Oxygen Not Included

Oxygen Not Included

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[DLC] Radiation Rebalanced
   
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Mods: Tweaks
Compatibility: Spaced Out!
File Size
Posted
2.148 MB
Aug 3, 2022 @ 2:23am
1 Change Note ( view )

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[DLC] Radiation Rebalanced

Description
Introduction

This mod tweaks radiation system a little to make it more engaging, fun and to open new possibilities for your base development.

Beeta Hives

When idle, Beeta Hives emit a little radiation - smaller amounts than Wheezeworts, but you can use it to collect radbolts if there is nothing else nearby. However, they really shine while eating Uranium Ore - emitted radiation is much higher, allowing you to scale up radbolt generation and giving them more use if you are not going to build huge Research Reactor. Just make sure that beetas are out of the way.

Mutating Plants

Chance of plant mutation is now much higher, so you could use this game mechanic in some reasonable timeframe. On top of that, mutated plants require less radiation to grow and can drop seeds of their own kind (unless they mutate again).

Traits

Radiation Eater can now generate up to 500 kCal per cycle (up from 50). However, they require to consume more radiation to achieve this, allowing them to absorb 600 rads per cycle (up from 150). Calories won't be generated if duplicant isn't irradiated enough. Also, calories generated this way are now reported, so you can track them in the daily reports.

On top of that, both Radiation Eater and Glow Stick traits should appear more often in the Printing Pod.

Settings

You don't like how I balanced things? You want to make Radiation Eater even more common and/or powerful? Or maybe there is something else you would like to adjust? The mod will generate .json file, so you could modify any aspect of radiation systems.

Similar Mods

I'm not the first one who modifies radiation systems. If you find my mod too big and overwhelming, or you are interested in different solutions, feel free to check mods below:

- Mutants don't need radiation to grow by Daron
- Mutant Plant Drop Seed by 菜刀轮椅杀人魔

GitHub
If the mod crashes your game, please open an issue on my GitHub and provide logs from the game so I could search for the source of the problem. You can also use it for local download and to access source files. You can find it here[github.com]
12 Comments
pether.pg  [author] Jun 14, 2023 @ 12:18pm 
@stups thanks, I will investigate
stups Jun 13, 2023 @ 5:16am 
As far as I can see mutated plants still need 250 rads to grow and sleet wheat grains don't inherit the mutation of the mother plant.
luobo Mar 9, 2023 @ 1:07am 
这个会造成选人的翻译失灵。。。虽然不知道为什么会这样
pether.pg  [author] Nov 1, 2022 @ 4:00am 
thx for suggestion, I might do something about that in the future
Fx Nov 1, 2022 @ 3:53am 
What I hoped for when stumbling over this mod was a rebalancing of radbolt generation. Doesn't seem like it, so maybe it's a suggestion that might fit well in here:

When you build a decent shipping network and want to move a good amount of resources you need a steady supply of radbolts for the launchers. But what are the options? Space Radiation? Too weak. Nuclear Reactors? Sure, for your main production planets, but overkill for remote sites. Crashed Satellites? Only if you're lucky with your seed. Shinebug Reactors? That's my solution of choice, but loads of shinebugs, on multiple planetoid, oof, I would like to have a least some frames.

So, long story short: Radbolts would be way more fun if the Radbolt Generator was more effective, or shipping costs were less. So you can make effective use of space radiation, or get away with fewer shinebugs.
kampfer91 Oct 22, 2022 @ 11:25pm 
I have another mod named noradmutant , basically it make mutated plant to not required rad to grow , i think this mod override that mod cus right now i see the mutated plant required rad now . Both mod is enable .
you Sep 1, 2022 @ 10:53am 
mod很有用
pether.pg  [author] Aug 5, 2022 @ 3:54am 
No problem, you deserve it :) your mod is super cool and solves one of big issues of current radiation system, I hope Klei will look at your mod and rething the balance :) good work!
Daron Aug 5, 2022 @ 3:13am 
Thanks for mentioning :steamhappy:
AlienXtream Aug 3, 2022 @ 9:59pm 
ah. cool. good to know. :D