Total War: WARHAMMER III

Total War: WARHAMMER III

Arcane Conduit as active ability
19 Comments
Serious Lee Apr 15 @ 9:01am 
thank you so much for updating this mod
Fönix  [author] Feb 8 @ 2:27am 
@BABBONGSHEA Sorry for the late answer. In order to make it only apply to the player, you probably would need to make a "new" ability instead of overriding the exisiting arcane conduit and then give it to you in a way, the ai cant get it, like via a skill in the skill tree. For the normal arcane conduit you could probably leave the AI usage field in the unit_special_abilities_tables empty, so the ai would have the ability but would not use it, but than it wouldn't have the vanilla ability either, so you would make them weaker. There could also be other ways that I dont know, im not very experienced with modding but I hope this helps
BABBONGSHEA May 10, 2024 @ 4:44am 
Except for ally and enemy ai, is it possible to make this change only apply to me? I know how to use the basic functionality of rpfm. Can you help me?
Fönix  [author] Sep 8, 2023 @ 4:19am 
@Nox I think, that it is good as it is. The recharge rate is calculated in a way, that it would be slightly more than vanilla if you remember to always activate it in time. And I dont think that 6 reserves per cast (every 90 s) is too much.
Nox Sep 8, 2023 @ 12:14am 
I feel like the basic arcane conduit should almost be a copy and paste of the chromatic tome i.e 80% power recharge 0.10 reserves per second 30s duration 60s cooldown and 50% miscast chance
masterquintus Aug 9, 2023 @ 9:51am 
will test tho
masterquintus Aug 9, 2023 @ 9:51am 
When i activated the arcane conduit ability on a modded char(Mixus lords) It did not give the reserve thing btw but i think it works fine with the normal mages
Fönix  [author] Jun 15, 2023 @ 7:59am 
Thanks, glad to hear that.
BABBONGSHEA Jun 14, 2023 @ 8:52pm 
Just what I was looking for. Thanks a lot!
Fönix  [author] Apr 14, 2023 @ 7:47am 
@Solaire No, it still works with 3.0 update.
Solaire Apr 14, 2023 @ 5:28am 
Does this need an update for 3.0?
Fönix  [author] Oct 30, 2022 @ 10:36am 
Okay, i changed greater arcane conduit from 0.15 to 0.1 and the normal arcane conduit from 0.3 to 0.2. Regarding the quickly replenishing mana, I could not recreate the issue. It works perfectly fine for me.
mmi.05 Oct 30, 2022 @ 7:11am 
I also found such a bug, when the mana ends and reaches zero, the mana starts to replenish very quickly endlessly
mmi.05 Oct 28, 2022 @ 2:17pm 
because 0.15 does not allow to run out of mana at all practically, given that the passive of the school of death gives another 0.10 for 25 seconds, and 0.10 will be more balanced
mmi.05 Oct 28, 2022 @ 2:13pm 
yes nerf, from 0.15 to 0.10,
Fönix  [author] Oct 28, 2022 @ 11:19am 
@mmi.05 What exactly do you mean with that? Should Greater Arcane Conduit be nerfed in your opinion?
mmi.05 Oct 27, 2022 @ 3:35am 
Greater Arcane Conduit: it's worth giving all the same - 0.10 reserves per second, because even so, coupled with the passive of the school of death, it greatly regenerates mana
Fönix  [author] Aug 10, 2022 @ 4:36am 
@Flipse Yeah, you are right, changed it to be a passive again, that now permanently increases power reserves.
Flipse Aug 10, 2022 @ 3:41am 
Greater Arcane Conduit was always permanent, that was it's feature over the regular one; it was Arcane-Conduit but always active.