Total War: WARHAMMER III

Total War: WARHAMMER III

WH3 Mod Manager
1,203 Comments
Tossberg 15 hours ago 
Pure cheeks
Alpha Apr 29 @ 2:58pm 
I subscribe, I launch nothing happens.

And wait ...

Just read the description, thanks for the MM
You Look Lonely Apr 29 @ 1:41pm 
i tried subscribing to this like the clown i am
2514719674 Apr 28 @ 4:04am 
How do you use it for Attila and Rome2
A mossy rock Apr 27 @ 7:12am 
I can't believe Cheese betrayed you like that Joe. That boy always was a disappointment.
zb0307 Apr 20 @ 4:04am 
works great and much better than the original launcher! appreicated! how to use it for 3 kingdom? thanks a lot!
Alastor Apr 19 @ 5:58am 
hey would you be able to add the option to multiply unit size and stats like health and damage like runcher does?
Dreadnaughty Apr 16 @ 3:21pm 
so i try to use this MM but it sucks to be honest.
cant sort mods properly, new game does not start. with Kaedrins MM - same mods, works good.
SIX Apr 13 @ 8:53pm 
@Mumm-Ra Submod should be above parents mods
OfficeSpider Apr 13 @ 4:08pm 
How do you use this for Attila?
Mumm-Ra Apr 11 @ 10:46pm 
I think this manager is wrong. I'm not an expert at modding but it's been loading submods above any of its parent mods. That's not how the load order is suppose to work. I've been using TW Mod Organizer and it works much better.

https://steamcommunity.com/sharedfiles/filedetails/?id=3442017621

https://github.com/ev3nst/tw-mod-organizer
izu2ver Apr 10 @ 11:39am 
Hello, tell me why the error: SCRIPT ERROR, timestamp <681.5s>
ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [CharacterFinishedMovingEvent] but the script failed with this error message:
[string "script\campaign\wh3_main_combi\mod\heim_army_ult.lua"]:81: attempt to call method 'name' (a nil value)
akdude2000 Apr 10 @ 2:28am 
sent a friend the config.json, did not share what mods were enabled with them tho?
Newboot_Goofin Apr 9 @ 6:13pm 
Hello, how do I use this with atilla? It wont let me since its searching for warhammer. Thanks!
FriedRoninOG Apr 8 @ 1:31am 
using this to play with my friend with mods on WH3. we are able to get into a multiplayer game together but dlc appears to be broken along with several mods. the game doesnt crash there are just several things that dont work. anyone know how to fix this or how to troubleshoot this issue?
Tal'Raziid Apr 7 @ 8:01am 
How do i do an actual clean install? I removed the appdata WH3mm folder but my old, bad presets are still around. It also doesnt actually grab the 'on last game launch' mods
TheGrandSirPiggy Apr 5 @ 7:11pm 
Could we get an option to check compatability only for active mods? Would make troubleshooting a lot easier
Nexus Apr 2 @ 2:50pm 
Best Mod Manager.
Twiggymc Mar 31 @ 3:22am 
Mod manager still just shows mods i havnl't had for like over a year, and shows none of the new mods i have installed in the mean time, redownloaded it, deleted the app data and it still just shows the mods i had back when i last played well over a year ago
Mumm-Ra Mar 26 @ 4:53pm 
I'm using WH3 Mod Manager to run Rome 2 Emperor Edition and it doesn't load some DLCs. When I run CA's Mod Manager, works fine. When I launch Rome 2 from WH3 Mod Manager, none of the overlays like Nvidia, Steam work. Only Windows Game Bar works. Also only the Prologue, Grand Campaign, and Imperator Agustus are available to play. There's small green money bags in on the other Game Modes and when you try playing them, it just crashes the game

https://ibb.co/MDSDdJJn
Hyena Mar 26 @ 5:10am 
may be could be awesome an individial Refresh option for each mod, to check if it's updated?
Barrain Mar 26 @ 1:20am 
@Donut_Warrior - still loads mods and starts the game, although the "Skills" button will need an update to work. Of course, many individual mods will also need updates to work, so be prepared to go with a barebones list until authors can get around to it.
Donut_Warrior Mar 25 @ 6:28pm 
Is this still working?
Roque the Rogue Mar 24 @ 9:27pm 
WTF! what happens when you go offline? does the app go haywire? had a network hiccup, opening the mod manager app generated HALF THOUSAND processes in the Task Manager, had to reboot the puter, in order to wrestle control back, must be an issue with the workshop? what makes it implode so bad when offline?

Otherwise, it works fine, I have several modlists saved, but just dont go offline.
realUrbs Mar 23 @ 10:29am 
i like it so far... but somehow when using this mm i cant use my dlcs... in attila for example it doesnt regocnize my blood dlc, or the age of charlemaigne dlc.
Lord Sleepy [C9] Mar 22 @ 5:50pm 
Eh.... all my Mods are gone. Even thos I have like over 400 downloaded....
anyone else has that problem rn ?
GentleSauce Mar 22 @ 12:22am 
@bricksmarlen Have you had any luck fixing this?
bricksmarlen Mar 21 @ 3:02am 
A bunch of my mods pack names have gone red suddenly?
Sith Lord-Senpai Mar 19 @ 4:06am 
i'm having the hardest time changing the load order. i try to assign positions but they change seemingly at random. it's been a while but don't remember this problem.
GuTs[Rain all day] Mar 12 @ 3:06pm 
Man this is must have app for warhammerIII,thanks for your effort,respect.
Accius Mar 11 @ 5:37pm 
I'm also having the issue where the screen goes white. Which kind of defeats the point of installing this thing
kreia Mar 10 @ 3:23pm 
just downloaded and used your mod, cant thank you enough after the years of buying the dlcs and not getting past turn 60 after the latest "patch" it works the way it should be done from day one irony is we should be paying you not CA for their "hot-fixes" and i use that term very bloody lightly as all theyre patches do is give us more bugs, inconveniences or flat out things no one is arsed about.
蛇皮怪 Mar 6 @ 1:28pm 
If you use this, every custom battle will be reset, and you need to reset the last selected lord and units
iloveatats Mar 4 @ 4:15pm 
I also have an issue where my screen turns white after checking mod compatibility. Really frustrating because I'm trying to find out which of my mods won't let me play with Radious mods enabled.
Whimsical Wise Wizard Mar 3 @ 2:00pm 
Hi everyone, I have been having an issue when I check mod compatibility. It checks then the screen turns completely white, and it will stay that way. Is there anyone who has had this problem aswell? i have tried reinstalling and checking my games files. Have a great day to whoever is reading this :)
Gorilla General Mar 2 @ 9:05am 
Happy Sunday, everyone,
I am having a problem with connecting the manager with Rusted Pack File Manager.
When I try opening a mod with RPFM, the mod manager can't find the directory path and is unable to load the program when I manually guide it to the file.
I have ran both programs as admin and nothing changed.
Has anyone had the same kind of problem before and could please provide assistance?
Obsdiangolem Mar 1 @ 4:28pm 
Good afternoon! I was wondering if there is a code line I can add to Steam's initialization option so it pulls directly the mod manager instead of the custom launcher. :knlbeggar:

Currently I just added the mod manager .exe to my steam library as a separate game though. :mikuDIVA:
grimnar42600 Feb 26 @ 3:04am 
Wondering if there is a limit on how many mods can be on your system not all enabled just the total number of mods.
J. Worst Feb 22 @ 4:12pm 
Is there a way to manually set a load order without relying on the Mod Manager? Or can there be a patch so only the "EnabledMods" tab is considered for Load order?

Right now it's clearly using "AllMods" tab, which I doubt is intended.
J. Worst Feb 22 @ 1:58pm 
@Trio Sorry I've never seen that.

I have an issue of my own, I was going to convert over from CA"s launcher to this one but mod orders and prioriities don't seem to work properly?

Depending on if you are viewing "AllMods" or only 'EnabledModsCapitalized" the mod order is COMPLETELY different.

And the game actually uses the incorrect mod order too.

So if you are sorting all mods by 'order', and you're viewing 'EnabledMods' you can see the mod order you've put together.

But if you click 'AllMods' you can see a random order of mods. But the game ONLY seems to use THAT random order of mods.
Trio Feb 16 @ 11:44pm 
Hello Everyone

Just a question my Mod Manager glitches out constantly crazy flickering on the mod launcher and completely going crazy and glitching?

Anyone else had any of these problems and can recommend a fix?
theoddassity Feb 15 @ 6:18pm 
idk what the hell i am doing... is there a video somewhere
Barrain Feb 15 @ 4:17pm 
Minor quality of life request to consider: merging mod lists. It would be great if I can just isolate faction-specific mods in their own lists and then merge with a base set when I'm ready to fire up a game.
Barmaley Feb 15 @ 5:26am 
Restarting the computer solves the problem.
Arker Feb 12 @ 9:00am 
SAME HERE
Nomaka Feb 12 @ 8:31am 
I have the same problem too. Cant launch the game from the mod manager
Hemir95 Feb 12 @ 7:21am 
I have exactly the same problem
Lingling Feb 12 @ 7:14am 
Hey, just wanted to report with the latest version I couldn't launch the game anymore. It always said the game was already running but it wasn't. tried restarting the computer, reinstalling the mod manager but nothing helped. Had to rollback to the previous version 2.12.0.
Hyena Feb 12 @ 12:08am 
state of the art software
Yoseph Stylein Feb 10 @ 6:44am 
@Nexus, Its under the Share Mod List option too.

Its for import/Export