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Historically nomads would settle. Oftentimes, abandoning their nomadic lifestyles for a sedentary one.
It was actually extremely common in the bronze and early iron age to live a semi-nomadic lifestyle. People settled areas with the expectation that they'd once again have to move once resources in the area have been depleted.
I think that explain why these settled nomads build using cheap materials (scrap). It could also act as a sort of hub for nomadic travellers to stop by. A bit like the Longports built by Vikings across the British isles, where Nordic adventurers could stop by, sell their gains & move on.
Pre-Islamic Arabs were a clan-based nomadic society, often moving through the harsh desert. Yet the Arabs developed cities where Nomadic Caravans would stop by, trade, rest, worship & get involved in the local intrigue. These cities did not have lasting governments ruling over them but instead constantly shifting dominant clans.
Minor things I could nitpick, is that nomads by definition shouldn't settle, so how come they do farming and agriculture? Isn't that the exact opposite of nomading? Also how come they sell materials & resources (like electronics. how did they get them?) Oh well, it suits me anyways. One can't be too strict when looking for realism in Kenshi :P
To extrapolate on what 野獸先輩的紅茶 wrote about compatibility:
The description for Living World says quote, "Deadcat villages in Dreg and Outlands now have traders and gate guards instead of just locked gates." That's the only obvious overlap I see from the description.
This (probably) should not conflict with something very simple like extra gate guards, right?