Distance

Distance

The Fall
15 Comments
5el. Feb 20, 2017 @ 9:57am 
This level would've been pretty good if you had just disabled flight. With flight, most of it is just redundant as you can just fly the entire distance.
Jarminx Sep 30, 2015 @ 10:04pm 
Lack of checkpoints and regens.. Would be a lot better with more of those
Proto  [author] Mar 14, 2015 @ 7:27am 
Small update addressing some pain points:
Moved one checkpoint and added two more.
Added a saw to the middle of one fork near the beginning of the level to make the branch more obvious.
Removed laser grid (you used to approach too quickly to make it anything other than chance)
Changed ramp at bottom of fall to a tunnel opening. It should be much easier to see.

Remember: You should use your thrusters to stay on the track. To stick to a track that is curving down, use the thrusters on the hood (LB+fwd with Xbox, W on keyboard)

Thank you for your constructive feedback.
Nial Jan 15, 2015 @ 5:55pm 
Very fast paced track, and verticality forces you to use boosters to keep traction. I usually failed at laser trap because I either smashed into it if I simply jumped, or I was dragged away if I switched to flight mode and it was hard to get back on track and nail the notch I'm supposed to land into.
sim<>n[a] Jan 15, 2015 @ 12:32pm 
Excellent map.
But.Guy, add CHECKPOINTS.Please.

And maybe it is worth illuminate the forks?
M1SF0RTUNE Jan 6, 2015 @ 11:34pm 
Excellent map. Great layout, good use of jumps, no cheap traps. Most of the jumps were a slight bit wonky due to needing mid-air course corrections but otherwise well done. Art style/theme's good, music's very fitting for this type of stage, and the difficulty was well paced.

Only real negative feedback I'd have is the jump through the big laser grid down toward the city (I'm assuming is "The Fall" itself). It took a couple deaths to get a solid idea where I was going. The lights helped but there could've been a better indication where the route was, maybe brighter lights on the actual track or some way to see it more visibly. There could also be more boost cooldown rings throughout the stage to encourage more momentum through the map.

Otherwise, awesome stage that'll be keeping a nice spot in my faves!
Taylor Dec 18, 2014 @ 11:06pm 
really liked this one :) great job!
Zen-chan Dec 11, 2014 @ 11:01am 
Very nice.
I like the fly sector with the laser^^
Chris Sep 2, 2014 @ 7:15pm 
Definitely one of my favorite tracks. My only complaint would be that it is too easy to get the gold medal. I died twice and still managed it.
Snowz Aug 31, 2014 @ 5:15am 
thank you so very much for the removal of the starting spike wheels! :)
Proto  [author] Aug 30, 2014 @ 5:18pm 
NOTE: The spinning grinder obstacles at the start of the level have been removed. Multiplayer matches should be much better now. Thanks to everyone who mentioned the issue!
.● K ●. Aug 26, 2014 @ 1:34am 
Hrm, having played this on multiplayer as well: The spike wheel things in the beginning cause huge issues. Everyone on the sides will run into them and... explode... before the race even starts.
.● K ●. Aug 25, 2014 @ 10:10pm 
Very well put together. Not too challenging, but not too easy. Medal times too! Too many maps don't have those.

Only complaint: There are some sections of the track (i.e the very beginning) where if you're boosting too long it's not possible to cool down before it overheats even if you're driving perfectly. In the beginning bugs me the most because I have to lay off it for less than a second before I get to the gate.
And yes, I was driving perfectly... I got a medal I didn't even know existed. :P
(https://imgur.com/bNjp3WX)
AntAir Aug 24, 2014 @ 1:25pm 
This is the best custom track so far!
Krispy Jul 13, 2014 @ 3:01am 
This one was great! from the name i sorta expected it would be less interesting than it was. Fast, fun and challenging!