RimWorld

RimWorld

Panels, Frames & Stairs
90 Comments
﴾HMCS Québec﴿ Jun 26 @ 1:33pm 
Heyyy, that was quick! Thanks, I'll let you know!
kongkim  [author] Jun 26 @ 1:29pm 
Now that Vanilla Expanded Framework got updated.
I have updated and fixed some errors in this mod for v1.6
Re-Sub the mod, and let me know it there are any problems :)
kongkim  [author] Jun 26 @ 12:11pm 
@﴾HMCS Québec﴿ Okay thx for the info will take a look at it :)
﴾HMCS Québec﴿ Jun 26 @ 10:38am 
Hiya! Vanilla Expanded Framework updated not too long ago, and mods using it kind got broken because of changes they made. https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes I'm getting tons of errors because of it, but it ain't just your mod. Tons of others too
MannenMyten Jun 13 @ 2:02pm 
@kongkim No worries, take your time.
kongkim  [author] Jun 13 @ 2:12am 
@MannenMyten Thx :)
I will be updating the mod as some point as i do have some door frame in the work also.
Not sure i will add all of them you say but will take a look at some of them.

But it will take some time as im working on another project at the moment i need to finish first :)
MannenMyten Jun 12 @ 4:59pm 
@kongkim Love the mod you did a good job!
I just wish there were more stairs, for example wide 1x3 or 1x5 or grand stairs, like 2x3 and 2x5. I don't know if that's possible to make though.
kongkim  [author] Jun 11 @ 2:02pm 
Updatet the mod to 1.6
Let me know if there are any problems.
Twysted Mar 24 @ 8:24am 
For those having issues with designator shapes, untick the keybind setting in the mod settings. That fixed all the issues I had with designator shapes not allowing mods to rotate.
kongkim  [author] Feb 25 @ 12:35am 
@[Apply_Meme] Yah its should be :)
But as with any mod, if you remove it, make sure to remove any ingame items from the mod first.
[Apply_Meme] Feb 24 @ 9:27pm 
is it safe to add into/remove from existing saves?
kongkim  [author] Nov 6, 2024 @ 10:02am 
@keeganbate Thx for the info. :)
Its a really wired bug in that mod? wonder way that happens.
keeganbate Nov 6, 2024 @ 9:28am 
Hey, not sure if most have figured it out yet, but I figured out how to stop the Designator Shapes mod messing with rotation in this one while not removing the mod or changing my load order. You just need to use Designator Shapes as the 'line' shape to be able to rotate normally.
CP5 Oct 9, 2024 @ 10:37am 
I had noticed the same 'unable to rotate object' error myself, both with the floor decal's from this mod as well as a random item or two from other ones. I can use the default Q and E keybinds to rotate door frames, but to rotate the other objects I was able to use a secondary keybind. Some mod somewhere must be doing something with the default keys, but that work around works well enough for something that doesn't need to be used all the time. Regardless, thank you for the mod.
kongkim  [author] Oct 1, 2024 @ 2:48am 
@Kei ♦ Yah some others have talked about that before.
Have you tried changing the load order som this is loaded after the other mod?
Amari Sep 30, 2024 @ 10:50pm 
Looks like the Designator Shapes mod is making the floor panels not be able to rotate.
After removing the mod, I was able to rotate them.

Also had the same issue with Alpha Props' floor panels too.
kongkim  [author] Jul 31, 2024 @ 2:55pm 
in the rimworld channel, also named kongkim.
GoSu Jul 31, 2024 @ 1:54pm 
Yea how do i contact you discord
kongkim  [author] Jul 30, 2024 @ 8:36am 
@GoSu That would be cool :)
Would add some cleaning panels if it works, im also working on some new door frame textures :)
Hit me up on Discord, its a bit easier.
GoSu Jul 30, 2024 @ 7:25am 
Hey Kong saw a few days ago you have a help needed with a c# projects so I took on #3 on your list for learning purposes and got some code working let me know if would like it.
Sporny Jun 3, 2024 @ 5:51am 
This is not what I expected, but it is what I need. Thank you <3
kongkim  [author] Jun 2, 2024 @ 11:45pm 
@EukalyptusBonBon did you find them? :)

@Yomi Darnes Nah sorry, think it will just add ore clutter.

@Scrognoot No ide, works fine for me, so something with your mod list.
Scrognoot [EX] May 28, 2024 @ 5:36pm 
Why cant i rotate my floor panels?
Yomi Darnes May 27, 2024 @ 5:38pm 
Would a 3x1 staircase model be possible? Of all the staircase models, this is the best I've seen, but in my base, with hallways 3 squares wide, they don't look good :(
EukalyptusBonBon May 10, 2024 @ 10:28pm 
why the door fame suddenly gone in mine?
kongkim  [author] Apr 14, 2024 @ 10:17am 
@lydocia you can turn them so they go up or down.
But it is hard to make in that small scale.
lydocia Apr 14, 2024 @ 9:11am 
Is it just me or do the stairs in the screenshot seem the wrong way around?
Simbach Vazo Mar 29, 2024 @ 10:37am 
Yay!
kongkim  [author] Mar 28, 2024 @ 12:09pm 
@Smiley Face Killer Thx hope you like it :)
Smiley Face Killer Mar 28, 2024 @ 4:10am 
Hell yea
Thanks for the update
kongkim  [author] Mar 28, 2024 @ 3:03am 
Did a large update to be ready for RW1.5
Cleaned up some code.
Added a center door panel.
Added 6 new flat door frames as a request from you.
Added 1 new ornate door frame as a request.
Added single and double staircases to make it look like your pawns go up or down floors. The staircases are made to also fit under door frames.
Split up the research so there is one for single and one for double frames, to avoid too much clutter in the build menu if you don't need both.

Have added 2 new screenshots to this page.

Hope you all like it, so let me hear what you think :)
@AerosAtar @Simbach Vazo
kongkim  [author] Mar 25, 2024 @ 4:22am 
@AerosAtar Ohh okay.
Have not really tried out the 1.5 yet. But yah will take a look at it before the stable version come out :)

Let me know if you find other problems also in my other mods ;)
AerosAtar Mar 25, 2024 @ 4:15am 
There are double *door frames*, yes, but they don't match the curve of the new vanilla Ornate Doors, so the visuals end up a little funky.

There are no double *door panels* (the floor things) as far as I can see?
kongkim  [author] Mar 25, 2024 @ 1:28am 
@AerosAtar There are two-wide door panels in the mod?
AerosAtar Mar 25, 2024 @ 1:23am 
Any chance of getting some two-wide door panels to go with the new doors in 1.5? Also maybe some frames that match their curve?
Simbach Vazo Mar 17, 2024 @ 9:43am 
Much appreciated nonetheless.
kongkim  [author] Mar 17, 2024 @ 9:41am 
@Simbach Vazo So a squared doorframe?
Could take a look at it when i get back to rimworld :) Right now i playing something els until the new DLC lands.
Simbach Vazo Mar 17, 2024 @ 9:26am 
Could I make a very specific request for a small, squared-off doorframe? Like to match the shape of the door rather than being a tall arch.
kongkim  [author] Mar 13, 2024 @ 3:27pm 
Updated to game version 1.5
kongkim  [author] Feb 24, 2024 @ 12:30am 
@ferny cool, and thx alot for the support. :)
Have added a link to it in the mod diescription.
ferny Feb 23, 2024 @ 7:23pm 
Made a patch integrating this into VE Props
https://steamcommunity.com/sharedfiles/filedetails/?id=3166988095
kongkim  [author] Oct 12, 2023 @ 7:03am 
@zyzyhasl A bit wired as this is very basic xml, so maybe he need to fix it :)
zyzyhasl Oct 12, 2023 @ 7:00am 
architect tab ,Icon offset
zyzyhasl Oct 12, 2023 @ 6:59am 
Seems incompatible with Dubs Mint Menus?
kongkim  [author] Sep 16, 2023 @ 5:40am 
Just did a small balance update. Door Frames have had their cost and build time lowered a bit.
kongkim  [author] Jul 11, 2023 @ 1:55pm 
@Baratan a small sculpture cost around the same and give 50.
Baratan Jul 11, 2023 @ 1:41pm 
Looks great, but it is too OP. 25 beauty for a doorframe?
Chewy Yui Mar 11, 2023 @ 4:06am 
No problem, thanks for your reply :)
kongkim  [author] Mar 11, 2023 @ 3:12am 
@Chewy Yui
Don't think i will make x3 as it will me more clutter.
And is not using doors expanded as its poorly optimized and drains FPS when you open the panel :S
Chewy Yui Mar 11, 2023 @ 3:05am 
Any chance of 3wide door frames? to work with doors expanded :)