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When you build a decent shipping network and want to move a good amount of resources you need a steady supply of radbolts for the launchers. But what are the options? Space Radiation? Too weak. Nuclear Reactors? Sure, for your main production planets, but overkill for remote sites. Crashed Satellites? Only if you're lucky with your seed. Shinebug Reactors? That's my solution of choice, but loads of shinebugs, on multiple planetoid, oof, I would like to have a least some frames.
So, long story short: Radbolts would be way more fun if the Radbolt Generator was more effective, or shipping costs were less. So you can make effective use of space radiation, or get away with fewer shinebugs.