Space Engineers

Space Engineers

Guided Heli AA / AT / HE missiles & rocket pods
197 Comments
人族狙击手 Oct 30 @ 10:09am 
Hello, I would like to modify the code of this MOD. Because there is currently a bug.
When multiple missiles are launched, they will gather together midway, causing them to collide and explode.
Cona6789 Aug 18 @ 4:12pm 
how much do i have to pay you to find the time to fix this mod
Serža  [author] Apr 10 @ 12:23am 
anyone who wants to fix this mod is free to do so cause i wont
StanTheManPC Apr 6 @ 7:51pm 
Using the AA missiles crashes the game as soon as the pylon is placed.
DMMWolf Nov 29, 2024 @ 3:59am 
@Navametal One of your other mods is using WeaponCore as a dependency, Making you run WeaponCore. WeaponCore is no longer compatible with anything not WeaponCore, and will give you a removal warning. Without WeaponCore in your world, you would receive no such warning. I am actively using this version without problem as we speak.

Also, the author, Serža, did not make the WeaponCore adaptation of his mod. Someone else did.

OF course the weapons from this no long show up in the G-menu unless you search for them directly so if anyone wants to pick this up as a Vanilla or Vanilla+ Variant and perhaps fix that......
Navametal Nov 6, 2024 @ 7:00pm 
Did you merge this with the WC version? Anytime I use it now it says it's incompatible because of WC.
Layzanya Sep 19, 2024 @ 5:10pm 
Heya, I've been testing around with the mod and found that players in seats can be locked onto in addition to the target grid- and when you do it will fail to lock onto them. (I've messed with the character targeting component/script but I'm learning the code and learning coding line by line)

I'm not asking for a fix, but I was wondering if you knew off the top of your head what's causing character lock to be visible?
Lucas Inácio Feb 23, 2024 @ 12:20pm 
Excelent mod!!! But, any chance of update to use the targeting feature of AI blocks? I'd like to use in CTC defense points.
Rightraoedhelontidae Dec 12, 2023 @ 1:14pm 
Thank you very much!
Serža  [author] Dec 12, 2023 @ 11:16am 
@Righty I lack time. Everyone is free to modify and reupload any of my mods under all circumstances. Good luck
Rightraoedhelontidae Nov 26, 2023 @ 9:37am 
Also, could i reupload your mod and modify the values of the missiles? Ill give credits of course, and links to this page :steamthumbsup:
Rightraoedhelontidae Nov 25, 2023 @ 9:04am 
Will you add a MANPADS variant of the AA missile? Launched from a PRO-1 or something like that
vik.martinchuk Oct 30, 2023 @ 3:01am 
Nice mod. Easy and beautiful. Replaces all those overcomplicated rockets made of different SE parts, scripts, etc.
7T Primal Wolf Sep 28, 2023 @ 11:21am 
would it be possible for these to become conveyor fed?
RD1Ghost Aug 29, 2023 @ 7:35pm 
Any word on the countermeasures by chance? These are pretty overpowered however I absolutely love the mod, I do a lot of dogfights and such, but once someone fires a missile, it's game over
Paracelsus May 22, 2023 @ 10:33am 
Thanks for the answer)
Serža  [author] May 22, 2023 @ 7:46am 
That is editing base game AI, too much work I think
Paracelsus May 22, 2023 @ 5:51am 
Hi! Thank you for such a good mod! I have a question. AI fires missiles only in a straight line (like vanilla rockets) and all at once. Is it possible to force him to somehow capture the target and not immediately use all available missiles?
Ken Stormwolf May 2, 2023 @ 8:39am 
Fair enough, nevertheless. They system you use would be amazing for large grid lol
Serža  [author] Apr 29, 2023 @ 10:30am 
I mod only for small ships / astronauts
Fips Apr 29, 2023 @ 10:09am 
LG = Large Grid
Serža  [author] Apr 29, 2023 @ 4:41am 
@Ken Stormwolf What are LG blocks?
Ken Stormwolf Apr 16, 2023 @ 1:16pm 
Will there be LG blocks in the near future lol
Tommygunn Feb 3, 2023 @ 8:12pm 
pass lol WC is laggy and breaks custom turrets
Serža  [author] Jan 22, 2023 @ 9:33am 
@MAJ. Tom lot of work and I lack time. If you know C# then I can give you mod's ownership

Try weaponcore version, link is at the top of description - it has what you want
Serža  [author] Jan 22, 2023 @ 9:28am 
@strutman12345 try rotating the block with Page Up/Down, Home, Insert buttons on keyboard
Tommygunn Jan 7, 2023 @ 8:56pm 
Suggestion: Is there a way you could enable the ability to select what subsystem to target?
Ex: Power, Weapons, Propulsion, etc
strutman12345 Jan 6, 2023 @ 9:34am 
Okay so Im new to Space engineers, i have the hellfire rack and I want to mount it to something. I cant place it on anything. So I try to get the pylon. Same issue, i cant mount the pylon to a block. I tried searching "Helicopter wing" nothing exists like that. How do I actually connect the hellfire or a pylon to a vehicle?
Serža  [author] Dec 14, 2022 @ 1:49am 
@Drago87 pylons act as merge blocks, turn their Power OFF to detach the tanks.

@Gray No idea about the NPCs. Without flares (I lack time for modding) it would be hard to counter these.

@captainshadow670 these work like in real life, manual loading by someone.

@Fleet Admiral Ember I wish I had time. It is not hard, just time-consuming. Many projets were left unfinished I can tell you that
Serža  [author] Dec 14, 2022 @ 1:42am 
@noodl yes, go for it; its free to use, even assets.

About the crashes - I no longer have time to mod, maybe in summer I will get back to it. In the meantime, whoever wishes to maintain the mods I can give him ownership and files to do so.
V L A X Dec 12, 2022 @ 4:53pm 
(permission is implied in your description, it looks like)
V L A X Dec 12, 2022 @ 4:52pm 
Thanks for permission to edit <3 I felt I needed to rebalance it to be more reasonable for a higher speedcap and more delicate ships.
V L A X Dec 8, 2022 @ 10:25pm 
Experiencing a crash when locking onto an enemy NPC grid - made discussion.
muffins Dec 4, 2022 @ 10:27pm 
Amazing mod. Seeker missiles without needing WeaponCore!
Gray Nov 18, 2022 @ 5:43pm 
Can NPC's fire these at me? I NEED that ! :D
Drago87 Nov 5, 2022 @ 2:49pm 
I cant get the drop tanks to detach from the pylons
Mark F. Smith Oct 29, 2022 @ 12:36am 
I've read you do that in blender.
captainshadow670 Oct 28, 2022 @ 7:19pm 
How do the convey ports work for the missiles?
Eris Oct 8, 2022 @ 9:49am 
HEY i love the mod could you make version of some missiles like the U.S. SAM 104 Patriot so we can make S.A.M sites and trucks and such? KEEP UP THE GREAT WORK
V L A X Sep 28, 2022 @ 11:06pm 
Yeah I just tested custom turret AI fire, the missiles don't lock on, just dumbfire.
k.slama95 Sep 27, 2022 @ 8:34pm 
it appears I can put them on custom turret controller but i cannot lock... any fix?
k.slama95 Sep 27, 2022 @ 8:07pm 
two questions: does it still work and can I put them on custom turrets?
Serža  [author] Sep 26, 2022 @ 2:28pm 
@MatleyPL ♥♥♥♥ ♥♥♥♥♥ https://steamcommunity.com/sharedfiles/filedetails/?id=2866060924
WC version now online!
SHOTFORCE Sep 19, 2022 @ 11:01am 
after testing this for a week, the missile range needs to be dialed back. its way OP. i like the guided missles though. 2Km max would be more balanced.
troubled_offspring Sep 17, 2022 @ 7:27pm 
and is there a way to have the script wait a second or 2 before grabbing the missiles so if your running speed mods you dont fly into your own ordinance lol
troubled_offspring Sep 17, 2022 @ 6:35pm 
does this sync with multiplayer and work? and if it does can i use the homing system for my slow nuclear torpedo :D
mig1964 Sep 17, 2022 @ 10:27am 
This is a very fun mod, but i find myself being shot to pieces a bit too often : (
Do anyone have any tips for counters? I am thinking like stealth or dodges or something...
α¯\_(ツ)_/¯Ω Sep 14, 2022 @ 2:49pm 
this looks cool, funny
FHN Sep 11, 2022 @ 2:33am 
@Minion of Speed
thx for the answer
Ribbons0121R121 Sep 8, 2022 @ 4:31pm 
conveyored versions pls