instigator is null
this place maybe have some bad thing ,the red log i send your steam discussions
my english very poor thank your mod :,hope fix
https://gist.github.com/HugsLibRecordKeeper/1f2c6e30498e8321c5ed3a8aac57e228
Flanking is bugged, all attacks miss and log ChooseHitPart null
There is a new and improved readout page with breakdowns including your weapon's normal and adjusted accuracies, and chances to hit targeted heights
Where do I find this readout page? Thanks
If a human has 200 sharp armor, even though our weapons can't penetrate his armor initially, its durability will eventually wear down. But if a mechanoid has 200 sharp armor with no durability, it means it's permanently invincible.
It would be great if their armor could degrade under sustained fire.