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https://steamcommunity.com/sharedfiles/filedetails/?id=3392675400
Same, but even if it doesn't I'll still admire this mod for using Lilly as its thumbnail picture.
<li Class="PatchOperationConditional">
<xpath>Defs/StatDef[defName="WorkSpeedGlobal"]/capacityFactors</xpath>
<success>Always</success>
<nomatch Class="PatchOperationAdd">
<xpath>Defs/StatDef[defName="WorkSpeedGlobal"]</xpath>
<value>
<capacityFactors />
</value>
</nomatch>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/StatDef[defName="WorkSpeedGlobal"]/capacityFactors</xpath>
<value>
<li>
<capacity>Sight</capacity>
<weight>0.7</weight>
<allowedDefect>0.5</allowedDefect>
<max>1</max>
</li>
</value>
</li>
Not using /li[1] would additionally help eliviate any errors when accounting for other mods that touch stats in a similar way.
I've tried disabling both Pep in Your Step and Stronger Quality Scaling (1.3), as I found through Rimpy that both had some lines in common but the problem persisted.
The error starts like this: XML RimWorld.StatDef defines the same field twice: capacityFactors.
Field contents: Sight0.70.51.
Check out in my log: https://gist.github.com/HugsLibRecordKeeper/398af7a360a9199e7be20d937e09e9f7#file-output_log-txt-L4614
I see Lilly. I suscribe.
@Birdlord Don't worry, it's not like she'll possibly know about it if nobody tells her.
I don't know how to code so I was not able to made it configurable.
What exactly does this mod do? It's not clear if it's a set debuff if <= 50% sight or if it's a sliding scale and those are example values.
@Evam Acknowledged. I wasn't gonna do it but I'll make sure anime is present if I ever make more mods.
@__ It was always strange to me seeing blind pawns running around at full speed like everyone else.
@HumbleWarrior Thanks, though I actually never played the game since I don't really like VNs, but I heard Katawa is really good so I'll definitely play it one day.
@Scorpio I get what he's saying though. It's normal to hate on the current popular thing. As an ex-brony, I think you remember the amount of hate we got for how widespread we were, but now no one cares anymore.
@Computica No prob.