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As of right now, it is very unlikely that I'll update this mod, since I don't have any ideas and creative concepts to work with. However, in the future, I might release a new unit mod or fully rework this one (and my other unit mods as well).
I'm afraid I cant really answer this question right now. Due to lack of time, I can't focus on all of my projects at once, so I would rather work on the ones I can get new ideas for, such as this mod. Maybe in the future I will update all the others as well.
— Added 1 new unit: Ningyo Conqueror
— Zhong Yin Shen slightly reworked: changed visuals, Psychic Barrier and Mind Destruction removed (will be reworked and added to RoR versions). Mind Shatter buffed, Grand Psychokinesis nerfed, added new ability: Flickering Field.
I have tested this mod in my campaign and was not able to reproduce your issue. In my game, RoR appears in the list among other RoRs. Currently, this mod has no known compatibility issues so I am not sure what might cause this problem on your end.
Am I supposed to be able to build multiple of this building in a settlement because I can build about 3-4 of them in a settlement. Also after building a certain amount of them I can no longer upgrade them.
2 things :
- I really hope there can be a compromise to get more units of the ministry without being overpowered (like a more basic version of certain unit without cap). I love the aesthetic
- The control effect of the building don't work
— Minor nerfs and ajustments for existing units.
— 1 new regiment of renown.
I have attempted to look into this problem but unfortunatelly I was not able to replicate this issue in my game. Perhaps it is a mod incompatibility of some sorts.
Mod updated with several changes:
— Fixed issue pointed out by @Fame. All units should now have their active abilities working in campaign.
— Graphical changes for some units. Remade Mogwai Judicators, now they look more human. Zhong Yin Shen received new look as well.
— Several buffs and nerfs.
Please report any issues.
Thank you for the information. I will address this issue in the next patch that I plan to release on Monday.