RimWorld

RimWorld

Caravan Item Selection Enhanced
243 Comments
El Poyo Locco Oct 19 @ 2:41pm 
apparently the bug with vehicle framework has been fixed ! hurray !
Kopp  [author] Oct 11 @ 3:09pm 
@acerew2436
You have to wait till Vehicle Framework updates before using both together.
acerew2436 Oct 11 @ 8:10am 
@Kopp
I'm having an issue when I add the mod. I'm not sure what the conflict is exactly, but I do notice that vehicle caravans are no longer an option when I add this. I also have Caravan Adventures loaded, but tried to run this mod with their options off that do something similar. Thoughts?
Error in static constructor of CaravanItemSelectionEnhanced.Harmony: System.TypeInitializationException: The type initializer for 'CaravanItemSelectionEnhanced.Harmony' threw an exception. ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Dialog_FormCaravan.DoWindowContents_Patch2 (RimWorld.Dialog_FormCaravan,UnityEngine.Rect): IL_0015: newobj 0x00000003
Kopp  [author] Oct 7 @ 11:09am 
@zecher
With or without this mod rideable animals do have a 'horse head icon' next to their name in the pawns tab. Not sure about mechs, but probably the same. If not, let me know.
zecher Oct 7 @ 7:37am 
I would like to ask if there is any way to see if animals or mechanical beings can ride ,thank you !
Kopp  [author] Oct 2 @ 4:26pm 
v1.0.21 [RW1.6]
- compatibility with "Vehicle Framework", wait till VF updates! (all credits to SmashPhil)
- fix: no more red errors if there is defs in the config that are not present ingame
- new mod setting: selected items and pawns are automatically added when forming a caravan or loading a transporter
- fix: items from the "unassigned" tab and items from other tabs that are not in a subcategory did not appear in the loading list
- fix: in certain cases the loading list did not update
- tab configuration: added a list for items not assigned to a tab (tab settings) and a list of items not assigned to a subcategory of the selected tab (subcategory settings) and made the entries clickable to allow for fast assignment to a tab/subcategory
- confirmation window that opening the tab settings will reset the selection of items/pawns
Kopp  [author] Oct 2 @ 4:26pm 
- confirmation window that opening the tab settings will remove defs from the cfg file that are not present ingame (e.g. when a mod got removed)
- the dropdown menu when clicking "reform caravan" to choose if items should be preselected or not did not appear
- added a couple of new subcategories for the items tab in the default config (e.g. tainted apparel, books, ...)
- changed max number of subcategories to 20
- some code refactoring
- new translation strings (see changelog)
Rovstam Sep 21 @ 8:03am 
@Kopp Author, i know you are busy with life n stuff, but could you please:

Make Material filter load Before this mod?
Kopp  [author] Sep 14 @ 9:33pm 
@PookySmile
Not yet, but soon
PookySmile Sep 14 @ 11:45am 
Have the bug with vehicle framework been fixed on any side of mods?
Rovstam Sep 13 @ 7:50pm 
Putting material filter above this mod in the load order solves most bugs

But i still have my weapons tab without ranged or Unique weapons for some reason. You should put that load order thing, thank you.

Idk if it makes sense but well, fixed.
pato mago estrelar Sep 12 @ 3:32am 
okay i will post
Kopp  [author] Sep 11 @ 9:10pm 
@sirduck
If you do a proper report (see discussions -> bugs an issues), I will have a look.
pato mago estrelar Sep 11 @ 4:57pm 
the error i see blocking my load scenario crashlaned scenario vanilla :(
Rovstam Sep 2 @ 8:19pm 
Still having the issue of the unexistent ui for tabs. Hope Material filter updates... someday ;-;
Kopp  [author] Sep 2 @ 7:06pm 
@Smash Phil
Done!
Smash Phil Sep 2 @ 6:59pm 
Noticed the email too late, mind sending another invite for the repo? Thanks!
싱싱 Sep 1 @ 7:20am 
Thanks for making this awesome mod!
Rovstam Aug 23 @ 10:01am 
Also could you add compability for this mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=3551907511

I literally CAN'T for now on ever play without your mod, so it would be interesting to have this "auto load" functionality working with it

So all my items in the "sell" tab get autoloaded, better on, the ones in the subcategory or excluding subcategories.
Rovstam Aug 23 @ 9:57am 
If this nod is loaded AFTER anything that adds stuff, for some reason, and not everytime nor always, the tabs configurations shows nothing.
Kopp  [author] Aug 23 @ 9:33am 
@Rovstam
Post a proper report in the bug report discussion then.
Kopp  [author] Aug 23 @ 9:32am 
@Smash Phil
Alright, give me some time, I will rework some stuff and check out github.
I will get back to you then.
Rovstam Aug 22 @ 5:36pm 
My tab settings are completely broken. The settings i had are still there, but i can not edit anything from them.
Smash Phil Aug 22 @ 4:09pm 
No worries, I'm not here to judge. Someone brought this up as an incompatibility and I'd like to make it compatible again.

I haven't spent too much time looking into what else you're patching but if you're just changing the way tabs are drawn then as long as the vehicles tab gets added as a 'custom' tab to your tab drawer, there's no reason it can't work. I can probably patch this from my end.
Kopp  [author] Aug 22 @ 3:31pm 
@Smash Phil
No need to be polite - the code is absolutely crap, was my first mod.
I changed the transpilers, but the incompatibility persists.
My mod hinders vanilla from calling TabDrawer.DrawTabs() and completely nops the switch case in RimWorld.Dialog_FormCaravan.DoWindowContents().
Correct me if I am wrong, but I dont think both mods can be easily made compatible at the moment.
Smash Phil Aug 22 @ 8:58am 
If you have a github I can make a PR for your form caravan dialog patches, the way they're written right now (with hardcoded indices in the transpiler) will break the moment any mod patches the same method, or Vehicle Framework in this case. It will be harder to fix it from VF's end as I will have to unpatch your transpilers and make sure functionality remains the same for your mod.
Starempire42 Aug 19 @ 11:24pm 
kinda sad I cannot use this mod with Vehicle framework, oh well...

Still great mod though!
Kopp  [author] Aug 16 @ 3:10pm 
@Rovstam
As I told you already: No, I will not patch/fix it.
I will fix only critical bugs for this mod.
Maybe there will be a rewrite (which will then fix all the small issues). But it is low priority on my list.
Rovstam Aug 16 @ 7:43am 
Can you patch it please?

It would be really convenient ^^
Kopp  [author] Aug 16 @ 2:01am 
@Rovstam
You also posted your issue at my other mod: Caravan Formation Improvements.
I gave you an answer over there, were you responded to.
In short: Opening the tab settings will reset your item selection.
So open the tab settings before you make a item selection.
Rovstam Aug 15 @ 9:01pm 
I did

Since 28th of July!
Kopp  [author] Aug 15 @ 1:04pm 
@Rovstam
Post your issue in the discussion "bugs and issues".
Rovstam Aug 15 @ 3:59am 
I have an issue
Kopp  [author] Aug 9 @ 2:22am 
@Ilarion
Thanks for the report. Fixed.
Ilarion Aug 8 @ 8:01pm 
Hey dev, minor UI issue: The "Presets" button in the LoadTransporters interface is currently overlapping the "Accept" button. No big deal, but thought I'd mention it.
Your Everuk Aug 3 @ 1:18pm 
Damn. I'll miss this one. I'm too used to my bikes and buggies from VF. You made great mod, thank you.
Guderian Jul 24 @ 4:38am 
Understandable. Thank you for this mod. Despite not being able to play with it due to vehicle mod incompatibility, I salute you for this mod and hopefully the issue can be resolved one day!
Kopp  [author] Jul 24 @ 2:23am 
@Guderian
No, I am sorry.
Guderian Jul 24 @ 2:12am 
Anyway to make to compatible with vehicle mod? both mods are amazing.
Kopp  [author] Jul 17 @ 5:20pm 
@Ki Shuya
Thanks for the compliment :)
Ki Shuya Jul 16 @ 8:37pm 
Sucks Vehicle Framework broke compatibility with this mod. Personally I prefer this mod, so they'll be getting removed, especially now we have the Grav Ship :D
Nicoman Jul 12 @ 9:51am 
@Kopp of course. Please excuse me.
Kopp  [author] Jul 12 @ 4:18am 
@Nicoman
I guess the comment was meant for another mod?
Kopp  [author] Jul 11 @ 5:26pm 
@NuanKi
Yeah, I already added the incompatibility to the 'About' file.
Glad the mod was useful for you :)
NuanKi Jul 11 @ 5:07pm 
Yeah i just checked and they are modifying and using vanilla isntead of the custom they had

That's sad, i really love this mod :c
NuanKi Jul 11 @ 3:32pm 
I remember they indeed had their own gizmo with dialog instead of using vanilla one, but since I'm just creating my 1.6 mod pack I haven't seen if they changed that
Kopp  [author] Jul 11 @ 3:05pm 
@NuanKi
I never used Vehicle Framework, but didnt they had their own "from vehicle caravan" dialoge?
Seems like they are using the vanilla one now and patching it...
As my mod does the same, seems like from now on (Rw1.6) the two mods are just incompatible.
NuanKi Jul 11 @ 2:38pm 
Thanks
Kopp  [author] Jul 11 @ 2:37pm 
@NuanKi
Happens if loaded together with Vehicle Framework.
I will see what I can do.
NuanKi Jul 11 @ 2:00pm 
Removed this mod and the error is gone