tModLoader

tModLoader

Kryuger Collision - Terraria x Girls' Frontline
134 kommentarer
Yuyuko 27. aug. kl. 22:35 
如果能给这个模组加一些成就估计会很有趣
leafsaber47  [ophavsmand] 24. aug. kl. 7:18 
@Yuyuko: 确保救援精灵与你同在。
leafsaber47  [ophavsmand] 24. aug. kl. 7:16 
@Yuyuko: R93 是粉色史莱姆的稀有掉落物。
Yuyuko 23. aug. kl. 20:47 
感觉R93在游戏中无法正常获取
leafsaber47  [ophavsmand] 21. aug. kl. 7:03 
@meihed: 冷静点,耶稣。我会在下一次更新中提高每把枪的掉落几率。
meihed 21. aug. kl. 0:12 
就不能把特殊时期限定掉落删了或者加一个“备注”是什么时期后掉落吗?事件打了、妖精买了,然后我浪费一上午打死了893只雪狼也没掉那把垃圾枪!什么玩意!🤬
砂糖白 17. juli kl. 20:12 
不知道是不是我的问题 1装了模组在打肉后所有BOSS时,地牢使徒刷不出来。还有直到通关我也没遇到模组的事件可能是我运气不行吧
Yuyuko 5. juli kl. 3:20 
打算在什么时候更新(:steamthumbsup:
leafsaber47  [ophavsmand] 25. juni kl. 7:41 
@水游鱼: 404 核心被梦想家和破坏者丢弃。 (11%~22%)
水游鱼 25. juni kl. 3:07 
404核心刷不出来,boss打死了之后左下角报错一大串红字。
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
ERROR: An Empty Transfer Occurred! The Value of Item.type is Zero!
:RabbitGirlLikes:
leafsaber47  [ophavsmand] 2. maj kl. 14:31 
@ShellmanLosa: I intended to implement a boss l;ike the Empress of Light that drops the item that is required for the weapon but I haven't found any time to do so (or the talent to craft a complicated boss like that). Having the Calamity mod installed disable that modified recipe.
ShellmanLosa 2. maj kl. 3:42 
So how can I make a Zenith
七月兔 30. apr. kl. 9:33 
哀悼找了半天没找到获取方式。。。
FeverDreamer0 24. apr. kl. 9:30 
good mod.

Vector definitely needs a nerf, it shoots too quickly for its damage output, resulting in vortex beater levels of damage for a easily obtainable weapon.
leafsaber47  [ophavsmand] 19. mar. kl. 9:20 
@Lancer: I've had that bug in the NPC checklist happened before. Additionally, make sure you have housing available for her.
Lancer 19. mar. kl. 7:25 
I used the Caustic Communicator but the Officer didn't spawn and the NPC checklist says "Use {0}"
leafsaber47  [ophavsmand] 14. mar. kl. 12:57 
@Yuyuko: They're not implemented yet
Yuyuko 14. mar. kl. 6:01 
Executioner,Alchemist,Ouroboros,Gager and Judge are Unable to refresh in event
leafsaber47  [ophavsmand] 5. mar. kl. 7:37 
@Yuyuko: Have you defeated the 3 mech bosses first
Yuyuko 5. mar. kl. 4:51 
Need AR team rewarding way
冰糖ShirLey 9. feb. kl. 20:03 
太屌了作者,还会更新吗
leafsaber47  [ophavsmand] 20. jan. kl. 8:07 
@BiZaRrE™: Have you made housing for Helian to move in first?
BiZaRrE™ 20. jan. kl. 2:31 
I wonder why the commander NPC isnt spawning in? im using Calamity, and some other mods that add NPC (QoL), but after WoF and using the transponder the NPC isnt spawning in
ILS 22. aug. 2024 kl. 6:27 
武器做的其实还好,一般是在肉前至肉后中期的强度,勉强能用 不过wiki貌似没做完,希望之后可以补充 最后,云母飞🐎
In facts,mod's weapons are good.you'd better use them before wall of fresh or before flower of century.By the way,the wiki looks bad,I hope someday it will be complete.
At last,YMFM
雷普希特勒海军上当 25. juli 2024 kl. 5:08 
很好的模组 使羽中飞马(滑稽 总感觉枪械伤害差点意思 可能是我灾厄打多了吧 希望能多出点饰品服装啥的 :steamthumbsup:
Funodite 20. juli 2024 kl. 7:40 
我该如何获得哀叹元素?
VintoreZ. 13. juni 2024 kl. 8:25 
蝴蝶事件有bug,有时候怪刷不出来,直接卡没了
具体原因是,只要带蘑菇矿枪头盔就会触发
leafsaber47  [ophavsmand] 6. maj 2024 kl. 17:52 
@Agent00F: I said the message was displaced because right now it should be only popping up after you defeat the Martian Madness, as Butterfly Skirmish Tier 3 is not implemented and they spawn freely after you defeat the Martian Madness event instead as a substitute. I recommend joining the Discord server for things like this.
Agent 00F 6. maj 2024 kl. 14:09 
----1.4.4 again----
After that discovery, I went back to 1.4.4 to see if the same applied there.

It didn't. :(

However, I did find through DragonLens that the butterfly skirmish event definitely exists and is fully functional as I could manually trigger the event to start using one of DragonLens' tools.

After some more fiddling, I found that the ""freelyspawningSF" boolean IS bound to the first mechanical boss, even though you only said the message itself was displaced.
Agent 00F 6. maj 2024 kl. 14:04 
That being said, I dug into the workshop folder and found that there were 2 different versions of the mod. one from 2022 and one for 2024.

Deleted the 2022 version expecting a crash because I really don't know what I'm doing and surprisingly nothing changed. Still no natural spawns and havoc box still not working.
All other things aside from that were still fully functional though.

Tried deleting the 2024 version while leaving the 2022 and found that it was linked to tmodloader 1.4.3 instead. Do you intend to continue support for 1.4.3 or was that just a forgotten deletion?

Actually, I'm gonna go check the 1.4.3 version and see if stuff works there.

---- 1.4.3 ----
At first, it looked like the same problem was happening over there, but as I was building houses for Helian to move in, I found a naturally-spawned tarantula, then later an aegis and a goliath.

After some waiting and experimentation, I found that they spawn in walled areas, but only if there is no roof.
Agent 00F 6. maj 2024 kl. 11:43 
I tend to play singleplayer due to a severe lack of friendship.

Also basically what happens is I craft (or cheat in) the box of havoc, and while it does have the 'consumable' label on the description, it isn't consumable... there's not any holding/use animation, it doesn't disappear and no messages show up.

Regular enemies from this mod don't seem to spawn naturally either, even after I boosted spawn rates into oblivion.

Switched from hero's mod to DragonLens and did everything all over again to see if that made any difference, but it's still the same.
(I actually liked DragonLens so i'm gonna use that from now on.)

I've also tried reinstalling the mod, but that didn't do anything either.
leafsaber47  [ophavsmand] 6. maj 2024 kl. 6:59 
@Agent 00F: Probably just you. I use DragonLens instead of Hero's Mod as of recent. The natural spawn message was misplaced and is supposed to be there post-Golem. Also the Butterfly Skirmish event thing you're encountering — I have no idea what happened. Are you playing on singleplayer or multiplayer?
Agent 00F 5. maj 2024 kl. 17:28 
Is anyone else having the problem of.. well, enemies not spawning naturally at all?
I've tried running the mod alone (but also skipping progression using hero's Mod)
and the enemies simply won't spawn naturally after defeating the first mech boss. (and defeating all 3 doesn't do much either) despite the "strange robots now roam free" message displaying.

I can spawn them in manually with cheats and they work fine. So they definitely do exist.

On top of that, the butterfly skirmish event won't start. I checked using boss checklist mod and it says to use the box of havoc between mechs and plantera... but it wont work at any stage, not even after beating all bosses.

It's not the biggest problem for me since I mainly installed this for me guns anyway, but it does bother me that butterfly skirmish won't be crossed off of the boss checklist by the end of my real playthrough.

I'm guessing it's not fully implemented yet? Or temporarily removed for bug fixes?
SpecyJ 4. maj 2024 kl. 22:15 
Also this might be something I noticed but nowadays shooting enemies seem to point in the wrong direction and they don't face the player when they are shooting at them. They seem to only be stuck in the same direction they were facing before opening fire. It could be another mod's fault but just to be sure I'd like to check the mods that I downloaded the before this bug happened.
SpecyJ 4. maj 2024 kl. 22:12 
Sorry. A typo. I meant NOT every launcher needs impact damage but it was just a gentle suggestion for the ones that do less damage.
SpecyJ 2. maj 2024 kl. 10:52 
I fully understand that. I just thought it would be suitable for fast launchers like the AT-4 cause they apparently feel weaker than the normal rocket launcher. No every launcher needs it. It's just an option for a select few.
leafsaber47  [ophavsmand] 2. maj 2024 kl. 6:22 
@SpecyJ: Not all launcher weapons do that. I know the Snowman Cannon doesn't, because if it did it would be broken.
SpecyJ 2. maj 2024 kl. 4:32 
I would like to suggest making some of the rocket launchers do bonus damage on a direct hit like the vanilla rocket launcher.
归云梦 30. apr. 2024 kl. 4:49 
兄弟,这个我是真喜欢
Un42nately 16. apr. 2024 kl. 6:39 
EN bro here. good mod, good excecution
leafsaber47  [ophavsmand] 21. mar. 2024 kl. 16:55 
@milanor: 错了 目前正在开发 1.4.4 版本。
milanor 21. mar. 2024 kl. 6:17 
现已不支持
ZINJI 17. mar. 2024 kl. 12:49 
cool mod, 1.4.4 when?
THE LONG MARCH 15. mar. 2024 kl. 9:50 
那就期待一波:rwrcommander:
leafsaber47  [ophavsmand] 27. feb. 2024 kl. 5:57 
@还会更新嘛 : 是的。预计三四月份会有
THE LONG MARCH 27. feb. 2024 kl. 1:26 
还会更新嘛
N.Dark.King 23. feb. 2024 kl. 1:51 
作者,M4A1和M16之类的要怎么获得啊,一开始的引导太少了,而且查合成表这用反病毒核心的这几个的合成表也查不到啊。
沨谙秋 13. nov. 2023 kl. 9:19 
作者加油!:steamthumbsup::yoshino_charo:
撒了气的核子可乐 8. nov. 2023 kl. 4:18 
@leafsaber47 你加油,期待你mod更新后的成果。(:steamthumbsup:
撒了气的核子可乐 8. nov. 2023 kl. 1:32 
@leafsaber47 好吧