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https://steamcommunity.com/sharedfiles/filedetails/?id=3055038510
Time spent to develop my mod will be reduced less than half at least.
I can't fix the bug and update quickly like before.
I'm sorry.
I can't PROMISE the porting.
Both. (but I don't know about that meme.)
Porting this mod is so difficult for some reasons.
At first, this mod is adjusted for v1.4.3.
On v1.4.4, some QoL features and the Shimmer was added.
Some (or many) items should be removed to adjust for v1.4.4.
Moreover, the system and recipes of this mod don't go well with the function of the shimmer.
As the result, I think it's better recreating new mod for v1.4.4 than porting.
However I've not ported or recreated for v1.4.4 yet.
That's because I like v1.4.3 better.
Therefore, it's difficult on mental and technological.
To be honest, I could't check people playing this actual, so I feel it is rarely demand.
< spoiler >
As prerequisite to obtain sunset cloud, you need to be in a world generating with this mod.
You should bring some buckets which can scoop up the clouds and go to the Sunset Floating Island. (The bucket is craftable from Blue Sky Quartz)
You can craft Sunset Cloud from 5 Sunset Cloud Buckets. (You need to be nearby Blue Sky Mill)
Blue Sky Mill is craftable from Sky Mill.
To obtain Sunset Cloud Bucket doesn't need to be on hardmode, but to craft "Blue Sky Mill" requires on hardmode.
I know the mod, but there is a reason I don't use other library mod.
I'd like not to make dependence because I can need to rewrite code cause of the dependent mods upgrades.
That's "08172022".
You can choose special seeds by the buttons in the UI that is shown when you press the button entering seeds.
That's one of contents in this mod.
Could you show me the mod list
At first, I'd like to check that the error will occur in my environment.
No, mod was enabled.
When I disabled mod - no more crashes.
P.S. If mod is disabled - it could not be visible in stack trace and code can't be executed, cos it's not loaded)
P.S.S. I can share the mod list if you need and the log with the crash.
Thank you for reporting error.
I've read the error, but I've felt something weird.
May I ask you something?
Have the error occurred even when Blue Sky Ore Mod is disabled?
Here is the latest crash log:
[16:32:46.709] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at BlueSkyOre.Items.OnSpecialPlaceableItems.PlaceThing_SpecialTiles_PlaceIt(orig_PlaceThing_Tiles_PlaceIt orig, Player self, Boolean newObjectType, TileObject data) in BlueSkyOre\Items\OnSpecialPlaceableItems.cs:line 48
at DMD<Terraria.Player::PlaceThing_Tiles>(Player this)
at Terraria.Player.PlaceThing()
at DMD<Terraria.Player::ItemCheck_Inner>(Player this, Int32 i)
at Terraria.Player.ItemCheckWrapped(Int32 i)
at DMD<Terraria.Player::Update>(Player this, Int32 i)
at Terraria.Main.DoUpdateInWorld(Stopwatch sw)
ただこれは厄介だなぁ... どうしたものか
This case is so weird...
I've installed and checked with Qwerty Mod, but I get other errorS.
I've looked over chest's code, I've not found incorrect in the code.
To be honest, in the first place, overriding locked chest is wrong...
That's conflict of mods.
However thank you for reporting the bug.
Currently, the cause of the bug can't found, but I'll fix after I find it.
Here is the log:
Fortifying the sky!
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'Bad map option for tile CloudChest from mod BlueSkyOre')
at Terraria.ModLoader.MapLoader.ModMapOption(UInt16& mapType, Int32 i, Int32 j) in tModLoader\Terraria\ModLoader\MapLoader.cs:line 109
at Terraria.Map.MapHelper.CreateMapTile(Int32 i, Int32 j, Byte Light) in tModLoader\Terraria\Map\MapHelper.cs:line 1635
at Terraria.Map.WorldMap.UpdateType(Int32 x, Int32 y) in tModLoader\Terraria\Map\WorldMap.cs:line
[2:33 PM]
53
Unfinished Sky Bow or Prayer Bow are needs to use Sky Gel Arrow.
You can remove Map Pin by right click to use, or by Shift/Control key + Right click when the inventory is opened.
Hmm... I'm sorry to make mistakes of English.
I'm not able to fix the error without any information about the error.
Could you tell me detail of the error, your enabled mods, and your using tModLoader version?
OK, I'll fix, but please tell me below:
1. your using(enabled) mods when error had occurred
2. your using tModLoader version
3. the error (ex: JITException…)
They help me to fix the error.
What's update?
There is bugs? errors? or something?
Does it mean that you'd like to know how to obtain the ore in existing worlds?
ah...uh
Currently, there is no way to obtain the ore in existing worlds.
However, you can obtain(generate) the ore by taking away something from new world.
(Just in case, the method of obtaining(generating) the ore is spoiler... sorry)
You need to decide your character's name.
You probably need to do something other (ex:searching) if you wanna decide to random name.
Also on vanilla, you need to decide the name.
lol
I have determined to add a recipe of Cloud Generator Flask on next update.
こちらこそ プレイして頂き ありがあとうございます!!