Oxygen Not Included

Oxygen Not Included

Free Resource Buildings - Updated
370 Comments
Pau de bater em corno  [author] Oct 23 @ 8:12am 
there is a nice mod to do, I'll try to work on it at weekend @MUZZY
MUZZY Oct 21 @ 10:38am 
Can you please make mod to remove room size penalty for ranching
Daniel.Kiwi Oct 11 @ 3:59pm 
How do I mark collect only to not lose items?
Pau de bater em corno  [author] Oct 6 @ 1:25am 
hey @哆啦A梦 I don't speak chinese, I'm brazilian, but if you or someelse that can help translating, I can add the translation in the game
哆啦A梦 Oct 5 @ 5:38pm 
Can you make a Chinese version?
JAKE Oct 2 @ 7:35am 
i love you
hl Sep 29 @ 3:07pm 
where do the buildings appear in the menus? i have the mod enabled, not seeing the buildings (and searching isn't finding them).
michaelbkraines Aug 28 @ 8:40am 
I was just playing this mod and then suddenly there was magic unbreathable gas all over and the floor was covered in water and the temperature turned so cold the water turned to ice. I don't know what happened
Spontaneite Aug 27 @ 3:26pm 
I'm also experiencing the power box issue, but that can be fixed by just making more of them I suppose. Personally I'd really like this mod to update with Prehistoric Planet resources, seeds, and eggs soon, if possible!
Rubi Aug 26 @ 7:59pm 
I've noticed that currently when I have the 'Power Box" set to 40,000W it is still only outputting a max of 2000W.
ABGS_BR Aug 12 @ 4:27pm 
Rsrsrs verdade, tem horas que parecem nóias rsrsrsrs. Reparei que se parar o cursor em cima, no card mostra Usando: {Target}
Talvez seja isso que esteja mantendo eles parados constantemente consumindo por exemplo as pílulas contra radiação.
Pau de bater em corno  [author] Aug 10 @ 11:44am 
interessante, não sabia disso, vou fazer uns testes :O
tao viciado em remedio
ABGS_BR Aug 8 @ 6:30am 
Excelente mod, mas notei que as vezes os duplicantes permanecem travados quando eu ativo a caixa de remédios. Eles ficam lá se medicando infinitamente rsrsrs.
Cryptic Bong Jun 27 @ 7:26am 
I have noticed an issue with trashcan. If I dump ice/polluted/etc they melt out around the trash can after a few sec. I have strangely only seen this issue occur in cold biomes
Pau de bater em corno  [author] Jun 23 @ 10:35pm 
I see, I guess I can put the spawn time configurable too
Fox Jun 23 @ 9:42pm 
Of course - I have it set to max in config (Max 10 items and at 1000kg), but Seakomb for example only spawns with 1000g not 1000kg (same for other food).

The Pacu eat it before all 10x 1000g can spawn (each seakomb takes like 1 second to spawn 1000g into feeder and the Pacu will eat it before the next spawns so it's always empty and Pacu can't get enough). Maybe you can make it spawn into the storage quicker (every 0.1 sec?)
Pau de bater em corno  [author] Jun 23 @ 6:07pm 
@Fox i'm trying to create this feature, but in settings you can find an options to increase the storage limits, can U check it ?
Spahrtan Jun 23 @ 10:45am 
Hmmmm I also got the mod to work but only after I bought all 3 of the latest new DLCs
Fox Jun 23 @ 12:09am 
Thanks! Not sure if I'm just doing something wrong, I try to set the feeders to have max 1000kg but it changes down to 1kg and won't let me adjust it.
Pau de bater em corno  [author] Jun 22 @ 9:54pm 
Hey @Fox, I'll see it, I normally follow the game diets table (from the game code), but I'll check it now :D
Fox Jun 22 @ 2:34pm 
Love this mod.

I noticed one thing that is a bit off with the fish feeder - fish will eat seakomb or algae in high amounts, but the fish feeder only spawns 1kg at a time, so with large pools, the fish starve.

Is there any chance you can make algae/seakomb give more in the feeder (like 100kg instead of 1kg?) or make it spawn faster as it takes a second to spawn each time, the fish eat it too quickly.
Pau de bater em corno  [author] Jun 22 @ 9:23am 
@Mythophile can U unsubscribe and re-sub? or use mod updater? just to confirm if it's updating correctly?
Mythophile Jun 22 @ 9:07am 
Got this today:

Error in FarmerStorageStorageComplete.TreeFilterable.OnSpawn at (85.50, 113.01, -19.50)

System.NullReferenceException: Object reference not set to an instance of an object
at FreeResourceBuildings.FreeStorage.OnFilterChanged (System.Collections.Generic.HashSet`1[T] tags) [0x001f9] in <0f2db16ec753414c9ca7c17826beffd8>:0
at (wrapper delegate-invoke) System.Action`1[System.Collections.Generic.HashSet`1[Tag]].invoke_void_T(System.Collections.Generic.HashSet`1<Tag>)
at TreeFilterable.UpdateFilters (System.Collections.Generic.HashSet`1[T] filters) [0x00030] in <de400b4adfd7413aba747f509f69c810>:0
at TreeFilterable.OnSpawn () [0x00090] in <de400b4adfd7413aba747f509f69c810>:0
at KMonoBehaviour.Spawn () [0x0005d] in <9dbd2ddc6e904050808ea00cdae92652>:0
Build: U56-675600-SCRP
Pau de bater em corno  [author] Jun 22 @ 8:05am 
hey friendly, can U please share this log ? o never seen this behavior on mod, just tô understand what you are reporting
Friendly Jun 22 @ 2:23am 
Mod now uninstalls upon game starting with all DLCs.
Cryptic Bong Jun 22 @ 1:41am 
No more crash !! Its working now Awesome !! :steamthumbsup::steamhappy:
用点力,我还行 Jun 21 @ 8:11am 
Error in StorageGeneratorComplete.TreeFilterable.OnSpawn at (310.50, 81.01, -19.50)

System.NullReferenceException: Object reference not set to an instance of an object
at FreeResourceBuildings.FreeStorage.OnFilterChanged (System.Collections.Generic.HashSet`1[T] tags) [0x001e0] in <aae13350622e403e90f9897d0683df69>:0
at (wrapper delegate-invoke) System.Action`1[System.Collections.Generic.HashSet`1[Tag]].invoke_void_T(System.Collections.Generic.HashSet`1<Tag>)
at TreeFilterable.UpdateFilters (System.Collections.Generic.HashSet`1[T] filters) [0x00030] in <de400b4adfd7413aba747f509f69c810>:0
at TreeFilterable.OnSpawn () [0x00090] in <de400b4adfd7413aba747f509f69c810>:0
at KMonoBehaviour.Spawn () [0x0005d] in <9dbd2ddc6e904050808ea00cdae92652>:0
Build: U56-675600-SCR
Dimplingsss Jun 20 @ 5:53am 
hello, I'm wondering if I can not use this because I only have base game? it wont launch at all :(

thank you, have a nice day.
A Jun 19 @ 5:15pm 
not sure if this helps i was struggling to make the mod work until i bought the dlc bundle (frost, bionic, pre-historic). This is my fav mod in this whole workshop, tysm for still updating it!
Spahrtan Jun 19 @ 2:08pm 
Posted the logs in Discussions
Pau de bater em corno  [author] Jun 19 @ 8:11am 
send me the logs? I'm not experiencing this issue, send if you guys have DLCs enable disable, or logs pls
Spahrtan Jun 18 @ 11:24am 
Tried 17Jun2025 and also still crashing, won't even load the game really
Fox Jun 17 @ 2:25pm 
I'm not crashing but noticed some missing food on the Magic Feeder (critters). I can't add Tough Meat or Dew Drops etc to feed the new animals.
Cryptic Bong Jun 17 @ 1:50am 
sadly crashing with same error :meepsad:
Jimbobtim1992 Jun 16 @ 4:50pm 
Still crashed on startup even when its the only mod enabled
用点力,我还行 Jun 16 @ 7:36am 
+1 crash on startup with this enabled.
Fytayn Jun 16 @ 6:35am 
I tried re-enabling this mod and it kept crashing on startup. I'm running the old game update to keep some other mods working so I was wondering if your recent updates to the mod require the game patch?
ne_propheta Jun 15 @ 1:52pm 
Thank you too, hope it helps!
Cheers :steamhappy:
Pau de bater em corno  [author] Jun 15 @ 10:51am 
hey ne_propheta, I'm grabbing your PR now, ty for contribution <3
ne_propheta Jun 14 @ 7:07am 
Hello @Pau de bater em corno :3

I've just done a pull request on your GitHub repo [github.com] to [hopefully] fix the Magic Fish Feeder crash, if it helps :steamhappy:

Thanks as always and have a nice day/night/everything!
hhhh Jun 14 @ 3:31am 
大佬,辛苦下继续更新呀
Nanobot Jun 13 @ 12:30am 
Still crashing on startup
x123_leon Jun 12 @ 10:37pm 
I config get these item in late game, but conveyor generator seem to appear from the start. Just a minor problem.
Rabbit Jun 12 @ 12:04pm 
+1 crash on startup with this enabled. Until today's patch the previous version worked but now it's completely unusable.
Cryptic Bong Jun 7 @ 4:01am 
No issue Pau take your time :steamhappy:
Pau de bater em corno  [author] Jun 7 @ 12:11am 
Hey guys, I'm trying to reproduce it, i made some fixes but I still searching this specific error, soon I'll send updates
Cryptic Bong Jun 6 @ 8:00pm 
@mum That's the first thing I did but the game still kept crashing whenever i activated this one. I love this mod as it helps me experiment with layouts blueprints etc
Fytayn Jun 6 @ 7:42pm 
I can verify: placing the fish feeder crashes the game. Otherwise this is a great mod! So much simple QoL.
Mum Jun 6 @ 1:29pm 
Cryptic Bong I had the same and fixed it by uninstalling and reinstalling the game
Cryptic Bong Jun 5 @ 11:44pm 
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at LaunchInitializer.Update () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
Build: U55-663500-V