Oxygen Not Included

Oxygen Not Included

[DLC] Radiation Rebalanced
14 Comments
pether.pg  [author] Sep 28 @ 5:04pm 
That is a great idea! One day I might explore it, but I won't make any promises. I have little time for modding recently...
Tika-96 Sep 27 @ 3:15pm 
Hi !

Is it possible to make the trait Radiation Eater available for bionics ?

Bionics are very subsceptible to radiaton. Given the story they arrived by a rocket doesn't fit to this weakness. A little extra kilowatts by collecting rads from the environment would be nice.

Anyway. Thanks for your great mod
pether.pg  [author] Jun 14, 2023 @ 12:18pm 
@stups thanks, I will investigate
stups Jun 13, 2023 @ 5:16am 
As far as I can see mutated plants still need 250 rads to grow and sleet wheat grains don't inherit the mutation of the mother plant.
luobo Mar 9, 2023 @ 1:07am 
这个会造成选人的翻译失灵。。。虽然不知道为什么会这样
pether.pg  [author] Nov 1, 2022 @ 4:00am 
thx for suggestion, I might do something about that in the future
Fx Nov 1, 2022 @ 3:53am 
What I hoped for when stumbling over this mod was a rebalancing of radbolt generation. Doesn't seem like it, so maybe it's a suggestion that might fit well in here:

When you build a decent shipping network and want to move a good amount of resources you need a steady supply of radbolts for the launchers. But what are the options? Space Radiation? Too weak. Nuclear Reactors? Sure, for your main production planets, but overkill for remote sites. Crashed Satellites? Only if you're lucky with your seed. Shinebug Reactors? That's my solution of choice, but loads of shinebugs, on multiple planetoid, oof, I would like to have a least some frames.

So, long story short: Radbolts would be way more fun if the Radbolt Generator was more effective, or shipping costs were less. So you can make effective use of space radiation, or get away with fewer shinebugs.
kampfer91 Oct 22, 2022 @ 11:25pm 
I have another mod named noradmutant , basically it make mutated plant to not required rad to grow , i think this mod override that mod cus right now i see the mutated plant required rad now . Both mod is enable .
you Sep 1, 2022 @ 10:53am 
mod很有用
pether.pg  [author] Aug 5, 2022 @ 3:54am 
No problem, you deserve it :) your mod is super cool and solves one of big issues of current radiation system, I hope Klei will look at your mod and rething the balance :) good work!
Daron Aug 5, 2022 @ 3:13am 
Thanks for mentioning :steamhappy:
AlienXtream Aug 3, 2022 @ 9:59pm 
ah. cool. good to know. :D
pether.pg  [author] Aug 3, 2022 @ 9:19pm 
if you want to use my mod and reqiure no radiation for mutatns, I'd suggest using .json setting file to change required radiation to 0.
AlienXtream Aug 3, 2022 @ 6:16pm 
if i wanted to use the no radiation mutant grow with yours would i just put it after in the load order or before or are they hard incompatible?