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Mixu's Unlocker, as per the mod's requirements.
The ritualist should have their own tab (Mixu is needed for the custom hero type). While the jade blooded taoist is a regular unit which require the tier 3 yang conscription building in addition to its normal building (there should be an arrow when you mouse over the unit in the settlement menu).
The other hero type is the Warmaster, it share the same hero tab as the gate master.
Both Guan Zimo and Xen Qi are in Zhao Mind's pool. If you confederated him before he recruited her, you cannot get her.
Your only option is the console mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2791241084
and use:
spawn guanshan001
You'll have to rename her as she'll have a random name (click on her army portrait, click Quill):
Guan Zimo, the Little Dragonling
If you also missed the other lord:
spawn lvqiling001
Xen Qi, the New Martial Marquis
Most script heavy mods aren't. This mod constantly refer to the player for events and stuff, 2 players would ♥♥♥♥♥♥♥♥ it.
You might try the "troop only" patch? It has fewer scripts, perhaps it would work. I have no way to test it myself tho.
Just tested in different load orders, and Yin Yin is always the leader and Zhao Qi is wounded. You might have another mod affecting these faction somehow?
Then both my and your portal didn't trigger with IEE, maybe the coordinate changed a bit with the recent IEE update and it work fine on the normal map? I might test again but it ain't my mod's script and mod to begins with, I just translate and do the no-event patch.
I think it might just be an UI issue? Did it let you actually confederate if you tried? Maybe he has a -999999 modifier or something too. Was that before or after the the event which enabled its confederation?
For some reason on some turns I didn't have Celestial Loyalists confederate option as you say, but on other turns I did. Perhaps only on my end though due to mod conflicts?
Just tested it and can confirm. He's been trying to optimize the script a lot recently, he might have broken that part or an update to the game did it. I'll report the issue to him. Can you just confirm if you were using Immortal Empire Expanded or not?
About confederation, not really, you get a few extra management events to replace the ones about support/tax but that's about it. Maybe you want to keep the repeating event giving you boons in exchange for relationship with them. They shouldn't really expand either so they won't steal your settlement and you can used Allied Recruitment to get the special unit from Wei-Jin.
Note that you cannot confederate the Celestial Loyalist or Imperial Wardens until an event do/allow it.
That's a pretty recent change. The only way is to eliminate the Nan-Yang or Usurper factions before turn ~3-4.
Which ain't really realistic. On turn 8 you can force a peace and they'll kill themselves on the big tzeentch spawn. Then the Turtle gate is back into Cathayan hand unless Tzeentch destroyed it.
That shouldn't happen regardless of load order. My files are named as such that they'll always load no matter what.
CathayENGLISH
DEER24_WWD_LL
DEER24CATHAY
The default load order is generally the best one for all mods. Logically, mod that are above/higher will be prioritized, so patches and translation should be higher than the mod they patches, which they are by default.
Right now I can load the full "set" of deer24 cathay mods with no issue. Including skipping turns.
Test without Deer24 "no officer" reskin mod if you use it, it gave me trouble lately for some reason. Also, Deer24 updates the mod so often and steam struggle to keep mods updated in general that you may have an outdated bugged mod version. (unsub/resub, or verify integrity of games files)
Also, this is an Immortal Empire (+expanded) mod only. No Old World or Realm of Chaos.
And in general, the mod always had some crashing issue and he's been trying to fix them for years. I suggest using the 2 camera mods I mention in this mod's description. Most of the crash I get are from fast camera movement in the campaign and these mods reduce them.
Not sure how you could get 2 overlapping modded lord. Only the faction submod set them on the map and I know no alt version of it. So probably a conflict or script overload, something.
About SFO, was it SFO specifically, or a SFO submod for Walk with the Dragon? I know that both mods add a LOT of script, might be too much for the game perhaps.
Alternatively, you could try my "troop only" patch for Walk with the dragon.
https://steamcommunity.com/sharedfiles/filedetails/?id=3543145998
It remove all story events and 99% of the scripts, keeping only the event to recruit defeated rebels lords and a set-up event about heroes. Should be easier on the scripting, if you do not care about the mod's storyline.
There has been a bunch of similar report in chinese on the main mod page. Might be some issue with the main mod right now. Tho I just tested it right now (tho with a minimal mod list and used the console to get a ton of XP) and was able to get his weapon and it auto-equiped it. Perhaps it has been fixed but you are stuck on an older version of the mod.
Unsub/resub to the main mod to force an update, or use the "Verify integrity of game files" option in steam to force update your whole mod folder?
other southern provinces lord also not able to move on turn 1, also there are bug for yuan bo faction like i can't recruit more lord and merchant on turn 1
I assume you have deer24's faction mod too? Is it only Duan Wei, like, can you move the other Southern provinces lord on turn 1 (Qin Yuanyi)?
With only Walk with the Dragon base mod (no sfo stuff), its faction mod submod reskin (alongside all prerequisite), I can move everyone.
Since Duan Wei exist on turn 1, it should be easy to test stuff. Like disable everything everything SFO, test again. Cannot move? Re-enable SFO stuff and disable some non-deer24 cathay submod. Until you can move him.
Anyone know which mod causes this or how to fix the conflict?
Or an incompatibility. I had an issue where some heroes looked like savage orc warboss when using the Shenzoo mod. I assume some mods make their own hero category for Cathay instead of adding them or using Mixu's, or something. I don't know. With my current set-up, I just tested and have no issue (didn't enable the shenzoo mod)
I'd suggest disable some hero mods one by one until you find the culprid. You could try to move all of the Walk with the Dragon mod higher, but I am not sure it'll fix things. In general, for Total War Warhammer modding, you want to keep the default load order unless there's an issue.
Doubt the translation could crash you.Everything runs fine for me, make sure you have the latest and all requirements of all mods involved. (unsub/resub)
The new lord is also translated, only need for Shock to have some free time to upload it.
No~yes. Miao Ying has access to the new lord on turn 1, but ONLY if she's the player. Otherwise, if the player is another faction, the lord will be the one you use during the Terracotta Graveyard battle (that Miao Ying cannot do).
Since that battle is not in the unit only mod, I made the lord is always available to Miao Ying instead.
Well, the workshop won't even let me reupload. I'll send a support ticket I guess.
I updated it today but it seems that it got stuck somewhere along the path and won't leave "verification". Will try to upload it again.
You mean only faction+english mods, without the main mod? Yeah, that'll crash. The faction mod doesn't actually have units, heroes or lords in it. It has factions set-up stuff, landmark and some specific events. But it pulls the lords and heroes from the main mod.
I made a patch to remove events, but I don't think there's a version without units. I am not interested in making that one.
I'm just a translator/patcher. You would need to ask deer24, but he's on break at the moment.