Total War: WARHAMMER II

Total War: WARHAMMER II

Protected Faction Capitals (no more having 3-5 factions control the whole map!)
Showing 1-8 of 8 entries
Update: Aug 6, 2022 @ 8:33pm

Now when you raze a capital, it will show that you have razed it with an icon next to it. The faction will not return, unless somehow the ruins are colonized by another AI. However, I have coded it so that AI will not recolonize ruined capitals razed by the player! At least, they shouldn't, but sometimes the AI in this game defies logic. However, in my extensive testing, it seems to work exactly as intended!

Update: Aug 6, 2022 @ 4:56pm

Currently adding the ability to raze faction capitals and have them stay razed!

Update: Aug 6, 2022 @ 4:23pm

Update: Aug 4, 2022 @ 8:00pm

Okay, last update for real unless I get requests... sorry about that. There are 1,686 lines of code in this script and now all the bugs should finally be gone! One little numerical error made the whole thing decide to not work. It won't harm your game though- promise! The mod is all script so it either runs every turn or if there is one little error, it doesn't, and if it doesn't run it's just like not having it installed at all! The plus side is that this mod can safely be installed or uninstalled at any point.

Update: Aug 4, 2022 @ 1:18pm

Should be the last update for a long time unless anyone has specific faction/settlement requests!

Fixed Skeggi not receiving their capital back.

Update: Aug 3, 2022 @ 10:50am

Karak Hirn (Dwarves) and Black Venom (Greenskins) are now protected *unless* playing as The Golden Order (they swap capitals in Gelt's campaign). I would like to figure out a workaround eventually but for 99% of campaigns they will be protected.

Clan Ferrik is now protected at Karag Dromar.

Protection for Red Eye has been removed as they create a horrible chokepoint that messes up the whole mountain range; there is just no good place to put them. Bloody Spearz also has no good place to go, but there are at least Bonerattlaz and Grimgor's 'Ardboyz in those mountains to continuously apply Greenskin pressure.

Bonerattlaz- Red Eye Mountain is now unprotected, and Karak Raziak is protected to remove the chokepoint. If playing as Bonerattlaz, you will still need to take this from Ostermark (naturally, since player settlements are not protected- by design).

Update: Aug 1, 2022 @ 12:23am

Added Clan Spittel at Fester Spike to the list of protected faction capitals. Let me know if you want Clan Kreepus protected in Mordheim (north of Sylvania) and Clan Ferrik protected at Cragmere or Karag Dromar (In the Zhufbar province).

Update: Jul 31, 2022 @ 12:32pm