Sid Meier's Civilization V

Sid Meier's Civilization V

68 ratings
[CIV VI] Canal
   
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File Size
Posted
Updated
2.460 MB
Aug 15, 2022 @ 9:40am
Sep 10, 2022 @ 7:32am
3 Change Notes ( view )
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[CIV VI] Canal

In 1 collection by ᚖ Alpha Gaming ᚖ
CIV VI
3 items
Description
This mod allows you to create a canal improvement with builder

Features :
  • Creates an imrpovement canal
  • Canal allows sea units and sea trade routes to pass through land tiles.
  • The different canals models will try to position themselves as well as possible to create a logical and realistic canal
  • Canals skin changed when you unlock Industrial Age
  • Turns the city into a coastal city if a canal is built next to it (allows you to create buildings and train units, available only for coastal city)
  • Supported language : en_US | fr_FR | ru_RU (by Shuricas) | de_DE (by Vyethriel) (you can help here)
  • And more if you give me your opinion in the discussion !!!

Specificity of the improvement
  • Unlock with machinery technology
  • The canal cost 3 golds per turn
  • Cannot be built on hills
  • Cannot be built on resource
  • Cannot be built outside your territory

Compatibility
  • Multiplayer : unknown
  • For a version compatible with Gaia's Core Mod check out Canal Improvement.
  • This mod uses a custom DLL, so it is not compatible with other mods that also replace this DLL, like :
    • ___Gaia's Core Mod

FAQ
  • Question
    I downloaded the mod and the DLL but in game the naval units cannot cross the canals
    Answer
    you are probably using another mod that modifies the game DLL, as listed in the compatibility section, this mod is not compatible with other mods modifying the DLL.


  • Question
    Can a canal be removed ?
    Answer
    yes by building another improvement on top of it.


Special thanks :

Changlog
(link)
Popular Discussions View All (5)
14
Dec 23, 2024 @ 4:51am
TROUBLE / ISSUE
nicoern86
12
Sep 10, 2022 @ 7:38am
PINNED: You want to help for translation
ᚖ Alpha Gaming ᚖ
6
Sep 17, 2022 @ 12:36pm
PINNED: Suggestions
ᚖ Alpha Gaming ᚖ
32 Comments
Donarling May 7 @ 12:58pm 
Works perfectly fine. Thank you
ThotQuake Dec 6, 2024 @ 10:44am 
Is this compatable with Vox Populi?
Serp Oct 26, 2024 @ 6:23pm 
Hi :)
thanks alot for your work and mods :)

1) Are you able to edit the graphics? Can you make a version with canal directions in all 6 directions so you can build every plot a canal? Would also save performance if simply every plot uses that graphic, regardless of neighbour tiles.

2) Is your DLL code public? I'm currently using my own DLL based on the vanilla DLL code, because whowards DLL still had a few bugs left (and CP DLL is just too much) I was not able to find (eg. rebels although you have positive happiness).
Esoteric Property Jul 8, 2024 @ 1:31am 
turning off all mods other than the dll and ige fixes the visual problem but still isnt functional
Esoteric Property Jul 7, 2024 @ 4:03pm 
im suffering from the same problem, canal model is also missing water and the models wont connect properly.
rossco437 May 21, 2024 @ 3:51am 
Yep, same problem here
BasiliskArt Jan 22, 2024 @ 5:10am 
Ships appear to be unable to go through it I find, unless I just built it on an unfortunate tile.
BlackLight Oct 4, 2023 @ 3:57am 
is this mod compatible with whoward's mods?
洋葱骑士昆西 Aug 17, 2023 @ 8:29pm 
Ok,I can confirm that diplomatic mod will let canal do not work. Every diplomatic mod can lead the bug.:steamfacepalm:
洋葱骑士昆西 Aug 17, 2023 @ 8:03pm 
I find may the mod Civilization IV Diplomatic Features that make canal can not work stably by many experiments. I do not why a diplomatic mod would make a bug. Could you fix it? Please, thx.:steamthumbsup: