RimWorld

RimWorld

146 ratings
The Division Gadgets
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.180 MB
Aug 16, 2022 @ 9:21pm
Apr 18 @ 9:43pm
8 Change Notes ( view )

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The Division Gadgets

Description

Gives you (and your enemies) cool gadgets to play with

Details

A small mod inspired by both the vanilla expanded series and Tom Clancy's The Division

Adds various utility belts and "turrets" based on the gadgets used by Division agents

Gadget types covered
  • Striker drones - A small drone with a gun, helps attack and distract

  • Chem launchers - Canister gas launcher that affects both buildings and pawns

  • Seeker mines - The most important one (not an explode on death boomalope reskin)

All items from this mod are meant to be a component sink that tries to slide between industrial and spacer tech

Enemies on the Rim are able to carry and use said gadgets (configurable in the settings)

Known Incompatibilities
  • Zombieland - Seeker mines and various drones do not actively try to attack zombies, could be problematic when considering turrets that spawn said drones exist

FAQ
  • Q - Are the drones CE compatible?
    A - Unfortunately, not at the moment

  • Q - Can this mod be added midgame?
    A - Yes

  • Q - Can you add a "weapon version" of the gadgets that shoot infinitely?
    A - ಠ_ಠ

Legal

Tom Clancy's The Division is property of Ubisoft

(CC BY-NC-ND 4.0) [creativecommons.org]

Open to suggestions (balancing, ideas, etc)
Popular Discussions View All (2)
2
Aug 23, 2022 @ 8:09pm
Suggestion: Comms Console on the watch?
The Custodians of The Cosmos
0
Apr 18, 2023 @ 4:30pm
Possible bug between VFE: Empire and this :(
Soulbite
45 Comments
big thanks. had to unsub because i would be too tempted to throw seeker mines from across the map lol
Alkolyte  [author] May 7 @ 4:12pm 
Will look into it, thx for the heads up
update. after using a seeker mine at any medium to long+ range freezes the game and crashes it
had an issue with the cluster mines if they have to go a very very long distance it crashes the game. it could also be that i have path avoid and it could be clashing with the seeker mine pathing.
Roque the Rogue Apr 22 @ 9:00pm 
Striker drones can be revived as shamblers in dev mode, I'm assuming this could also happen naturally during the course of the game?
Caily Apr 21 @ 5:55pm 
Turret? Where's the turret?
Alkolyte  [author] Apr 18 @ 9:44pm 
Update released, should be compatible with 1.5, behavior with dlc will still be ambiguous
Alkolyte  [author] Apr 18 @ 7:04pm 
Will try to make an update for 1.5, If it works with anomaly it works I suppose
Marsbro75 Apr 11 @ 4:57pm 
Any odds of this mod getting updated to work with 1.5 & Anomaly?
Alkolyte  [author] Apr 28, 2023 @ 11:13am 
you could always kill them yourself, a shutdown button sounds like a good idea though