Total War: SHOGUN 2

Total War: SHOGUN 2

custom_ancillary (89 custom ancillary for sengoku period only)
22 Comments
rocsage Nov 22, 2017 @ 9:03pm 
on a personal note, might not be able to use this.
no complaints about prowess at all; tiger, with its +900 diplomacy bonus, ensure that I will fight only on my own terms, against whomever I want, whenever I want.

the problem is that they are potentially so powerful, but unlike traits and general skills, are not fully known, are not covered by save game editors and default to bad omen upon modding, and, most importantly, are not really within my control as to which to get/not get.

the last bit is the real deal breaker: modders tend to want exercise more control over the game they mod; this effectively gives them less.

I say this as an avid user of custom general skill tree and custom traits.

Tiger exists, and it's great in my hands.

But what if there's a retainer that inflicts 500 fear?

there's no protection against that once they get in range; unless the unit is one of those heroic general mod units with 10K morale, any opponent would rout on sight.
rocsage Nov 21, 2017 @ 9:52pm 
eh....ceiling, hard cap.
rocsage Nov 21, 2017 @ 9:52pm 
shenanigans: custom general skill tree has a 6-star tier abilty that, at lv 3, gives 50% CDR.

there is a retainer that gives 60% CDR.

since the game has no resource bars, does that mean...infinite abilities?

warcry for days...

guess not; there seems to be some kind of soft cap
Good Joe Apr 19, 2017 @ 7:38am 
wtf is ancillary and how can i do it in game?
Fumetsu Kage Feb 6, 2017 @ 8:47pm 
misstress of archery gives +100 accuracy to generals body guard....WHY? they don't have ranged attacks
Viki Oct 29, 2015 @ 2:17pm 
can we have accillaries for agents? these mod just buffed my game experience ty....
Wendersnaven Apr 16, 2015 @ 8:10pm 
As I recall the Vragos one was very nice. I can't wait to check this out. Thanks. :KneelingBow:

(Just finished re-writing two of my old mods and couldn't find the Vragos download on TWC. Then I stumbled on this!)
Richard Jan 26, 2015 @ 11:20pm 
Really love this mod but had to do some change some but its epic man Thanks a lot
21 Dec 14, 2014 @ 2:59am 
Lucky Monkey Please fix the generals the yari hatamoto is not working well and makes the game crashes

your mods are great
+ RP for you man
i can't play my S2 without it
thaygiaomap2000 Jul 31, 2014 @ 2:00am 
some effect retainer don't work , i have Tiger retrainer for my Date daimyo , but it effect + 50% bonus tax don't work , other effect bonus work well .
your effect in this mod and trail mod so high , & some not cool so i lower & change many & game work very good . Luckymonkey if you need i give you my chance in your mods , so you have more idea for future update . Don't worry i'm not upload public if don't have your pemitsion . Sorry for my bad english
luckymonkey  [author] Jul 28, 2014 @ 9:23am 
and if you think this mod makes the game too easy for you, and since you will not be relying on my other mods to balance the game out as i suggested because for some reason you believe that my other mods is not good enough for you without even trying them.........

atleast try playing this mod with expanded (96 regions and over 100 extra clan) mods + recruitable general mods, with these combination of mods

by turn 20- 30 you will atleast be facing 4 - 5 generals with level 4-5 and they will punish you if you don't make the right move.

I once had to face enemy general with 2 retainers that had +35 armour and + 25 melee attack effects each...... and since i dont like using ninjas..... i took him down with losing 2 of my generals and 3 sets of full 20 unit armies so around 8000 men vs enemy 2000
luckymonkey  [author] Jul 28, 2014 @ 9:07am 
dude what are you saying?? this mod only increases the number of retrainer general gains.
My comment below was mentioning the fact that because this mod is a part of my other big, i did not really balance this mod according to vanilla shogun 2

if you are asking me to nerf the current effects given to generals from this mod so that it balance out with vanilla shogun 2

i am currently working on it

However it is now clear to me that you have no idea what im talking about and it is also clear that you have not tried this mod out alot.
(it seems you dont even know what it clearly does)

I have also mentioned/suggested, when releasing this mod, that people should try this mod with my other mods such as 'custom trait,' 'custom general skill tree' and 'custom general mod' along with radious mods to balance the game out.

Finally i am not forcing anyone to use this mod, never in my comment nor mod description i mentioned slightest element of forcing people to subscribe my mods
FallenLegend Jul 28, 2014 @ 6:26am 
Well I must say, for one side I appreciate the effort of trying to keep the balance in the game, on the other hand not mentioning it makes me having a feeling of betrail.

If people don't like it, they dont subscribe, making a situation or they like ALL changes or not.

If asking is not to much, can you please restore the units back to their values of default? Personally i don't like tweaking with their stats, the only one I did was for the mods of Ninjas wich I must say it's well balanced!

Make this mod for retainers only changes, restoring any other change for its values of origin, and later you can make a mod with the purpose for making the battles longer so strategic and tactical decisions have more impact.
luckymonkey  [author] Jul 27, 2014 @ 6:16pm 
well first of all thank you for your critic but this is a small derived mod from my big 200mb overhaul mod that give 100plus custom units and many other tweaks to the game.

My other mod increases 10 melee defence + 5 armour points to every unit in the game in order to prolong the battle so i have more time to perform more strategic battles.
In return i also increased the range of all range units and ammunition to balance them out.

Moreover in this mod i also included many custom units that is stronger than vanilla legendary units + hero units

Also i gave the AI many many bonuses such as much faster level up for their general + my custom skill tree mods making them much harder to fight off.
luckymonkey  [author] Jul 27, 2014 @ 6:16pm 
Also this mod changes the diplomatic points such as marraiges now give clan 200 diplomatic advantages while betrayal give 400

I also have lowered the cavalry bonuses to most unit but long yari ashigaru making cavalry much more useful and important but expensive

Considering these tweaks i made to my overhaul mod, for me this ancillary mod does not destroy the balance of the game personally, moreover did you tried this with my 'custom skill tree mods'? it balance the game even if you are not using my overhaul mod.

Anyway i understand that with this mod alone the balance of the game will be destroyed however since i will releases more mods that will change the game entirely this will not be the biggest trouble moreover if people really wants i can just make a modification mod that just lowers the effects of the bonuses given from this mods
FallenLegend Jul 27, 2014 @ 2:49pm 
Your mod destroyes this, making possible mass training ashigarus and forcing battles so my general increases levels to bet on being more agro, hoping for a retainer that provides me massive offensive stats and its moving from one point of map to Kyoto.


Bonus like, 900 command points, 50 bonus charge to all units under this general command, +50% bonus tax income, +50/100% to skill art bonus should be nerfed HARD, because i want the retainer to have several effects, those effects and the values i mentioned aren't my imagination, and those themsefls are ground breacking and those retainers, beside these bombs, have more 3 or 4 attributes.

Please review this comment as a constrcutive critic, because I hate to see good potential being wasted by bad decisions
FallenLegend Jul 27, 2014 @ 2:49pm 
I love the variaty of bonus, Love the ammount of bonus. LOVE the fact that some retainers give utility for early, mid and late game and others the usefulness are so great that they have a negative atribute to balance the decision to choose between him and the other option.

What I want to do is giving a constructive critic, saying that the ammount and variaty of retainers offered is well balanced, however the value of the bonus are ridicolous high, Tiger giving 900 diplomatic points, Favorite mount giving 50 bonus charge ARE! to high values!

I woult prefer playing with 90 regions, tech reduction and 12 turns per year and such mods, so i can take my time to focus on what is happening on my side of the borders as well, mobilize units for forts where i can sense some attack incomming.
FallenLegend Jul 27, 2014 @ 2:48pm 
Hi, this is the first comment that i make ever in steam, doing it because I think the effort deserves the compliment but also the potential of it is worth of the critic. The situation is, the power and game breaking of this mod destroys purely and completely the legendary mod! As soon as the player gets 3 or 4 turns of worth of Ashigaru units early game and manages to get a sucessful outcome by diplomacy and 2 battles, its sure win! Other mods may stall this outcome and make the game have more challenges and balance but the end result won't vary.

First game I did i was worth with a retainer giving me 100% bonus on all arts. The second I gained legendary Naginata. Third I got Tiger. It's hard to play this mod AND still have fun after 10m (time needed to survive early game, assure a foothold and winning 2 battles!)
SpaceWolf Jul 25, 2014 @ 10:42am 
ahh brill - thanks
luckymonkey  [author] Jul 24, 2014 @ 10:02pm 
aka general retainers
SpaceWolf Jul 24, 2014 @ 11:25am 
By ancillaries do you mean the abilities they gain? I'm unsure of the meaning and/or effect it will have.
LordOkel Jul 17, 2014 @ 4:35am 
love this mod