Kenshi
MEGA Kaizo/Vanilla+ Modpack (2025)
397 Comments
Harvest Aug 22 @ 11:22am 
Was casually hunting river raptors during a rainstorm. Ran into a paladin patrol fighting another group of river raptors. Ran over to help only for lighting to strike down on top of fighting group. Two paladins and two river raptors were instantly vaporized with their HP dipping into the negative 500's.

10/10 I laughed my ass off before promptly running to the nearest city to find cover from the storm.
DrugOverlord Aug 19 @ 11:40am 
No, I removed sparring partners and so I didn't have that particular patch installed. That is my bad for tinkering with the mods without reading! Thank you for your time!
Anrhaa  [author] Aug 19 @ 5:39am 
@DrugOverlord. The patch is named 'Sparring Partner - Strangers and Freaks Patch' and it's loaded right after the main mod at the Load Order. Is the mod correctly installed at your game?
DrugOverlord Aug 18 @ 8:24pm 
Yeah, I did a test run with the mod on and had the bug, deactivated and it worked again. Is the patch included in the mega patch or on its own? Maybe I need to re-download
Anrhaa  [author] Aug 16 @ 9:26am 
@DrugOverlord. There is a patch included that restores everything erased but the original mod.

Does the bug appears at your current playthrough?
DrugOverlord Aug 16 @ 9:21am 
Hey, from what I can see, Strangers and Freaks is semi-incompatible with CATO as well. At the very least it messes up the buildings in the Hub, specifically removing the Bar building and making it ruined. Because of the squad spawning I think? Not sure if there are more places with issues.
Anrhaa  [author] Aug 13 @ 7:47am 
August 13:

Yesterday several small popular mods were merged into Crunk 'Tweak Compilation'. So these mods are no longer necessary:

UI:
- Portrait Enlargement (for Animals)

Recruits:
- Remove DC_IS_RECRUITABLE

AI:
- Holy Nation Racism Fix
- Bought Slave AI Fixes

Economy:
- Hive Shops Don't Discriminate Against Allied Hiveless

Don't forget to unsubscribe from these removed mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=2663623855
https://steamcommunity.com/sharedfiles/filedetails/?id=2861065475
https://steamcommunity.com/sharedfiles/filedetails/?id=3008704539
https://steamcommunity.com/sharedfiles/filedetails/?id=3494591022
https://steamcommunity.com/sharedfiles/filedetails/?id=3507388947
os Aug 13 @ 1:39am 
very good modpack:steamthumbsup:
Anrhaa  [author] Aug 11 @ 3:38pm 
August 11:

Small update adding some little stuff and a fix. No import needed.

Added mods:

+ 水かき and Mirrored Limbs: Swimming limbs: Basically new swimming limbs. They're pretty bad for everything else.
+ Leisure Objects - No Cheese - No Skill Gain: No cheese.
+ Mist Ghouls - Icon Fix and Some Tweaks: Icon fixes and a new Meitou weapon.
+ General Screamer (The True) inside Narko's Trap: A new boss.
Anrhaa  [author] Aug 10 @ 12:26am 
August 10:

A mod removed. No import needed.

Removed mod:

- More Fish Sellers: I like the idea, but it increase the chance for some very populated town at the Collection to crash.

Don't forget to unsubscribe from the removed mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3532276616
titus Aug 8 @ 12:45pm 
Managed to make it work after nuking everything. I think the issue was that I was testing multiple packs.
titus Aug 8 @ 11:50am 
I tried with the lowest settings, also did a clean reinstall. Same problem
Anrhaa  [author] Aug 8 @ 10:42am 
@titus. My PC and laptops are from 2018 and not 1/3 as strong your PC and they still run the game just fine. The game is just bad at using recourses. Try lower settings
titus Aug 8 @ 9:07am 
I have 64gb ram and an amd 7900xt gpu... I think it should suffice? Anyway I will try with lower settings.
Anrhaa  [author] Aug 8 @ 8:23am 
@titus. I just begun a new game at Clownsteady. No issue. I did the same at my PC, no issue.

I play at mid settings with no shadows. Perhaps your device run out of memory? The base game EATS ram. So playing with high settings isn't recommended.
Anrhaa  [author] Aug 8 @ 8:05am 
@titus. Clownsteady... Clownsteady? I'll take a look too
titus Aug 8 @ 7:14am 
Actually just starting the game as a Wanderer in Clownsteady crashed the game. The same with your other uwe collection.
titus Aug 8 @ 6:01am 
However I don't think that makes it crash as the other log files have 10 more seconds of data, however nothing that I pops up as an obvious error
titus Aug 8 @ 5:39am 
Crash when going towards Clownsteady. Last line in kenshi_info.log is [error]: Loaded mesh doesn't exist: distant_37.mesh
Anrhaa  [author] Aug 7 @ 4:35pm 
August 07:

New mods added. No import needed.

New mods:

Dialogue:
+ Agnu Pronoun Correction Mod: Agnu is female.

Races:
+ Hive Cybernetics Patch and Tweaks: Several tweaks for the Cyborg hivers.

Game Starts:
+ Random Scenario Start.

Recruits:
+ Remove DC_IS_RECRUITABLE: Remove recruitable check for literally every possible (vanilla) joinable person. Basically, you can still recruit people even if they get too strong.

Bounties:
+ Four Teeth Milton: Adds him to game (He wasn't before).
+ Canyonlands Killer Bounty: Adds him to game (He wasn't before).

Clothes:
+ Sahilarious's Wanderer's Garb: The long awaited mod.
Anrhaa  [author] Aug 3 @ 8:30pm 
2025

August 03:

New update. No import needed

Removed mods:

- Attachable Lamp Posts !!!: Better Lights adds them already.

Don't forget to unsubscribe from these removed mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=3271254631
смотрящий Aug 2 @ 3:09am 
On Floor 1(in game) of Machinist building in World's end there is electrical benches and other stuff blocking the way to the rest of the 1th floor and the 2nd floor, turning off Machinist University mod and importing the game helped. Please check if it's only on my save.
Anrhaa  [author] Aug 1 @ 10:37am 
August 01: Part 2

Several mod removed. No import needed.

Removed mods:

- Random Joiners: They end up being annoying and we already have several way to recruit mid-strong characters.
- Wiser Hungry People: They didn't shine enough and there are other mods already at the collection that let you interact with them.
- Mobile Energy Cell !!!: We have several alternatives available.
- Robotic Legs with Boots: There is realistically no situation where you want to use them instead of the several available prosthetic limbs at the collection.
- Bleeder's Needle: We have another similar item already available at the collection.
- Equipment - Hi-Kers Backpck: They look a bit out of place. Too clean.
- Hospital AI Fix: Already done by Crunk's Tweak Compilation.
- King Inventory Fix: Already done by Crunk's Tweak Compilation.

Don't forget to remove your items from the Hi-Kers Backpacks before unsubscribing from the removed mods.
sovereign Aug 1 @ 8:32am 
@Anrhaa I've just been ignoring this but what are the 2 researches for in the research tab? Both are named "RESEARCH" without any description.
Anrhaa  [author] Jul 31 @ 11:55pm 
August 01

Small update. No import needed.

Removed mod:
- Lockpick Anyway: Already integrated at Crunk's patch.

Don't forget to unsubscribe from these removed mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=2862682582
Anrhaa  [author] Jul 31 @ 4:25pm 
July 31: Part 3

Small update. No import needed.

Removed mod:

Overhaul
- Long Range Radio
- Nomad Squads Move On Simple Fix: It break nomad vendors

Don't forget to unsubscribe from this removed mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2994349516
https://steamcommunity.com/sharedfiles/filedetails/?id=3528282928
Anrhaa  [author] Jul 31 @ 12:01pm 
July 31: Part 2

Small update. An import is needed.

Removed mod:

Overhaul
- Settled Nomads Expanded: Not compatible with CATO.

Don't forget to unsubscribe from this removed mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2838067208
Anrhaa  [author] Jul 31 @ 11:59am 
@sovereign. Thanks for telling me. I forgot about it. Gonna fix it asap
sovereign Jul 31 @ 11:40am 
Settled Nomads Expanded is conflicting with CATO
Anrhaa  [author] Jul 30 @ 11:13pm 
July 31

Big update. An import is needed. Check the changelog.
Anrhaa  [author] Jul 30 @ 8:26pm 
July 30: Part 3

Several mod removed. To decrease armor bloat. An Import is needed so characters reset.

Removed Mods:
- Bounty Hunter Armor: I don't like the BH at their names and they look like some of other mods available at the Collection.
- Cat's Dust Bandit Overhaul: They don't offer enough protection, often mismatch and I no longer like the look.
- Rogue Armor Remake: No more rag armors.
- Armor | Swamper Plate: No more rag armors.
- Armor | Hooligan Rags: No more rag armors.
- Armor | Rag Plate: No more rag armors.
- Armor | Armored Mercenary Rags: No more rag armors.

Don't forget to unequip your characters from armors from these mods before unsubscribing from them.
charaistb Jul 30 @ 1:54pm 
Many thank again to you who must have spend a lot of time and to everyone who worked on this. Have a great day.
Anrhaa  [author] Jul 30 @ 1:50pm 
@charaistb. You're doing good asking. Better safe than sorry. If isn't then it means it got hidden/deleted again. It's completely optional, so it affect nothing if you don't have it
charaistb Jul 30 @ 1:21pm 
Last stupid question haha, i'm sorry. About the Shek perfect body (Nude mod), i can't find it on SCARaw's Nesux page. ( There is one but sfw)
It's optionnal so there will be no trouble ?

(damn, i feel stupid asking this but knowing how kenshi sometime react, i'm so afraid haha :D )
Anrhaa  [author] Jul 30 @ 12:39pm 
July 31: Part 2

Removed a mod. No import needed.

Remove mod:

+ Compressed Meat! I stopped liking the fact that it needs more than 1 ingredient to craft. Why would I need to farm a vegetable to get rip of ton of meat?

Don't forget to unsubscribe from these removed mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=3282441800
Anrhaa  [author] Jul 30 @ 9:52am 
@theo. If they're listed as requirements from the mod, then yes.
Anrhaa  [author] Jul 30 @ 9:52am 
July 30:

Removed some mods for balance purposes. An Import is needed only if you were around Leviathan Coast.

Added mod:

+ Bounties Galore! Patch: Several tweaks and some bugfixes for Fleshly Delight's Bounties Galore!

Removed mods:

- Leviathan Coast - Mecha Invasion: Way too OP, which normally is fair for the zone, but they kill everything else around the zone.
- Avitus Rei - Region Enemy Indicator: Since we have several new faction and animals, it becomes pretty useless.
- Royal's Recruits - John Kenshi: I liked the guy, but he's not funny enough and he's to cheap for a so powerful recruit.

Don't forget to unsubscribe from these removed mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=2851454343
https://steamcommunity.com/sharedfiles/filedetails/?id=2998549688
https://steamcommunity.com/sharedfiles/filedetails/?id=3372620506
theo Jul 29 @ 10:24pm 
Hi @Anrhaa, for the Machinist, Holy Mines, Holy Villages overhauls, do we really need these mods installed?
Random Furniture.mod
CBT Leisure Objects and Furniture.mod
CBT Faction Furniture.mod
Advanced Camping.mod
Anrhaa  [author] Jul 29 @ 2:59pm 
@Laughing Forest. As funny as it sounds. Perhaps it was made in a time when the bug was more common but was eventually fixed somehow
Laughing Forest Jul 29 @ 2:54pm 
Less Buggy Bughouse makes Bughouse buggy :beeped:
Gesyutaruto{JP} Jul 29 @ 1:56pm 
If the original mod description has a link saying "JP version here", then that mod is officially available in Japanese, so I would like a list of the mods that replace it instead. If I do it myself, I won't be able to use the load order data, so I don't know how to comply.
Anrhaa  [author] Jul 29 @ 1:30pm 
@Gesyutaruto{JP}. I don't know japanese. If someone is up to the task, they'd need to translate my patches too, which I gave permission already
Gesyutaruto{JP} Jul 29 @ 1:10pm 
It would be very helpful if you could create a Japanese version of this wonderful modpack! I would like to ask you to do so only if the original mod is in Japanese.:marten_sip:
Anrhaa  [author] Jul 29 @ 2:07am 
July 29:

Small Update. No import needed unless you want to reset some zone.

Removed mods:

Less Buggy Bughouse: It's the reason why some bughouses (with the Interior HQ) are bugged.

Don’t forget to unsubscribe from these removed mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=2600663487
Anrhaa  [author] Jul 25 @ 5:46am 
Yeah. @theo I understand the gripe, since it's annoying to get, but adding a whole mine system only for Ink may be too much. After you get stock on carbon, you pretty much forget about it.

I'll do some tweaks so it's a bit more common
Anrhaa  [author] Jul 25 @ 5:41am 
@Pi7. This one doesn't revolve around UWE.
theo Jul 25 @ 5:20am 
Hi @Anrhaa. Is there a way to mine carbon instead of buying it manually to produce ink more conveniently? It sucks how the Scholar mod is in this modpack but not any mods that implement ways to mine carbon :/
Pi7 Jul 25 @ 4:04am 
What's the difference between this modpack and the other one with 600 mods ?
Anrhaa  [author] Jul 24 @ 10:28am 
July 25:

Small Update. No import needed unless you want to reset the zone.

Removed mods:

(Mechanical) Animals:
- 蜘蛛坦克与自走机枪_中文 Spider_tank&Machinegun_walker CN: Too OP, they don't have a kill item and the mod change names of vanilla location and factions.

Don’t forget to unsubscribe from these removed mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=3257916509
https://steamcommunity.com/sharedfiles/filedetails/?id=3259963142
Anrhaa  [author] Jul 22 @ 4:46pm 
July 22:

Small Update. No import needed unless you want to reset the zone.

Removed mods:
- Throes of Obedience: They make fighting the Mist Ghouls extremely cheesy. Plus they can insta-kill you.

Don’t forget to unsubscribe from these removed mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=1762149693