RimWorld

RimWorld

The Division Gadgets
58 Comments
Bones Jul 23 @ 9:42am 
Now I'm just thinking about Siege gadgets..
Captain Rex Jul 18 @ 4:41pm 
Thank you very much
Alkolyte  [author] Jul 18 @ 4:40pm 
Fixed
Captain Rex Jul 18 @ 7:16am 
i have this weird bug where sometimes the enemies with belts can deploy a very large number of drones, a single enemy spawned more than a dozen drones after i opened thir cryocasket
Bonelancer Jul 15 @ 10:22am 
we back in 1.6 baby
Alkolyte  [author] Jul 5 @ 10:25am 
Will be looking into it when the beta comes out
Kipyat Jul 5 @ 12:41am 
will it be supported after release 1.6, odyssey?
Huei the Vietnamese Jun 11 @ 9:42am 
o7 "New gear helps with new threats. Hunter drones chase their targets and explode on contact. Wasp drones jab their prey with paralyzing needles."
Poompmkin Apr 6 @ 11:53am 
Will you add any exotics weapon from Division 2?
archibald peanutbutter the 3rd Dec 17, 2024 @ 7:21pm 
no, none i know of
Alkolyte  [author] Dec 17, 2024 @ 7:09pm 
It looks like an issue with mod incompatibility, are there any other mods that may be in conflict?
Alkolyte  [author] Dec 17, 2024 @ 7:02pm 
Hrm, there seems to have been a lot of issues rendering the sprites as of recently, I will look into this
archibald peanutbutter the 3rd Dec 17, 2024 @ 3:52pm 
I noticed a error, Seeker mines are invisible when deployed.

ERROR CODE: Attempted to draw TDG_Seeker398481 without a resolved render tree.
Kons Guild of Golden Idiots May 7, 2024 @ 4:59pm 
big thanks. had to unsub because i would be too tempted to throw seeker mines from across the map lol
Alkolyte  [author] May 7, 2024 @ 4:12pm 
Will look into it, thx for the heads up
Kons Guild of Golden Idiots May 6, 2024 @ 9:34pm 
update. after using a seeker mine at any medium to long+ range freezes the game and crashes it
Kons Guild of Golden Idiots May 6, 2024 @ 9:00am 
had an issue with the cluster mines if they have to go a very very long distance it crashes the game. it could also be that i have path avoid and it could be clashing with the seeker mine pathing.
Roque the Rogue Apr 22, 2024 @ 9:00pm 
Striker drones can be revived as shamblers in dev mode, I'm assuming this could also happen naturally during the course of the game?
Caily Apr 21, 2024 @ 5:55pm 
Turret? Where's the turret?
Alkolyte  [author] Apr 18, 2024 @ 9:44pm 
Update released, should be compatible with 1.5, behavior with dlc will still be ambiguous
Alkolyte  [author] Apr 18, 2024 @ 7:04pm 
Will try to make an update for 1.5, If it works with anomaly it works I suppose
Marsbro75 Apr 11, 2024 @ 4:57pm 
Any odds of this mod getting updated to work with 1.5 & Anomaly?
Alkolyte  [author] Apr 28, 2023 @ 11:13am 
you could always kill them yourself, a shutdown button sounds like a good idea though
Demondizzi Apr 28, 2023 @ 4:17am 
Can you add a button to shutdown the drones? If there are too many of them, waiting for the battery life kinda lags the game.
Nitsah Apr 27, 2023 @ 3:35am 
Always loved the cute little bomb ball
Alkolyte  [author] Apr 20, 2023 @ 1:46pm 
Thank you for the heads up, i will take a look
Soulbite Apr 18, 2023 @ 4:31pm 
Started a discussion for possible bad interaction between this and VFE:Empire
The ghost of medbag past Mar 17, 2023 @ 3:52am 
Bro your actually the goat for making a division mod
Alkolyte  [author] Jan 18, 2023 @ 9:07pm 
yes, though it needs some xml editing, you can turn off certain items in the settings too i think
𝓐𝔱𝔩𝔞𝔰 Jan 17, 2023 @ 7:04pm 
hello, any way to make spawn on enemy more rare?
Alkolyte  [author] Nov 8, 2022 @ 6:50pm 
you may wipe default faction from setting, that may fix it
Mikelee Nov 8, 2022 @ 6:50am 
The craftable mines are spawning as Mechs. So when I get raided I usually have about 20+ cluster/seeker mines chasing me. :)
Alkolyte  [author] Oct 6, 2022 @ 4:35pm 
They do not explode on death, they explode on landing a punch, or should normally
biddin Oct 6, 2022 @ 2:43pm 
are seeker mines meant to explode upon death? for some reason the most they do is roll up to enemies and get killed without doing anything. most likely a conflicting mod but i'm not sure what function causes them to not explode.
Prosp3t Sep 12, 2022 @ 6:41pm 
opportunity to give rimworld players hunter ptsd by programming a hunter species of human which carry a axe and finish downed colonists off.
Holowinga™ Sep 10, 2022 @ 8:32pm 
Alright nice... division mod...

(Rogue Agent Detected)....

Wait What !?:TheEmergency:
Alkolyte  [author] Sep 9, 2022 @ 11:57am 
Unfortunatly then it would have to be unroofed, the turret ai is nutty like that
Masaru Sep 8, 2022 @ 4:19am 
Can the drone turret igonore the wall?That would be very suitable for indoor use.
namje Aug 22, 2022 @ 2:41pm 
the network watch is honestly amazing, could be the whole mod and id still rate it 10/10
KUMA Aug 22, 2022 @ 6:53am 
Thank you!
Alkolyte  [author] Aug 21, 2022 @ 4:06pm 
Fixed
KUMA Aug 21, 2022 @ 6:20am 
Using a Seeker mine on a river will proliferate
Reprogrammed Automaton Aug 20, 2022 @ 9:35pm 
Yup seems to work perfectly now.
jckrg Aug 20, 2022 @ 9:10pm 
looks like it's working correctly now(for me at least)
jckrg Aug 20, 2022 @ 8:57pm 
sure give me a few and if it glitches again i'll pull the hugslib log
Alkolyte  [author] Aug 20, 2022 @ 8:53pm 
well, I just updated the mod, though its a small tweak, mind checking if that glitch is still there?
Reprogrammed Automaton Aug 20, 2022 @ 8:43pm 
Its the bomblets that are spawning bomblets, the cluster only goes off once.
Alkolyte  [author] Aug 20, 2022 @ 8:38pm 
Are the bomblets themselves also dropping more or is it just the cluster?
I updated the mod, I am not too sure how this glitch is happening cause I can't get it myself, sorry
jckrg Aug 20, 2022 @ 2:43pm 
will say haven't found any other bugs and it's been an amazing mod otherwise
jckrg Aug 20, 2022 @ 2:39pm 
can confirm that the cluster mines never stop spawning bomblets, fixed once i used dev mode to despawn the clusters themselves .