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What I'm saying is, the same issue appears for both these mods
I came across the issue below with just the core mods (Core, Royalty, Ideology, Biotech, Anomoly) and Harmony, Hugs Lib, [SYR] Processor Framework,and the mod Prison Labour enabled a short while back.
Failed to find RimWorld.PrisonerInteractionModeDef named RR_ScienceInterrogation
The issue still occurs without the DLC enabled, and with just Core,Harmony and the mod in question.
The same issues also present with this mod, but does not present with another prisoner based mod Prisoner Ransom . Of the three, only that last one does not require Harmony which lead me to wonder if that mod is the reason, maybe due to an update?
Here's is a Pastebin of the issue with this mod enabled:
https://pastebin.com/ywRXhruM
convert then recrut is nice, but recruiting can take ages and there might be a crysis of faith during the process which may swap ideology, starting the process over.
reducing resistance first, then converting, then recruiting means that once they are converted they will already be at 0 resistance and can thus be recruited instantly.
Thanks.
Error: Exception filling tab RimWorld.ITab_Pawn_Prisoner: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.[Ref 8981119C]at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0at CustomPrisonerInteractions.ExtraInteractionsTracker.get_Item (Verse.Pawn prisoner) [0x00000] in <d3a7984bdf9049dfa6816ce39d965ad4>:0at CustomPrisonerInteractions.ITab_Pawn_Visitor_FillTab.Postfix (UnityEngine.Vector2& ___size, System.Tuple`2[T1,T2] __state) [0x0008b] in
Is this mod save compatible?
I'll let that mod owner know of the issue, thanks!
I don't care how long this game is officially supported and gets new updates. This game will die once you get sick of modding it. 979 workshop items for RimWorld. Insanity.
Thank you for all your work.
By the way, is there any chance to automatically apply area, like AAAA but only for slave?
I've been searching for a while but haven't seen any mods with similar functions.
https://gist.github.com/HugsLibRecordKeeper/ed13ec3419336b9fee42a84b74ea30fd
How to reproduce:
_spawn a prisoner, and give him a custom rule
_manage to kill the prisoner (maybe escape/recruit/enslave work also)
_save & reload
It seems to be a similar error with your mod Mark That Pawn, like a check for state of the pawn is missing.
I've been looking for a mod to do this for months to no avail.
For context: By default sanguophages stop feeding on prisoners if they don't have enough blood and would die from it, opting to rather be hemo-starved and you have to manually tell them to, which every. single. time. opens a popup, asking "This will kill prisoner XY, are you sure?" -_-
You are my hero.!
Maybe you know some solution for Vanilla?
Maybe I have something wrong in the settings? I don't have anything like what you have in the screenshots.
Please could you help me do it as you recommended?
Screenshot: https://drive.google.com/file/d/1H7kVMAXbMxQMuYnS8a5Y8fGU0ZQuktr1/view?usp=sharing
Thank you!