RimWorld

RimWorld

Custom Prisoner Interactions
247 Comments
Sir Rolin Apr 28 @ 5:04pm 
@Monkey Magic, RR_ScienceInterrogation is from a Research Reinvented mod. Have you had that mod on that save before or currently still have it?
Mlie  [author] Apr 20 @ 6:48am 
@Monkey Magic You say its not present without this mod active and then you are saying that its present with this OR prison labour active, so it is present without this mod active.
Monkey Magic Apr 20 @ 6:40am 
The error is not present without this mod active. When just Harmony and Core are enabled, there is no error. The error only appears when either[/b] this mod, or Prison Labour are enabled.

What I'm saying is, the same issue appears for both these mods
Mlie  [author] Apr 20 @ 6:33am 
@Monkey Magic If the error is present without this mod active, its not due to this mod
Monkey Magic Apr 20 @ 6:26am 
There may be an issue with this mod. Or maybe it's actually down to Harmony

I came across the issue below with just the core mods (Core, Royalty, Ideology, Biotech, Anomoly) and Harmony, Hugs Lib, [SYR] Processor Framework,and the mod Prison Labour enabled a short while back.

Failed to find RimWorld.PrisonerInteractionModeDef named RR_ScienceInterrogation

The issue still occurs without the DLC enabled, and with just Core,Harmony and the mod in question.

The same issues also present with this mod, but does not present with another prisoner based mod Prisoner Ransom . Of the three, only that last one does not require Harmony which lead me to wonder if that mod is the reason, maybe due to an update?

Here's is a Pastebin of the issue with this mod enabled:

https://pastebin.com/ywRXhruM
Potato0 Apr 17 @ 3:57pm 
I second Raszul if thats true pls<3
Raszul Mar 26 @ 4:23am 
would it be possible to add "reduce resistance then convert then recruit" as an option?

convert then recrut is nice, but recruiting can take ages and there might be a crysis of faith during the process which may swap ideology, starting the process over.

reducing resistance first, then converting, then recruiting means that once they are converted they will already be at 0 resistance and can thus be recruited instantly.
montaropdf Mar 13 @ 5:11am 
Sorry for the late reply, I just spot the big green banner regarding addition to a save.

Thanks.
Mlie  [author] Mar 12 @ 10:54pm 
@AliceHealer Slaves are outside of the scope for this mod
AliceHealer Mar 12 @ 9:46pm 
Could there be an option for slaves too? I'd love a community service type system for my colony
Kloke Feb 10 @ 10:22am 
Created an issue on github.
Mlie  [author] Feb 9 @ 10:01pm 
@Kloke Please see the Reporting Issues section described above
Kloke Feb 9 @ 2:19pm 
Throws an error when first clicking on an imprisoned unwavering pawn with this setup: default action for new prisoners - convert and default convert action - recruit after.

Error: Exception filling tab RimWorld.ITab_Pawn_Prisoner: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.[Ref 8981119C]at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0at CustomPrisonerInteractions.ExtraInteractionsTracker.get_Item (Verse.Pawn prisoner) [0x00000] in <d3a7984bdf9049dfa6816ce39d965ad4>:0at CustomPrisonerInteractions.ITab_Pawn_Visitor_FillTab.Postfix (UnityEngine.Vector2& ___size, System.Tuple`2[T1,T2] __state) [0x0008b] in
elfxiong Jan 19 @ 10:27am 
Probably not a popular demand but I kind of wish there is an option to “convert, then reduce resistance, then reduce will, then do nothing”. I always do this sequence to train Social skills (and extract genes) while waiting for Royal Tribute Collectors. They take a long time to come.
Mlie  [author] Jan 19 @ 4:12am 
@montaropdf There are info in the description about save compatibility
montaropdf Jan 19 @ 3:33am 
Hello,

Is this mod save compatible?
Mlie  [author] Jan 7 @ 9:45pm 
@ZaeRoe Please see the Reporting Issues section described above
ZaeRoe Jan 7 @ 9:27pm 
so I get the 10 jobs in one tick issue with this mod whenever a reduce will job is triggered (maybe others, too. idk). might be a conflict with another mod but since this is happening I have to disable it for now - sadly
Mlie  [author] Jan 4 @ 2:30pm 
@The Viral Divinity Please see the Reporting Issues section described above
The Viral Divinity Jan 4 @ 2:16pm 
Seems to conflict with VRE Androids, the mod doesn't work period for me, and when I opened the log I traced the error back to an issue between this mod and VRE Androids.
SimplePhysics Dec 17, 2024 @ 7:49pm 
Looks like it's this one: https://steamcommunity.com/sharedfiles/filedetails/?id=2076235181
I'll let that mod owner know of the issue, thanks!
SimplePhysics Dec 17, 2024 @ 7:47pm 
Oh, I thought that came from this mod... hmm, let me see if I can find where that's coming from
Mlie  [author] Dec 13, 2024 @ 2:14pm 
@SimplePhysics I cant find any alert in the base game about unassigned prisoners
SimplePhysics Dec 13, 2024 @ 1:47pm 
Want to note that while I have a prisoner set to hemogen farm and only "Maintain", they trigger the "Unassigned Prisoner" alert on the right side. Would be nice to have a toggle for this in the settings if not changed by default.
LivingDeadSaxon Dec 11, 2024 @ 5:53am 
You are a true hero of this community!
I don't care how long this game is officially supported and gets new updates. This game will die once you get sick of modding it. 979 workshop items for RimWorld. Insanity.
Thank you for all your work.
iF Dec 2, 2024 @ 8:57am 
@Mlie Oh.. I didn't realize until you said... yes it is.
Mlie  [author] Dec 2, 2024 @ 8:14am 
@iF The same can be said about this mod as its only prisoner interactions, not slaves.
iF Dec 2, 2024 @ 8:08am 
@Mlie No, based on the introduce there, I don't think the AAAA author would want to add this feature. After all, It's a completely different way of triggering. This is trigger by slave capture(I assume), and AAAA is trigger by enemy detect.
Mlie  [author] Dec 2, 2024 @ 7:42am 
@iF Seems like a good feature to add to that mod. Did you ask them about it?
iF Dec 2, 2024 @ 6:52am 
Mlie  [author] Dec 2, 2024 @ 6:21am 
@iF Not sure i follow, what is AAAA?
iF Dec 2, 2024 @ 6:13am 
Thank you for confirming.
By the way, is there any chance to automatically apply area, like AAAA but only for slave?
I've been searching for a while but haven't seen any mods with similar functions.
Mlie  [author] Dec 1, 2024 @ 6:00am 
@iF Yea, the tracker of the extra actions is a map-relative tracker. So it will not retain or auto change values between maps
iF Dec 1, 2024 @ 4:56am 
This seems to only work in home map? Because I kidnapped a few pawns on external map, but it didn't automatically switch though. But anyway, it still saved me a lot of time.
Mlie  [author] Nov 22, 2024 @ 1:38am 
@Zairya Yes, it should
Zairya Nov 22, 2024 @ 1:24am 
Does this work with Prison Labor? They made a note about other UI changing mods which might break PL if there's no scrollbar implemented.
Mlie  [author] Oct 13, 2024 @ 8:46am 
@Yoann Should be fixed now, thanks for the detailed report!
Yoann Oct 13, 2024 @ 3:10am 
I sometime have an error when load a game:
https://gist.github.com/HugsLibRecordKeeper/ed13ec3419336b9fee42a84b74ea30fd

How to reproduce:
_spawn a prisoner, and give him a custom rule
_manage to kill the prisoner (maybe escape/recruit/enslave work also)
_save & reload

It seems to be a similar error with your mod Mark That Pawn, like a check for state of the pawn is missing.
WDLKD Oct 2, 2024 @ 6:05am 
Mile, you are my hero. I absolutely LOVE this mod. THANK YOU!
Mlie  [author] Sep 25, 2024 @ 2:09am 
@Skaadi No, this can only enable automatic hemogen extraction. Not bloodfeeding
Skaadi Sep 25, 2024 @ 2:03am 
Will this allow sanguophages to automatically overfeed on prisoners (aka killing them due to bloodloss) ?

I've been looking for a mod to do this for months to no avail.

For context: By default sanguophages stop feeding on prisoners if they don't have enough blood and would die from it, opting to rather be hemo-starved and you have to manually tell them to, which every. single. time. opens a popup, asking "This will kill prisoner XY, are you sure?" -_-
cucumpear Sep 24, 2024 @ 10:17am 
Thank you! I ended up doing a clean install of the mod, but it works now.
Mlie  [author] Sep 24, 2024 @ 7:51am 
@cucumpear Should be fixed now
cucumpear Sep 24, 2024 @ 2:01am 
I'm afraid I can't get the automatic hemogen farm to turn off since that update. I've turned it on, restarted, turned it back off, restarted and it still marks new prisoners as hemogen farm on.
ED-9527 Sep 21, 2024 @ 5:00am 
@Mlie
You are my hero.!
Mlie  [author] Sep 20, 2024 @ 10:26am 
@Z9527 Sure, should be added now
ED-9527 Sep 18, 2024 @ 4:24am 
Boss, can you add an option to automatically turn on blood from prisoners?
XaN Sep 10, 2024 @ 12:01am 
@Mlie
Maybe you know some solution for Vanilla?:steamhappy:
Mlie  [author] Sep 8, 2024 @ 5:58am 
@XaN The convert option is only available with the Ideology DLC
XaN Sep 8, 2024 @ 5:54am 
@Mlie

Maybe I have something wrong in the settings? I don't have anything like what you have in the screenshots.

Please could you help me do it as you recommended?

Screenshot: https://drive.google.com/file/d/1H7kVMAXbMxQMuYnS8a5Y8fGU0ZQuktr1/view?usp=sharing

Thank you!