RimWorld

RimWorld

Panels, Frames & Stairs
112 Comments
kongkim  [author] Jul 29 @ 9:08am 
Think it must be Progression: Aesthetics
Thranos Jul 29 @ 8:13am 
Is it the mod itself or Progression: Aesthetics that uses Vanilla Textures Expanded - Variations?
тетеря, блин Jul 27 @ 2:10am 
please, note that there's a patch for «Insulation» that adds compatibility to Celcius (another mod). if you're going to make it, please, make it compatible too. thanks in advance.
kongkim  [author] Jul 27 @ 2:01am 
Np i like new ideas :)
тетеря, блин Jul 27 @ 1:58am 
hitpoint remark is not that crucial really. thanks for considering.
kongkim  [author] Jul 27 @ 1:50am 
@тетеря, блин Good ideas, but really not sure how to make that,
I know in ReBuild mod, there are a outer structure you can build around walls, but it has its own hitpoints.
тетеря, блин Jul 27 @ 1:41am 
would be great to see a thermal insulation frame that doesn't take space and allows other stuff to be built on the same tile. could be in a form of patch for this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2844647879

I don't like the idea of having insulation as a wall itself and your frames look cool.

another idea: a frame that adds HP to the wall, but doesn't have HP on its own (destroyed only when the wall is destroyed). could be built on both sides of the wall at the same time. once again, it could be cool both visually and could have a function.
kongkim  [author] Jul 27 @ 12:39am 
@SketchyGalore Thx, hope they with it at some point :)
SketchyGalore Jul 26 @ 8:01pm 
Of note! if you do use Progression: Aesthetics and want to get rid of its changes (and that error), but keep using the rest of the mod, I deleted the "Panels and Frames" folder from the 1.6 folder of that mod with no issues. If the mod updates or you verify files, I believe it will revert, but as much as I like some of the things that mod organizes, it guts out a lot of good things from this mod.
kongkim  [author] Jul 26 @ 2:50am 
Yah if Progression: Aesthetics patch something from my mod, its up to them to fix :)
SketchyGalore Jul 25 @ 5:31pm 
It does seem to be something that happens with Progression: Aesthetics, which has a patch that removes "Defs/ResearchProjectDef[defName="PenelsFramesResearch"" among others. Commenting out part of the code did fix the error, but I'm not sure about what effect that has on either mod. It is also a mod that takes the content from this mod and puts it into props, but as far as I can tell, also removes a good chunk of it (like frames and stairs, which it hides).
Tuna Jul 25 @ 3:42pm 
@kongkim You might be thinking of Progression: Aesthetics? I've been getting the same errors as Mako with these in the modlist, but I think it's on their end to fix. The same kind of errors happen to another mod that it turns into props.
kongkim  [author] Jul 25 @ 1:31pm 
Someone made a mod that removed that and made them into props, but i do not know if it have been updated.
Horhyzon Jul 25 @ 12:39pm 
This requires research? I'm getting an error saying the game can't find the required research? Didn't VFE - Props and Decor remove the need to research props? Maybe this mod is calling upon research that no longer is in the code?
kongkim  [author] Jul 22 @ 1:06am 
Yah you are right it needs the VE framework, i did some new things long ago and when 1.6 landed i just uploaded that, forgetting i added some things i was working on :S
Rhamphoryncus Jul 21 @ 6:44pm 
Looks like it's missing a dependency on VFE. I got an error on startup and even with VFE added (sorted as RimSort preferred) I still got the error. Manually placing this mod after VFE fixed it.
kongkim  [author] Jul 14 @ 12:46pm 
Yah thx do that :)
Mako Jul 14 @ 12:35pm 
None atm, maybe it's another mod i'm using, I'll try to find it also and if I find that's another mod causing it I'll post here for aknowledge, ty for the fast answer
kongkim  [author] Jul 14 @ 11:18am 
@× Mako × are you using some other mods that affect research tree?
I have tested and don't get the errors, and where was nothing changed about that in 1.6
Mako Jul 14 @ 11:12am 
Hi, mod is returning some errors, I've placed the errors log at Pastebin:
https://pastebin.com/BhnJwCFP
kongkim  [author] Jul 14 @ 10:28am 
@тетеря, блин never used the mod, so how is it not compatibilty?
If it requires me to make rubble textures for all items then no :D
тетеря, блин Jul 14 @ 10:21am 
could you please add a compatibilty for this one?

https://steamcommunity.com/sharedfiles/filedetails/?id=3024527775
﴾HMCS Québec﴿ Jun 26 @ 1:33pm 
Heyyy, that was quick! Thanks, I'll let you know!
kongkim  [author] Jun 26 @ 1:29pm 
Now that Vanilla Expanded Framework got updated.
I have updated and fixed some errors in this mod for v1.6
Re-Sub the mod, and let me know it there are any problems :)
kongkim  [author] Jun 26 @ 12:11pm 
@﴾HMCS Québec﴿ Okay thx for the info will take a look at it :)
﴾HMCS Québec﴿ Jun 26 @ 10:38am 
Hiya! Vanilla Expanded Framework updated not too long ago, and mods using it kind got broken because of changes they made. https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes I'm getting tons of errors because of it, but it ain't just your mod. Tons of others too
MannenMyten Jun 13 @ 2:02pm 
@kongkim No worries, take your time.
kongkim  [author] Jun 13 @ 2:12am 
@MannenMyten Thx :)
I will be updating the mod as some point as i do have some door frame in the work also.
Not sure i will add all of them you say but will take a look at some of them.

But it will take some time as im working on another project at the moment i need to finish first :)
MannenMyten Jun 12 @ 4:59pm 
@kongkim Love the mod you did a good job!
I just wish there were more stairs, for example wide 1x3 or 1x5 or grand stairs, like 2x3 and 2x5. I don't know if that's possible to make though.
kongkim  [author] Jun 11 @ 2:02pm 
Updatet the mod to 1.6
Let me know if there are any problems.
Twysted Mar 24 @ 8:24am 
For those having issues with designator shapes, untick the keybind setting in the mod settings. That fixed all the issues I had with designator shapes not allowing mods to rotate.
kongkim  [author] Feb 25 @ 12:35am 
@[Apply_Meme] Yah its should be :)
But as with any mod, if you remove it, make sure to remove any ingame items from the mod first.
[Apply_Meme] Feb 24 @ 9:27pm 
is it safe to add into/remove from existing saves?
kongkim  [author] Nov 6, 2024 @ 10:02am 
@keeganbate Thx for the info. :)
Its a really wired bug in that mod? wonder way that happens.
keeganbate Nov 6, 2024 @ 9:28am 
Hey, not sure if most have figured it out yet, but I figured out how to stop the Designator Shapes mod messing with rotation in this one while not removing the mod or changing my load order. You just need to use Designator Shapes as the 'line' shape to be able to rotate normally.
CP5 Oct 9, 2024 @ 10:37am 
I had noticed the same 'unable to rotate object' error myself, both with the floor decal's from this mod as well as a random item or two from other ones. I can use the default Q and E keybinds to rotate door frames, but to rotate the other objects I was able to use a secondary keybind. Some mod somewhere must be doing something with the default keys, but that work around works well enough for something that doesn't need to be used all the time. Regardless, thank you for the mod.
kongkim  [author] Oct 1, 2024 @ 2:48am 
@Kei ♦ Yah some others have talked about that before.
Have you tried changing the load order som this is loaded after the other mod?
Amari Sep 30, 2024 @ 10:50pm 
Looks like the Designator Shapes mod is making the floor panels not be able to rotate.
After removing the mod, I was able to rotate them.

Also had the same issue with Alpha Props' floor panels too.
kongkim  [author] Jul 31, 2024 @ 2:55pm 
in the rimworld channel, also named kongkim.
GoSu Jul 31, 2024 @ 1:54pm 
Yea how do i contact you discord
kongkim  [author] Jul 30, 2024 @ 8:36am 
@GoSu That would be cool :)
Would add some cleaning panels if it works, im also working on some new door frame textures :)
Hit me up on Discord, its a bit easier.
GoSu Jul 30, 2024 @ 7:25am 
Hey Kong saw a few days ago you have a help needed with a c# projects so I took on #3 on your list for learning purposes and got some code working let me know if would like it.
Sporny Jun 3, 2024 @ 5:51am 
This is not what I expected, but it is what I need. Thank you <3
kongkim  [author] Jun 2, 2024 @ 11:45pm 
@EukalyptusBonBon did you find them? :)

@Yomi Darnes Nah sorry, think it will just add ore clutter.

@Scrognoot No ide, works fine for me, so something with your mod list.
Scrognoot [EX] May 28, 2024 @ 5:36pm 
Why cant i rotate my floor panels?
Yomi Darnes May 27, 2024 @ 5:38pm 
Would a 3x1 staircase model be possible? Of all the staircase models, this is the best I've seen, but in my base, with hallways 3 squares wide, they don't look good :(
EukalyptusBonBon May 10, 2024 @ 10:28pm 
why the door fame suddenly gone in mine?
kongkim  [author] Apr 14, 2024 @ 10:17am 
@lydocia you can turn them so they go up or down.
But it is hard to make in that small scale.
lydocia Apr 14, 2024 @ 9:11am 
Is it just me or do the stairs in the screenshot seem the wrong way around?
Simbach Vazo Mar 29, 2024 @ 10:37am 
Yay!