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ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
Vector definitely needs a nerf, it shoots too quickly for its damage output, resulting in vortex beater levels of damage for a easily obtainable weapon.
In facts,mod's weapons are good.you'd better use them before wall of fresh or before flower of century.By the way,the wiki looks bad,I hope someday it will be complete.
At last,YMFM
具体原因是,只要带蘑菇矿枪头盔就会触发
After that discovery, I went back to 1.4.4 to see if the same applied there.
It didn't. :(
However, I did find through DragonLens that the butterfly skirmish event definitely exists and is fully functional as I could manually trigger the event to start using one of DragonLens' tools.
After some more fiddling, I found that the ""freelyspawningSF" boolean IS bound to the first mechanical boss, even though you only said the message itself was displaced.
Deleted the 2022 version expecting a crash because I really don't know what I'm doing and surprisingly nothing changed. Still no natural spawns and havoc box still not working.
All other things aside from that were still fully functional though.
Tried deleting the 2024 version while leaving the 2022 and found that it was linked to tmodloader 1.4.3 instead. Do you intend to continue support for 1.4.3 or was that just a forgotten deletion?
Actually, I'm gonna go check the 1.4.3 version and see if stuff works there.
---- 1.4.3 ----
At first, it looked like the same problem was happening over there, but as I was building houses for Helian to move in, I found a naturally-spawned tarantula, then later an aegis and a goliath.
After some waiting and experimentation, I found that they spawn in walled areas, but only if there is no roof.
Also basically what happens is I craft (or cheat in) the box of havoc, and while it does have the 'consumable' label on the description, it isn't consumable... there's not any holding/use animation, it doesn't disappear and no messages show up.
Regular enemies from this mod don't seem to spawn naturally either, even after I boosted spawn rates into oblivion.
Switched from hero's mod to DragonLens and did everything all over again to see if that made any difference, but it's still the same.
(I actually liked DragonLens so i'm gonna use that from now on.)
I've also tried reinstalling the mod, but that didn't do anything either.
I've tried running the mod alone (but also skipping progression using hero's Mod)
and the enemies simply won't spawn naturally after defeating the first mech boss. (and defeating all 3 doesn't do much either) despite the "strange robots now roam free" message displaying.
I can spawn them in manually with cheats and they work fine. So they definitely do exist.
On top of that, the butterfly skirmish event won't start. I checked using boss checklist mod and it says to use the box of havoc between mechs and plantera... but it wont work at any stage, not even after beating all bosses.
It's not the biggest problem for me since I mainly installed this for me guns anyway, but it does bother me that butterfly skirmish won't be crossed off of the boss checklist by the end of my real playthrough.
I'm guessing it's not fully implemented yet? Or temporarily removed for bug fixes?