Sid Meier's Civilization V

Sid Meier's Civilization V

[CIV VI] Canal
32 kommentarer
Donarling 7. maj kl. 12:58 
Works perfectly fine. Thank you
ThotQuake 6. dec. 2024 kl. 10:44 
Is this compatable with Vox Populi?
Serp 26. okt. 2024 kl. 18:23 
Hi :)
thanks alot for your work and mods :)

1) Are you able to edit the graphics? Can you make a version with canal directions in all 6 directions so you can build every plot a canal? Would also save performance if simply every plot uses that graphic, regardless of neighbour tiles.

2) Is your DLL code public? I'm currently using my own DLL based on the vanilla DLL code, because whowards DLL still had a few bugs left (and CP DLL is just too much) I was not able to find (eg. rebels although you have positive happiness).
IG-88 assassin droid 8. juli 2024 kl. 1:31 
turning off all mods other than the dll and ige fixes the visual problem but still isnt functional
IG-88 assassin droid 7. juli 2024 kl. 16:03 
im suffering from the same problem, canal model is also missing water and the models wont connect properly.
rossco437 21. maj 2024 kl. 3:51 
Yep, same problem here
BasiliskArt 22. jan. 2024 kl. 5:10 
Ships appear to be unable to go through it I find, unless I just built it on an unfortunate tile.
BlackLight 4. okt. 2023 kl. 3:57 
is this mod compatible with whoward's mods?
洋葱骑士昆西 17. aug. 2023 kl. 20:29 
Ok,I can confirm that diplomatic mod will let canal do not work. Every diplomatic mod can lead the bug.:steamfacepalm:
洋葱骑士昆西 17. aug. 2023 kl. 20:03 
I find may the mod Civilization IV Diplomatic Features that make canal can not work stably by many experiments. I do not why a diplomatic mod would make a bug. Could you fix it? Please, thx.:steamthumbsup:
洋葱骑士昆西 17. aug. 2023 kl. 19:03 
Thanks for your mod. I want to it for a long time. But it make me sad for three cities of mine. Only one canal can make city become coastal city. There were two canals that were created near cities and canals did not work.:steamfacepalm:
r 16. feb. 2023 kl. 19:45 
I think i found a bug, i built a canal and units can go trhough it but cargo ships wont
Anastasia 16. feb. 2023 kl. 14:06 
So despite both your base mod and this mod saying they affect saved games, unfortunately these mods only work with new saves, rip canals in my turn 243 match :(
rotsenjm95 19. dec. 2022 kl. 15:06 
can the IA also buil this improvement?
Toadimus 31. aug. 2022 kl. 19:28 
This is a mod I've wanted for a long time (hoping for tunnels next), thank you very much. I did notice a land locked city with a canal as it only ocean access can build any water unit except work boats.
Dokdo 29. aug. 2022 kl. 6:44 
Can't you make it in three directions?

If the oceans, the capital, and lakes are listed in order and I try to build a canal underneath capital, it connects to the lake and the capital.
蘑菇蘑菇炭 24. aug. 2022 kl. 8:57 
can it provide fresh water to adjacent farms?
mitthrawnuruodo86 22. aug. 2022 kl. 17:52 
Would you consider making a similar mod for bridges over coastal tiles?
GOODGOODNOTBAD 21. aug. 2022 kl. 14:02 
gaia compatibility would be good as well if that is ever possible
GOODGOODNOTBAD 21. aug. 2022 kl. 14:01 
fantastic, only rec would be to make the water a bit lighter to blend in with the sea a bit more
George Smith Patton 20. aug. 2022 kl. 16:29 
get ready for alot of subscriptions
We're Needed 20. aug. 2022 kl. 12:18 
Great idea.
Could you make it so naval units could sail through it, like the Suez and Panama Canals?
brometheus 20. aug. 2022 kl. 10:32 
amazing work, thank you. :wololo:
can a canal be removed, in the case of bad placement by another player after city capture?
yingcheng92 20. aug. 2022 kl. 3:22 
It'd be great if you can make this mod compatible with Gaia's Core mod. Thanks ahead.
Triton Supreme  [ophavsmand] 20. aug. 2022 kl. 1:03 
@Med-Japanese AIs can build canals but they won't be positioned in the right way. If they build a canal near a city it won't become coastal (I guess), because in the LUA, I use game events to perform the functions necessary for it's functionality but from what I have read these gamee events it is only executed for the player and not for the AIs, (but afterwards would have to be tested but I don't see how to force an AI to build a canal near a city and see that it connects it to the sea)

I also didn't touch the AI ​​code so they don't understand the usefulness of the canal and where it is good to put them.
Osoroshī Yabanjin 19. aug. 2022 kl. 22:34 
Does the AI use it?
Dokdo 19. aug. 2022 kl. 17:48 
WOWOWOWOWOWOWOWOWOWOWOWOWOWW
John Sandstorm 19. aug. 2022 kl. 12:47 
Thank god you added it!!! Bless You!!!
Gleb Cornery 18. aug. 2022 kl. 3:49 
It was only one thing which has been missing in Civ 5, thanks
Fishe 17. aug. 2022 kl. 21:21 
Absolute legend glad someone finally did this
Strudeler | Tatary 17. aug. 2022 kl. 18:15 
Woah.
HyPeR BiBBa 17. aug. 2022 kl. 16:35 
I was wondering when someone might add canals in the workshop :CapitalDome::Diplomat: