Total War: WARHAMMER II

Total War: WARHAMMER II

Protected Faction Capitals (no more having 3-5 factions control the whole map!)
16 Comments
Ğğğ_ğğğ_ĞĞĞ Nov 18, 2022 @ 12:52pm 
The Ordertide [order-tide] noun:
"The shield of civilization ... with the Empire, Dwarfs and High Elves enslaving all lesser races and giving Archaon and Grimgor swirlies in the school bathroom."
-milkandcookiesTW
aciel.samael Aug 17, 2022 @ 7:01pm 
No worries, it's hard to know unless someone mentions it, so thanks for looking into it!
Vladimir1761  [author] Aug 17, 2022 @ 8:30am 
Oops, I hadn't considered that! I am looking into making the mod configurable so you will be able to uncheck Skavenblight as protected. If I can't work that out, I will add a line to the code (more like 140+ lines!) that prevents the capital from respawning if the faction is the player, maybe even specifically for Skaven factions to only have to do a few lines of code.
aciel.samael Aug 15, 2022 @ 3:27pm 
I'm surprised no one mentioned that this seems to mess with Skaven self-abandonment of your capital, I.E. I abandoned Skavenblight so I could resettle it as a T5 but it auto-resettled at tier 1 until I disabled this mod for a turn. On the other hand I was able to save Skrolk for once, so glad to have it as an option.
Bethencourt Aug 9, 2022 @ 8:48am 
So they are among us...
Vladimir1761  [author] Aug 8, 2022 @ 10:32am 
Compressing it down to 256x256 must have done something odd to it. I swear it was a normal Mortal Empires map before!
DudeChris33 Aug 8, 2022 @ 10:08am 
something about that thumbnail map looks off...
Bethencourt Aug 8, 2022 @ 7:57am 
Seems they are all grudge bearers, ok, it has its logic. Thank you.
Vladimir1761  [author] Aug 7, 2022 @ 8:41am 
If they respawn, they are at peace with the invader, unless the two factions are automatically at war with each other with no diplomacy option, e.g. Arkhan the Black and other Tomb King factions. Otherwise, relations are still horrible because they remember the "past war" modifiers and such even after dying and respawning.
Bethencourt Aug 7, 2022 @ 12:18am 
How does the respawn of a faction that recovers its capital, being the last settlement, affect the diplomacy with the invader? are they still at war or are they at peace now?
Vladimir1761  [author] Aug 4, 2022 @ 8:40am 
It's actually a quite safe command! The game uses it for certain quest functions so it doesn't change the AI's personality at all. It just prevents any army from trying to attack it (unless there is an army garrisoned, in which case I have the workaround that gives it back to them if it is captured). I could look into that vassalization thing, since there is a force vassalization command.
Dod Aug 3, 2022 @ 7:46pm 
[AI targeting against faction capitals has been disabled]... hmm...tinkering ai targeting seems quite too forced/dangerous... however... what about if any ai faction destroys another ai, then there is some chance that they vassalize conquered faction and return its captial/province? that would be quite dynamic and fun.
Moonsteel1 Aug 2, 2022 @ 2:52pm 
That's perfect! Was concerned it would be a whole province haha
Vladimir1761  [author] Aug 2, 2022 @ 2:21pm 
Just the settlement! Some factions share their capital's province with another faction's capital province, e.g. Arachnos greenskins and Clan Mors. I didn't want too much territory to be locked behind the capital's protection, especially since some of it creates chokepoints in mountain passes.
Moonsteel1 Aug 2, 2022 @ 1:19pm 
Quick question, does it protect just the capital settlement or the whole province?
mickiedn Aug 1, 2022 @ 10:35am 
Sounds good, will test it out after my nagash campaign :)