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If you encounter a problem, error, or something unexpected, like a sandbox option not working as it should, let me know and I'll fix it.
Adds description to sandbox options.
Adds more sandbox options.
Adds a description on the sledgehammer items, everything is summarized in this description.
Added a "say" on the character's head when starting the action destroy with the sledgehammer, this will tell you the level of solidity of the object, and if it will be more or less difficult for you.
In the sandbox options, you can modify each sandbox options independently, several difficulty levels are accessible, the difficult level is slightly more difficult than the old version, otherwise, you can make this mod as you want.
I noticed that you wrote: "Admin mode retains the original sledgehammer usage." I've been testing it with a non-admin account, but it seems like I'm considered an admin because the account was initially set as an admin. Even after using the /setaccesslevel command to demote from admin to player, I still can't play with this mod as a normal player.
i only use the addRulesSledgeHammer one
@Ram ty, for next update too
@Jasdan i think for nect update
I suggest using these:
IGUI_sledgeBroken = "My Sledgehammer is broken.",
IGUI_notStrongForThat = "I'm not strong enough to use a Sledgehammer. (level ",
IGUI_notStrongForThat2 = " is required)",
IGUI_noSledge = "I don't have a Sledgehammer.",
IGUI_imExhausted = "I'm too exhausted to continue.",
IGUI_noMoreLong = "It's almost broken.",
IGUI_missed = "I failed.",
IGUI_sledgeDestroyed = "The Sledgehammer was destroyed.",
IGUI_tooFarSledge = "Retry the action.",
IGUI_OtherSafeHouseforbidden = "You can't use a Sledgehammer in another player's safehouse.",
Can objects destroyed with the Sledgehammer leave behind some of the junk materials they drop when dismantling them?
Not the good stuff like Wooden Planks or Metal Sheets, but something?
I would appreciate to have that functionality.
The current settings are functioning properly on the multiplayer server, including the speed penalty for canceling safe houses, which adds more diversity to our gameplay.
Thank you very much.
I haven't tested this option but it should work fine >> UseSledgeHammerInOtherSafeHouseIsforbidden = true.
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Je n'ai pas testé cette option mais elle devrait fonctionner correctement >> UseSledgeHammerInOtherSafeHouseIsforbidden = true.
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@Melancholy Wayne
** UPDATE: fix some bugs and sandbox options is better, more options !!
Now, if lessPenaltyInYourSafeHouse = true, you will have to real bonus in your safehouse, it's normal for the gameplay ^^, is not only in your safehouse (inside),this is valid around your safehouse, everything is configurable, even the prohibition to use the sledgehammer in the opponent's safehouse ....
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maintenant, si lessPenaltyInYourSafeHouse = true, vous aurez de vrais bonus dans votre safehouse, c'est normal pour le gameplay ^^, n'est pas que dans votre safehouse (inside), c'est valable autour de votre safehouse, tout est paramétrable, même l'interdiction d'utiliser la masse dans le refuge de l'adversaire ....
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My friends and I are able to use them properly on the dedicated server, the only downside is that the speed of using the sledgehammer to dismantle items is still too slow.
I hope there is an option to remove the speed penalty because the speed of dismantling is quite important for construction enthusiasts.
Finally, thank you again for all the updates you have made.
I reviewed this quickly, if there is a problem, or small nuances to be made, let me know ;)
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J'ai revu ça rapidement, s'il y a un problème, ou des petites nuances à apporter, faites le moi savoir ;)
UPDATE :
- I added a lot of sandbox options (all explanations in the description of this mod)
- globally, you will be able to edit the options in order to facilitate or not the use of the mass
- admins now have full rights without having to use the cheat menu
- if you intentionally cut the "destroy" action, you will no longer suffer the penalties.
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- J'ai ajouté pas mal d'options sandbox (toutes les explications dans la description de ce mod)
- globalement, vous pourrez éditer les options afin de faciliter ou non l'utilisation de la masse
- les admins ont maintenant tous les droits sans avoir à utiliser le menu de triche
- si vous coupez intentionnellement l'action "détruire", vous ne subirez plus les malus.
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I really like how it balances the rules for using a sledgehammer, but is it possible to add an option to adjust the destruction speed of the sledgehammer?
Because sometimes when we are building houses, we need to frequently use the sledgehammer to correct misplaced objects, and the destruction speed affects the difficulty of doing so.
Thanks for this mod, its not perfect but at least you are attempting to solve a major issue in PZ
Thank you man ;) , that's exactly it, it's been a year, to the day, since I discovered the lua.
and actually I review all my mods once I learn, at the moment, the one that takes my time is avatar offline.
I would eventually review this sledgehammer mod, with Sandbox options etc...
I quote you as an example for everyone looking to start in this modding scenario, start simple, learn and then make something great.
Don't let comments like the one below affect you. If you don't like the mod, just don't use it.
I can see how your mods are made for your community/server, with their tastes and ideas, some mods are not made for all players, you should make that more clear. (as some people do not like read the description)
The whole condition section smells with "maybe yes, maybe not, I don't know".
This mod is a serious mess gamedev wise.
RESTRICTION FOR DESTROYE DOORS WITH MELEE WEAPON
https://steamcommunity.com/sharedfiles/filedetails/?id=2902458630
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Craft is downgraded, now : 5 packs of rods and 5 full blow torch (formerly 20 blow torch and 8 pack rods)
UPDATE:
Penalty balancing.
The loss of happiness has been removed.
replaced by stress.
If you succeed in your action, you lose boredom instead of adding it.
now you can practice destroy action with strength level 5.
The mass is damaged a little less quickly.
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Of course its tiring when Im using some big things like sledge hammer but we are just in the game !!
and the fatigue system in this game bring too much penalty
- added mag metal working vol4 for craft the sledgeHammer (keep)
- added possible random fails related to skills and bonus gived (bonus is calculate related to skills/targetedObject/random )
-level objects related to targeted object
if a player doesn't have 4 hammers yet, could maybe 4 golf clubs be used as an alternative recipe?