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Moved one checkpoint and added two more.
Added a saw to the middle of one fork near the beginning of the level to make the branch more obvious.
Removed laser grid (you used to approach too quickly to make it anything other than chance)
Changed ramp at bottom of fall to a tunnel opening. It should be much easier to see.
Remember: You should use your thrusters to stay on the track. To stick to a track that is curving down, use the thrusters on the hood (LB+fwd with Xbox, W on keyboard)
Thank you for your constructive feedback.
But.Guy, add CHECKPOINTS.Please.
And maybe it is worth illuminate the forks?
Only real negative feedback I'd have is the jump through the big laser grid down toward the city (I'm assuming is "The Fall" itself). It took a couple deaths to get a solid idea where I was going. The lights helped but there could've been a better indication where the route was, maybe brighter lights on the actual track or some way to see it more visibly. There could also be more boost cooldown rings throughout the stage to encourage more momentum through the map.
Otherwise, awesome stage that'll be keeping a nice spot in my faves!
I like the fly sector with the laser^^
Only complaint: There are some sections of the track (i.e the very beginning) where if you're boosting too long it's not possible to cool down before it overheats even if you're driving perfectly. In the beginning bugs me the most because I have to lay off it for less than a second before I get to the gate.
And yes, I was driving perfectly... I got a medal I didn't even know existed. :P
(https://imgur.com/bNjp3WX)