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no complaints about prowess at all; tiger, with its +900 diplomacy bonus, ensure that I will fight only on my own terms, against whomever I want, whenever I want.
the problem is that they are potentially so powerful, but unlike traits and general skills, are not fully known, are not covered by save game editors and default to bad omen upon modding, and, most importantly, are not really within my control as to which to get/not get.
the last bit is the real deal breaker: modders tend to want exercise more control over the game they mod; this effectively gives them less.
I say this as an avid user of custom general skill tree and custom traits.
Tiger exists, and it's great in my hands.
But what if there's a retainer that inflicts 500 fear?
there's no protection against that once they get in range; unless the unit is one of those heroic general mod units with 10K morale, any opponent would rout on sight.
there is a retainer that gives 60% CDR.
since the game has no resource bars, does that mean...infinite abilities?
warcry for days...
guess not; there seems to be some kind of soft cap
(Just finished re-writing two of my old mods and couldn't find the Vragos download on TWC. Then I stumbled on this!)
your mods are great
+ RP for you man
i can't play my S2 without it
your effect in this mod and trail mod so high , & some not cool so i lower & change many & game work very good . Luckymonkey if you need i give you my chance in your mods , so you have more idea for future update . Don't worry i'm not upload public if don't have your pemitsion . Sorry for my bad english