Total War: WARHAMMER III

Total War: WARHAMMER III

[Deer24 Walk with the Dragon] English Patch
555 Comments
Maal  [author] Nov 29 @ 12:37pm 
@Gergo
The landmarks are locked behind the faction submod. That specific one is in Tai Tzu.
Gergo Nov 29 @ 3:26am 
How can I unlock Western Provinces Military Office ?
Shock  [author] Nov 20 @ 8:29pm 
@Jack Greedy thanks for the comment, the original and this mod has a lot of effort it :WH3_miao_serious:
Jack Greedy Nov 20 @ 5:05pm 
Thanks to this Mod i started to learn Chinese , ammount of pure genius in this stellar mod is beyond eveything! All, balance, art, story, replay value, oh my God.
Jack Greedy Nov 20 @ 2:16pm 
Thank You for supporting translation for such great mod. THANK YOU !
Maal  [author] Nov 11 @ 7:39pm 
@gentlepanda3000
It's the normal allied army loan thing. IIRC (it's been a while) you get a buff doubling the points gained for a while and later one making it cheaper to loan when they appear. If he made this correctly, it would be logical to have enough point when the armies appears. I hope he did it correctly or the armies ♥♥♥♥ off right away lol.
gentlepanda3000 Nov 11 @ 7:03pm 
When you get alliance armies through quest (keislv, elves. etc) can anything be done with them? i saw on a quest tab about an army loan mechanic, is this just referring to alliance loan armies? or a new thing added by the mod
Maal  [author] Nov 10 @ 1:57pm 
@Vulkan
There's a chinese comment saying the same thing today. So the update from yesterday might have broken save.

TBH he updates things so often that I always suggest that people copy the mod to their Data folder. The mods in Data can only be updated by copying over a new version yourself and are loaded in priority over the workshop folder.
Vulkan Nov 10 @ 9:36am 
I think the update just broke my save, is it possible ?
gentlepanda3000 Nov 5 @ 10:19pm 
@Maal
I see now i didnt know you could do that with units, thanks with all your help!
Maal  [author] Nov 5 @ 10:07pm 
@gentlepanda3000
Considering how it work in the code. It refer to a building key, and that building key can be actually named anything in the actual game. I guess one of your mod renamed the Yang Sanctuary building, but it should still be the same "building key" unless that mod directly changed Walk with the Dragon.

Do open the full screen settlement view and mouse over the unit. You should get a yellow arrow pointing to the right building like in my screenshot.
gentlepanda3000 Nov 5 @ 9:59pm 
@maal
I do have a few mods for chathay downloaded so that is prolly the reason for it https://imgur.com/a/LKXPCKm
here is what it says in my game im about to get the bow building but this turn gonna be a while
Maal  [author] Nov 5 @ 9:37pm 
@gentlepanda3000
Do you have some kind of cathay overhaul or something that rework its building? Because this is what I see with a minimal mod list:
https://i.imgur.com/sY5OhXQ.png
gentlepanda3000 Nov 5 @ 9:22pm 
@Maal
when i hover over the unit at its recruitment building it says it requires the notary hall
Maal  [author] Nov 5 @ 8:50pm 
@gentlepanda3000
Weird, you mentioned the "civic notary hall" and the "civic" buildings are the growth ones. But the Jade-Blooded Taoists require the 3rd level yang conscription buildings "Yang Sanctuary". It is one of the basic buildings on the right side of the settlement menu, one of those with a bow picture.

Where did you see the name "civic notary hall"?
gentlepanda3000 Nov 5 @ 8:00pm 
@Maal
its a requirement fore the unit jade blooded taoists
Maal  [author] Nov 5 @ 6:40pm 
@gentlepanda3000
I do not know of a building with that name. However the "Civic" buildings are Cathay's growth buildings.
gentlepanda3000 Nov 5 @ 6:32pm 
where is the civic notary hall building at? ive been trying to find it but cant
Maal  [author] Nov 1 @ 5:01pm 
@rankopunjac
Mixu's Unlocker, as per the mod's requirements.

The ritualist should have their own tab (Mixu is needed for the custom hero type). While the jade blooded taoist is a regular unit which require the tier 3 yang conscription building in addition to its normal building (there should be an arrow when you mouse over the unit in the settlement menu).

The other hero type is the Warmaster, it share the same hero tab as the gate master.
rankopunjac Oct 31 @ 10:00pm 
Hi, I couldn't find the information anywhere. Do I need another mod to make generic heroes spawn in recruitment pool? I have buildings necessary for both ritualist and jade blooded taoist, but there are no candidates in recruitment pool. Thanks!
Maal  [author] Oct 29 @ 10:22pm 
@gentlepanda3000
Both Guan Zimo and Xen Qi are in Zhao Mind's pool. If you confederated him before he recruited her, you cannot get her.

Your only option is the console mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2791241084
and use:
spawn guanshan001

You'll have to rename her as she'll have a random name (click on her army portrait, click Quill):
Guan Zimo, the Little Dragonling

If you also missed the other lord:
spawn lvqiling001
Xen Qi, the New Martial Marquis
gentlepanda3000 Oct 29 @ 9:01pm 
does zhao ming start with guan zimo in his lord pool or do i have to do an event to unlock them? i have zhao ming confederated and i dont see them in my recruitment pool
Maal  [author] Oct 27 @ 2:32pm 
Assuming that the factions do not get wiped out first and that they recruited the LLs in their pool before being confederated, yes, you can get everything. You'll need normal confederation too and the Rat lord and the 2 rebels LL are recruited when their faction is wiped out.
gentlepanda3000 Oct 27 @ 2:14pm 
can you unlock/confederate all lords and heros just by doing quest? or is it better to just cheat to confederate them?
Maal  [author] Oct 22 @ 11:30am 
@WarBlackstone
Most script heavy mods aren't. This mod constantly refer to the player for events and stuff, 2 players would ♥♥♥♥♥♥♥♥ it.

You might try the "troop only" patch? It has fewer scripts, perhaps it would work. I have no way to test it myself tho.
WarBlackstone Oct 22 @ 9:05am 
is this still not mp compatible?
Rue Oct 20 @ 5:07am 
Yes I actually could confederate so I did, some events was a bit weird after but I didn't know when the event for confederation took place and didn't have the patience to wait :OhNoBlue:
Maal  [author] Oct 20 @ 3:31am 
@La pecaminosa
Just tested in different load orders, and Yin Yin is always the leader and Zhao Qi is wounded. You might have another mod affecting these faction somehow?
La pecaminosa Oct 19 @ 9:51pm 
Just to report: If you have yin yin, Zhao Qi replaces her and not the other way around. There is a way in wich i can have yin yin as the leader of the faction? (English is not my first languaje. Sry for the misspelling)
Maal  [author] Oct 19 @ 1:49pm 
@Rue
Then both my and your portal didn't trigger with IEE, maybe the coordinate changed a bit with the recent IEE update and it work fine on the normal map? I might test again but it ain't my mod's script and mod to begins with, I just translate and do the no-event patch.

I think it might just be an UI issue? Did it let you actually confederate if you tried? Maybe he has a -999999 modifier or something too. Was that before or after the the event which enabled its confederation?
Rue Oct 19 @ 1:35pm 
Thanks for the swift reply, yes I'm indeed using IEE :)

For some reason on some turns I didn't have Celestial Loyalists confederate option as you say, but on other turns I did. Perhaps only on my end though due to mod conflicts?
Maal  [author] Oct 19 @ 1:07pm 
@Rue
Just tested it and can confirm. He's been trying to optimize the script a lot recently, he might have broken that part or an update to the game did it. I'll report the issue to him. Can you just confirm if you were using Immortal Empire Expanded or not?

About confederation, not really, you get a few extra management events to replace the ones about support/tax but that's about it. Maybe you want to keep the repeating event giving you boons in exchange for relationship with them. They shouldn't really expand either so they won't steal your settlement and you can used Allied Recruitment to get the special unit from Wei-Jin.

Note that you cannot confederate the Celestial Loyalist or Imperial Wardens until an event do/allow it.
Rue Oct 19 @ 11:21am 
After completing "The End Times" a portal in Wei-Jin is supposed to show up but hasn't yet, is there any requirements? I didn't own Wei-Jin at the time of completion. Also, is there any reason not to confederate the Celestial Loyalists as soon as possible?
Maal  [author] Oct 16 @ 11:21am 
@WickedHeart
That's a pretty recent change. The only way is to eliminate the Nan-Yang or Usurper factions before turn ~3-4.

Which ain't really realistic. On turn 8 you can force a peace and they'll kill themselves on the big tzeentch spawn. Then the Turtle gate is back into Cathayan hand unless Tzeentch destroyed it.
WickedHeart Oct 16 @ 3:08am 
is there a way to stop turtle gate from joining nan-yang or is it scripted rn to happen 100% of the time?
Maal  [author] Oct 13 @ 1:37pm 
@Bot_Elliot
That shouldn't happen regardless of load order. My files are named as such that they'll always load no matter what.

CathayENGLISH
DEER24_WWD_LL
DEER24CATHAY

The default load order is generally the best one for all mods. Logically, mod that are above/higher will be prioritized, so patches and translation should be higher than the mod they patches, which they are by default.
Bot_Elliot Oct 13 @ 7:48am 
Can someone help me with loadorder? I get all new units without text and the first option is all blank.
OwL_PaRTy Oct 12 @ 1:09am 
@Maal now that he mentions it, in my last playthrough (this was before last game update) I did get dupes of some LL from the main mod. Not too sure why. I think it might've been one faction leader + spawn from quest battle or something. I just disbanded one of my choice and even used the "kill LL mod"to kill off the spare, and things were fine so didn't think too much of it. I even got dupes for the golden guy's weapons, but of course no one else could equip it since it was unique.
AvioreYT Oct 8 @ 4:37am 
i think i found the issue, the extra faction lords that the dev recommend to use that was causing issues, i think its a memory issue with ram and stuff not sure but after removing that everything works fine now. but yes thank you i can finally play now :)
Maal  [author] Oct 7 @ 3:48pm 
@AvioreYT
Right now I can load the full "set" of deer24 cathay mods with no issue. Including skipping turns.

Test without Deer24 "no officer" reskin mod if you use it, it gave me trouble lately for some reason. Also, Deer24 updates the mod so often and steam struggle to keep mods updated in general that you may have an outdated bugged mod version. (unsub/resub, or verify integrity of games files)

Also, this is an Immortal Empire (+expanded) mod only. No Old World or Realm of Chaos.

And in general, the mod always had some crashing issue and he's been trying to fix them for years. I suggest using the 2 camera mods I mention in this mod's description. Most of the crash I get are from fast camera movement in the campaign and these mods reduce them.
AvioreYT Oct 7 @ 2:46pm 
everytime i try to load this mod up it gets me in the game and freezes and if that dont happen it usually makes me skip the first turn then it crashes, been happening for moths so never really get to play, has this been an issue for anyone and is thier a fix to it?
Rue Oct 5 @ 8:38am 
Thank you a thousand Maal, it was indeed Shenzoo where the issue stemmed from, a shame.
Maal  [author] Oct 4 @ 8:44pm 
@Hızır Reis
Not sure how you could get 2 overlapping modded lord. Only the faction submod set them on the map and I know no alt version of it. So probably a conflict or script overload, something.

About SFO, was it SFO specifically, or a SFO submod for Walk with the Dragon? I know that both mods add a LOT of script, might be too much for the game perhaps.

Alternatively, you could try my "troop only" patch for Walk with the dragon.
https://steamcommunity.com/sharedfiles/filedetails/?id=3543145998
It remove all story events and 99% of the scripts, keeping only the event to recruit defeated rebels lords and a set-up event about heroes. Should be easier on the scripting, if you do not care about the mod's storyline.
Hızır Reis Oct 4 @ 8:26pm 
I found the issue apparently, there were two overlapping Duan Weis and Qui Yuanyi on the campaign map. I just needed to disband one of them, and everything worked normally after that. then for recruit lord issue, look like caused by SFO mod but only effect for non-mod faction like yuan bo etc
Hızır Reis Oct 4 @ 7:31pm 
@OwL_PaRTy normally my load order is just work fine but after the update it change and cause bug, well look like i get work to do
Maal  [author] Oct 4 @ 5:05pm 
@nen
There has been a bunch of similar report in chinese on the main mod page. Might be some issue with the main mod right now. Tho I just tested it right now (tho with a minimal mod list and used the console to get a ton of XP) and was able to get his weapon and it auto-equiped it. Perhaps it has been fixed but you are stuck on an older version of the mod.

Unsub/resub to the main mod to force an update, or use the "Verify integrity of game files" option in steam to force update your whole mod folder?
nen Oct 4 @ 2:13pm 
I don't know if I just have too many mods, but Duan Wei doesn't get his weapon upon level up. I tried console commanding it, but it's not equipable for him.
OwL_PaRTy Oct 4 @ 1:27am 
@Hızır Reis your load order just sounds buggy in general lol. At this point I would load the mods one by one and see which is the problem mod. If you have many mods then load half the load order, and keep dividing as many times as you need until you find the problem mod.
Hızır Reis Oct 3 @ 9:41pm 
@Maal
other southern provinces lord also not able to move on turn 1, also there are bug for yuan bo faction like i can't recruit more lord and merchant on turn 1
Maal  [author] Oct 2 @ 7:47pm 
@Hızır Reis
I assume you have deer24's faction mod too? Is it only Duan Wei, like, can you move the other Southern provinces lord on turn 1 (Qin Yuanyi)?

With only Walk with the Dragon base mod (no sfo stuff), its faction mod submod reskin (alongside all prerequisite), I can move everyone.

Since Duan Wei exist on turn 1, it should be easy to test stuff. Like disable everything everything SFO, test again. Cannot move? Re-enable SFO stuff and disable some non-deer24 cathay submod. Until you can move him.