Total War: WARHAMMER III

Total War: WARHAMMER III

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TW Mod Manager
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Mar 10 @ 6:38am
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TW Mod Manager

Description
Mod Manager Tool for:

> Total War: Warhammer 2
> Total War: Warhammer 3
> Total War: Three Kingdoms
> Mount & Blade: Bannerlord

This is just a presentation page for the application.

Requires Windows 10, Steam, 7z (for local mod installation).

⬇️ Download
https://www.nexusmods.com/site/mods/1238

🧩 Features
- Lightweight and small bundle size
- Mod profiles — easily switch between different mod configurations
- Import & Export Mod Lists — to share your entire mod profile
- Drag-and-drop mod reordering
- Custom category and title assignment
- Save game mod compatibility — to freely experiment with mods
- View mod conflicts to spot compatibility issues
- Smart mod dependency tracking
- Use separators to group mods for better organization
- Fast and smart filtering to quickly find your mods
- Manual mod installation directly within the app, keeping your game folders clean
- Nexus Mods integration — direct download with deep links
- Force update for Steam Workshop mods — manually check for mod updates when Steam doesn’t
- Pack Viewer — to check the contents of a total war mod (beta)
- Version Checker — informs you about potential upgrades and automatic updates from steam
- Simple, user-friendly UI


further development is on hold. might continue later depending on new game releases.
234 Comments
Latex Santa Nov 14 @ 9:08am 
@Endeavor
Could we please get another download link? Such as from Github or something?
Nexus Mods is a vomitous piece of garbage which I refuse to use.
GodOfGames Nov 7 @ 10:51pm 
Fixed it. My dumbass installed it straight into TWW3 folder. Had to remove mod manager and put it in another folder. Thanks for info still.
Endeavor  [author] Nov 7 @ 3:35pm 
conflicts are just basic collision detection of your mods. not purely accurate due to database override of mods but still useful. you see which mods include same things and you decide which one gets to change that. if priority order doesnt work just know that its probably database records affecting it.

as for dlc's are gone. that happened to me too a week ago. its not mod manager related, CA f*cked something up. i went offline mode in steam as suggested by people in steam discussions and it worked. and after a while it just fixed in online. i didnt even notice.
GodOfGames Nov 6 @ 10:53pm 
Also, when I start the game, for some reason my DLCs are gone?
GodOfGames Nov 6 @ 11:34am 
What should I prioritise in conflict section? Like, are all of those conflicts major or some of them just minor problem?
snyper338 Oct 25 @ 6:57am 
This mod manager is hands down the best tool I’ve ever used. It’s saved me and my friends countless hours setting up games and troubleshooting between sessions. The reliability and ease of use make managing large mod lists effortless.

We were honestly worried when it got taken down from Steam, but we’re glad to see it still supported. Thank you for all your hard work—your dedication makes the Total War community better. I truly hope you keep developing and improving this amazing tool in the future.
Endeavor  [author] Jun 18 @ 2:40pm 
maybe for some reason naming causes problem i don't know. if i have the chance i'll look into it thanks for the info.
Tuyo Jun 18 @ 3:07am 
It definitely works in multiplayer. But there might be a issue with adding and using local mods. I used the export/import as well to ensure everything is the same and I stopped getting incompatible version after disabling the local mods.

Everything worked fine after I uploaded the local mods to steam workshop and just used them like any other mod so I am inclined to think the problem has something to do with the way the mod manager handles local mods
glospey Jun 17 @ 2:42pm 
I only tried using this mod manager in the play group that doesn't use it once and it was a while ago. Maybe something changed or maybe I misunderstood the reason it didn't work? (In the other play group, we all use this mod manager.)
Endeavor  [author] Jun 17 @ 2:26pm 
thanks @glospey but "this manager downloads its own copy of your mods" is not true. i mean mod manager doesnt download a copy. in other circumstances you add .pack file to `data` folder of your game's installation path. only different thing is i made it so that game installation path stays clean and store local mods elsewhere. mod manager just says: "here is a mod located in this specific path" and game loads that mod.

i think profile export / import is safest and easiest way to approach if that worked as you said it would.