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And wait ...
Just read the description, thanks for the MM
cant sort mods properly, new game does not start. with Kaedrins MM - same mods, works good.
https://steamcommunity.com/sharedfiles/filedetails/?id=3442017621
https://github.com/ev3nst/tw-mod-organizer
ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [CharacterFinishedMovingEvent] but the script failed with this error message:
[string "script\campaign\wh3_main_combi\mod\heim_army_ult.lua"]:81: attempt to call method 'name' (a nil value)
https://ibb.co/MDSDdJJn
Otherwise, it works fine, I have several modlists saved, but just dont go offline.
anyone else has that problem rn ?
I am having a problem with connecting the manager with Rusted Pack File Manager.
When I try opening a mod with RPFM, the mod manager can't find the directory path and is unable to load the program when I manually guide it to the file.
I have ran both programs as admin and nothing changed.
Has anyone had the same kind of problem before and could please provide assistance?
Currently I just added the mod manager .exe to my steam library as a separate game though.
Right now it's clearly using "AllMods" tab, which I doubt is intended.
I have an issue of my own, I was going to convert over from CA"s launcher to this one but mod orders and prioriities don't seem to work properly?
Depending on if you are viewing "AllMods" or only 'EnabledModsCapitalized" the mod order is COMPLETELY different.
And the game actually uses the incorrect mod order too.
So if you are sorting all mods by 'order', and you're viewing 'EnabledMods' you can see the mod order you've put together.
But if you click 'AllMods' you can see a random order of mods. But the game ONLY seems to use THAT random order of mods.
Just a question my Mod Manager glitches out constantly crazy flickering on the mod launcher and completely going crazy and glitching?
Anyone else had any of these problems and can recommend a fix?
Its for import/Export