Kenshi
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Settled Nomads Expanded
   
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1.012 MB
Jul 20, 2022 @ 4:07pm
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Settled Nomads Expanded

Description
Hello people,

In this mod I've expanded the settled nomad villages in Dreg and Shem.

This mod also adds to those locations:
- 1 clothing shop
- 1 crossbow shop
- 1 food shop
- 1 materials shop
- 1 mechanical shop
- 1 travel shop (with rentable beds)
- 1 weapon shop
- settled nomad caravans with animal items on sale.

Additionally, it adds 2 wanderer starts, which spawn you in these villages.
14 Comments
Ġedryht of Wōden Apr 20 @ 10:56am 
@Attair
Historically nomads would settle. Oftentimes, abandoning their nomadic lifestyles for a sedentary one.
It was actually extremely common in the bronze and early iron age to live a semi-nomadic lifestyle. People settled areas with the expectation that they'd once again have to move once resources in the area have been depleted.
I think that explain why these settled nomads build using cheap materials (scrap). It could also act as a sort of hub for nomadic travellers to stop by. A bit like the Longports built by Vikings across the British isles, where Nordic adventurers could stop by, sell their gains & move on.
Pre-Islamic Arabs were a clan-based nomadic society, often moving through the harsh desert. Yet the Arabs developed cities where Nomadic Caravans would stop by, trade, rest, worship & get involved in the local intrigue. These cities did not have lasting governments ruling over them but instead constantly shifting dominant clans.
taitomagatsu Mar 13 @ 10:20am 
Love the nomad faction and this mod, thanks for making it!
DUCATISLO Dec 16, 2022 @ 3:33pm 
based
Falz Oct 14, 2022 @ 8:03pm 
This a live saver when your base at raptor island.
Attair Jul 29, 2022 @ 10:38am 
Really great mod! It adds just enough to make the nomad settlement worth existing. I currently set up base in the shem really close to the nomads and I love it. If I have things to sell, I can quickly dispatch a member of my squad and get it done. The Nomad settlement made shem as a location so much more viable/enjoyable! I really love it.

Minor things I could nitpick, is that nomads by definition shouldn't settle, so how come they do farming and agriculture? Isn't that the exact opposite of nomading? Also how come they sell materials & resources (like electronics. how did they get them?) Oh well, it suits me anyways. One can't be too strict when looking for realism in Kenshi :P
Thundercraft Jul 24, 2022 @ 9:40am 
I do like Kenshi expansion mods...

To extrapolate on what 野獸先輩的紅茶 wrote about compatibility:
The description for Living World says quote, "Deadcat villages in Dreg and Outlands now have traders and gate guards instead of just locked gates." That's the only obvious overlap I see from the description.

This (probably) should not conflict with something very simple like extra gate guards, right?
Lord Leowulf Jul 23, 2022 @ 4:08am 
Nice. Thanks.
yourbaba Jul 21, 2022 @ 5:57am 
@MasterSteve343 thx
MasterSteve343  [author] Jul 21, 2022 @ 5:17am 
But, if the overlapping of towns happens due to new buildings added by these mods, you need to use the ingame editor to fix this, and save all changes to the patch.
MasterSteve343  [author] Jul 21, 2022 @ 5:15am 
However, a simple solution to this is making a mod that depends on 2 conflicting mods (a patch), if its character lists overlapping eachother it should be fixed this way without needing to edit anything in game, as these 2 will combine into 1 character list