Space Engineers

Space Engineers

[Mexpex] Thruster FX - Framework (7)
46 Comments
Ryan Gosling May 9 @ 1:17pm 
Hello everybody!

There might be an issue with using merge blocks: when two grids merge into one, all the thruster effects seem to disappear for both grids.

If anyone else has encountered the same issue, please confirm!
Canadian_Jack05 Apr 19 @ 11:01am 
idk what i did but this mod just stopped working. any ideas?
Space Ace Mar 26 @ 6:12am 
Are you planning on adding color control support still?
stormzel Mar 16 @ 1:53am 
hi!
nice thrusters - "ABYSSAL - Sublight Systems"
but some time , not see "Visual FX"
but , thrusters work
Delta6NKVD Mar 12 @ 10:45pm 
Hi @Mexpex I was wondering if you do commissions and whether you have patreon? I am wanting a cold gas thruster effect. A cold gas thruster releases pressurised gas (I think it is usually nitrogen) so is not a flame. Kind of looks like the thruster is a fire extinguisher.
RedeyeStorm Nov 9, 2024 @ 12:30pm 
I have the game crash with this mod and related mods when I select Vanilla industrial large hydrogen thrusters. It also crashes when encounters spawn in with these engines. Is there a mod load order for this one?
Mexpex  [author] Sep 13, 2024 @ 5:10am 
Pushed an update with the fix
@Wellory
Mexpex  [author] Sep 12, 2024 @ 3:58pm 
I've solved the issue... I think... Gonna test some more, soon(tm)
Mexpex  [author] Aug 25, 2024 @ 9:38am 
@Wellory - Might need to have a look then. I believe there was a similar issue before but that got solved tho..
To be honest i didnt remember Isaards message.. I havnt heard anything about this issue except from the two of you.
Wellory Aug 25, 2024 @ 3:30am 
For some reason, the thrusters placed in survival (not only from the "Hydrogen Thruster Visuals", but also from the "Highfleet thrusters pack") have bugged texture (they constantly glow and do not emit particles, until replaced via creative, or after reloading the world)
Is there any fix for it?
(same problem as @Isaard have)
Mexpex  [author] Jul 18, 2024 @ 1:25pm 
@Krat3n - No idea, im not touching sound.

@squeech - isnt that a vanilla thing? I guess it looks like its fully off since the "idle" effect/flame is disabled by the config used in "Hydrogen Thruster Visuals"
Squeech Jul 16, 2024 @ 11:36am 
Would love to use this but thrusters now consume hydrogen in idle. Is this intended?
Krat3n Jun 22, 2024 @ 10:59pm 
is it normal that when i install this mod, all of the vanilla thrusters sounds just doesn´t sound at all? or is it me just being dumb? :c
Mexpex  [author] Jun 2, 2024 @ 11:03am 
@TheNightOwl
Yes, in the current iteration its suppose to be "disabled" once the thruster is off/0% , since the idea have been to use it for "heat" effects.
If its an issue that it goes down to 0 I could possibly add a setting that allows you to set a minimum limit so that it always got a bit of glow (always and/or when turned on).
TheNightOwl May 28, 2024 @ 10:43am 
just double checking but is it supposed to completely disable the emissive ness of the emissive material when the thruster is on 0% thrust or turned off?
Isaard Jan 29, 2024 @ 12:46am 
I'm having an issue in my SP survival world where the thrust effects do not show up on any newly built thrusters until the world has been saved and reloaded.
I did some troubleshooting and it doesn't seem to be a conflict with another mod or anything like that, but I did find that the issue only affects thrusters which have been welded.
When placing thruster blocks in creative mode there is no problem, everything works fine, same for ships spawned into the survival world via Modular Encounters.
I tried all the different mods that use the Thruster FX framework (yours, midnight, vtech, etc) and its the same result for all of them so I think it must be related to this framework.
I don't know if this is still being worked on but the mods using it look awesome, hopefully it can be fixed!
Mexpex  [author] Jul 15, 2023 @ 9:51am 
| Update 1.4 |
Added support for particle to have an active range based atmosphere density and altitude. Before I only had support for a thrust output range
Mexpex  [author] Jul 11, 2023 @ 11:56am 
| Update 1.3 |
- Added workaround for effects not updating when a grid is controlled by an auto pilot on dedicated servers. This is due to a Keen bug, reported it a few days ago
- Some fixes here and there
Mexpex  [author] Jul 5, 2023 @ 2:00pm 
Update 1.2
Fixed various cases related to effects disappearing and requiring a rejoin/rebuild of block.
Fixed default intensity of heat visuals when constructed.
Daniel_Nero_Drake Jul 5, 2023 @ 4:17am 
Hello i wanna ask may i use the blue smoke example for my mod would credit you
Stonelords Jun 28, 2023 @ 1:52pm 
thx that the issue with the heat not going when thruster turned off fixed the only thing when you weld the block the heat there
Mexpex  [author] Jun 28, 2023 @ 1:40pm 
@Stonelords - I pushed a fix (fingers crossed)
Stonelords Jun 28, 2023 @ 12:08pm 
im being dumb i am getting the emssive on your mod and the same issues too
Stonelords Jun 28, 2023 @ 12:05pm 
i dont get any emssive heat visuals in your mod
Mexpex  [author] Jun 28, 2023 @ 11:52am 
@Stonelords - Do you experience the same issue with heat visuals in my mod?
Stonelords Jun 28, 2023 @ 5:04am 
this on singleplayer by the way as well as a problem that the heat is there when you weld up the block
Stonelords Jun 28, 2023 @ 4:49am 
Idk if this is a known bug but on thruster im working on the heat emissive stays if you turn the thruster off while it coiling down is there anyway to fix this
maxdean02 Oct 31, 2022 @ 9:11am 
Does this work with the Recolorable Thrusters mod?
DMMWolf Oct 30, 2022 @ 4:16am 
just to clarify, does a game or server running a mod that used this in its construction need to run this mod?
Mexpex  [author] Aug 28, 2022 @ 1:47pm 
Awesome Draygo!
DraygoKorvan Aug 28, 2022 @ 1:18pm 
Hi, I was able to implement a workaround. As Mexpex said, it was complex. Took a little reverse engineering to find the workaround but it is now in place and should no longer crash.
Mexpex  [author] Aug 28, 2022 @ 11:13am 
@Shade OwO - Both Klime and Draygo (DE API) looked at it so they are aware of the issue.
Conclusion of that: Its a complex issue at its core, possibly a Keen issue,
So its outside of my control.
Mush Aug 28, 2022 @ 10:25am 
Hey mexpex, this mod seems to fight with rocket FX (by klime) i was wandering if you could get that fixed?
Mexpex  [author] Aug 24, 2022 @ 10:55am 
@grape65forthewin
I guess clear mod cache and/or re-subscribe to it
TheWhoompy Aug 24, 2022 @ 8:11am 
i cant download that defination extention api what do i do?
Geronimo Aug 13, 2022 @ 6:24pm 
Been out for the week... I finally tested and it's all fine now. Thank you.
Zardo Aug 11, 2022 @ 1:42pm 
Glorious! Just in time for my new thrusters! Great work!
DraygoKorvan Aug 9, 2022 @ 8:05pm 
Subscribed!
Mexpex  [author] Aug 8, 2022 @ 12:25pm 
From looking at Constys page it seams like the issue is no more
Mexpex  [author] Aug 7, 2022 @ 2:39pm 
@Geronimo - Are you still crashing? Did an update 4h ago that solved an issue
Geronimo Aug 7, 2022 @ 2:03pm 
Const started using this with his plane stuff and I was crashing when approaching any grid :(
DeeGlov Aug 7, 2022 @ 10:43am 
For anyone confused this is a framework mod so that modders can make the mods that affect thrusters if you dont mod its not for you
Delphin_1 Aug 7, 2022 @ 10:29am 
This mod does not do anything by itself. It used as a framework for other mods
Chipstix213 Aug 7, 2022 @ 8:34am 
I loaded this into my world and nothing happened!
Wolfwynd: High Guard Aug 5, 2022 @ 12:14pm 
Mex, as always outstanding work :D

Love your V3 weapons. Can we use TFX for custom weapon thrust effects, or is it large/small grid only?
Const Aug 5, 2022 @ 10:28am 
hi wat this mod do??