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With only harmony, this mod and the DLCs, unwaveringly loyal prisoners Interactions are not working correctly, here's a list of the once that don't work on unwaveringly loyal prisoners:
- "Reduce Will before": no jobs available.
- "Reduce Will before, enslave after": Tries to enslave, throws "Poppy started 10 jobs in one tick. newJob=PrisonerReduceWill"
- "Reduce Resistance before, release after": Shouldn't be there, allows the job "chatting with Earl".
- "Reduce Resistance before, execute after": Shouldn't be there, allows the job "chatting with Earl".
if you chat with the prisoner, it'll work as if they have 99 resistance to start off with while still being unwavering.
The only way to fix it currently is to delete the config files for that mod, which isn't the best option if you just want to disable it for a specific save game.
What I'm saying is, the same issue appears for both these mods
I came across the issue below with just the core mods (Core, Royalty, Ideology, Biotech, Anomoly) and Harmony, Hugs Lib, [SYR] Processor Framework,and the mod Prison Labour enabled a short while back.
Failed to find RimWorld.PrisonerInteractionModeDef named RR_ScienceInterrogation
The issue still occurs without the DLC enabled, and with just Core,Harmony and the mod in question.
The same issues also present with this mod, but does not present with another prisoner based mod Prisoner Ransom . Of the three, only that last one does not require Harmony which lead me to wonder if that mod is the reason, maybe due to an update?
Here's is a Pastebin of the issue with this mod enabled:
https://pastebin.com/ywRXhruM
convert then recrut is nice, but recruiting can take ages and there might be a crysis of faith during the process which may swap ideology, starting the process over.
reducing resistance first, then converting, then recruiting means that once they are converted they will already be at 0 resistance and can thus be recruited instantly.
Thanks.
Error: Exception filling tab RimWorld.ITab_Pawn_Prisoner: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.[Ref 8981119C]at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0at CustomPrisonerInteractions.ExtraInteractionsTracker.get_Item (Verse.Pawn prisoner) [0x00000] in <d3a7984bdf9049dfa6816ce39d965ad4>:0at CustomPrisonerInteractions.ITab_Pawn_Visitor_FillTab.Postfix (UnityEngine.Vector2& ___size, System.Tuple`2[T1,T2] __state) [0x0008b] in
Is this mod save compatible?
I'll let that mod owner know of the issue, thanks!
I don't care how long this game is officially supported and gets new updates. This game will die once you get sick of modding it. 979 workshop items for RimWorld. Insanity.
Thank you for all your work.
By the way, is there any chance to automatically apply area, like AAAA but only for slave?
I've been searching for a while but haven't seen any mods with similar functions.