Oxygen Not Included

Oxygen Not Included

Rocketry Expanded (DLC)
924 Comments
Sgt_Imalas  [author] Oct 12 @ 5:49am 
Good idea
Seredin Oct 11 @ 8:15pm 
After windbg and some ai analysis it doesn't seem to be related to your mod in the least.

I hope you don't feel maligned, as that was not my intent.

I wish your "known issues" section for the Rocketry Expanded mod said "Rocketry Expanded will always be flagged in the default KLEI crash message due to the fact it adds additional save data components to the save, even if it has nothing to do with the actual cause of the crash".

Thanks for the reply and again thank you for making quality mods for the game!
Sgt_Imalas  [author] Oct 11 @ 1:27am 
The mod will always be flagged in onLoad crashes because it attaches anadditional save data component to the save, and that patch will always receive blame in load crashes, regardless of if its actually responsible or not.

Please post the full crash log on github so I can determine the crash cause
Seredin Oct 10 @ 9:54pm 
Crashing on save load, game always tags only Rocketry Expanded as the cause of the crash. Since 2.11.1 update. Worked fine before that. Appreciate all of your work as always, and I know it's complicated and not your responsibility to troubleshoot other people's mod issues. Just an FYI in case I'm not the only one.
Sgt_Imalas  [author] Oct 9 @ 4:11pm 
potentially fixed with 2.11.1
Sakura Oct 8 @ 1:28am 
the space poi scanner doesn't trigger when the targeted mass is reached.
JKazaYu Oct 6 @ 12:48am 
I wrote a quick fix guide for the OneDrive issues (for those who don't want/can't unlink the Documents from OneDrive). Got tired of the 'nuke everything & restore' approach given by Klei's guide
https://steamcommunity.com/sharedfiles/filedetails/?id=3522703974

Same outcome, but at most you only need to redo the settings for the mod you're re-installing.
Sgt_Imalas  [author] Sep 28 @ 5:53pm 
yes
colt2013tx Sep 28 @ 5:05pm 
is it compatible with the other planet packs?
really legendarier Sage Sep 20 @ 10:35am 
thanks i didnt see any specification about it
Sgt_Imalas  [author] Sep 19 @ 12:10am 
artifact analysis
really legendarier Sage Sep 18 @ 7:15pm 
how am i suppost to get the deep space research when the tech tree for the deep space resource is requiring deep space research
Sgt_Imalas  [author] Sep 17 @ 12:13am 
Do the klei troubleshooter steps afterwards.
And throw out ony mod manager if installed
colt2013tx Sep 16 @ 5:42pm 
after successfully initiating this approach, the game still fails to install the mod
colt2013tx Sep 11 @ 1:23pm 
how do turn off onedrive?
zaunfinkrc Sep 8 @ 2:16am 
I was afraid it was gonna be a vanilla bug. Hopefully they'll fix it sometime.
Sgt_Imalas  [author] Sep 6 @ 5:42pm 
iirc, there is a vanilla bug with robo pilot modules that makes them report "ready" when they arent fully ready yet
zaunfinkrc Sep 6 @ 7:23am 
I've got a problem with the automation of the rocket platforms. If I run a robo-pilot-module and the only thing missing in the flight checklist is "Robo-Pilot programmed" I get a green "rocket ready for flight"-signal which of course retracts my gantries (but does not launch the rocket, since it can't launch).

It's not the end of the world - I load via autosweeper anyway, so once the rocket is built it doesn't matter anymore, but it's a small annoyance.
Sgt_Imalas  [author] Sep 4 @ 5:26pm 
docking was primarily added for the space stations.
rocket docking is just a secondary effect
really legendarier Sage Sep 4 @ 3:25pm 
thought this wasnt added because i just watched some of luma's vid on it so i assumed it wasnt added into the mod this is probobly as close of the idea of space stations in oni that are either small or big or in between
Sgt_Imalas  [author] Sep 4 @ 12:04am 
thats already a thing.
really legendarier Sage Sep 3 @ 8:43pm 
this is something you should add to the mod docking to another rocket sharing the same tile so there's lots more flexibility for people and it probably wouldn't be too hard to code
Jaggid Edje Aug 23 @ 5:58am 
@dalvi, yes. I added it to my current playthrough at around cycle 500 and it worked fine doing so.
dalvi Aug 23 @ 4:53am 
Will this mod work for existing world?
Sgt_Imalas  [author] Aug 23 @ 4:31am 
No it didn't.
Use mod updater and turn off OneDrive
colt2013tx Aug 22 @ 5:23pm 
I love this mod, but it stoped working for some reason, and it had no error message
Andynee Aug 19 @ 4:54am 
my liquid cargo are carrying more than its capacity o.o
Sgt_Imalas  [author] Aug 6 @ 5:19pm 
there will be an adapter that allows placing tiles/tubes on its central tiles
NorxMAL Aug 6 @ 3:17pm 
Is it possible to get a Rocket Port Transit Tube adapter? :)

So you can have the transit tube go through a long row of port adapters :)
Sgt_Imalas  [author] Aug 4 @ 10:43am 
sounds like a good idea indeed
Doc Aug 4 @ 9:31am 
Hey Big fan, Thanks for all the mods really.

Recently i noticed data banks can't be auto delivered to the robo pilot module via cargo loader,just auto sweeper, like diamond to the drillcone can't on vanilla and it's a mod feature (i believe at least), felt like that could be a nice addition, ty again.
Sgt_Imalas  [author] Aug 4 @ 6:10am 
Terrestrial artifacts are 2 points.
Overall its a filler solution
通宵不熬夜 Aug 4 @ 2:45am 
Thank you for you explain.
通宵不熬夜 Aug 4 @ 2:44am 
one artifacts equal to one deep space insight,we need 153 artifacts to complete all the research.it's my understand.
Sgt_Imalas  [author] Aug 3 @ 11:36pm 
analyzing artifacts
通宵不熬夜 Aug 3 @ 9:24am 
hi,how to get the first deep space insight ,to use the deep space analysis station
水沝淼㵘火炎焱燚 Aug 3 @ 1:27am 
Quantum Computer prompt: This colony is lacking in display.
Sgt_Imalas  [author] Jul 29 @ 12:06am 
Follow the klei troubleshooting guide to turn off your OneDrive, it breaks the mod folders
CalebFolks Jul 28 @ 5:14pm 
Randomly today the mod stopped working. The mod uncheckmarked itself and also won't let me recheck it. It keeps saying content changed, restart required, but that isn't working.
Vladimir Bergholtz Jul 27 @ 9:11am 
Also, the critter stasis module is not working for me right now. I wanna relocate some critters from an Asteroid to my home colony. A possible errand for relocating the critter shows up in the module tab, but it just keeps saying no pending deliveries, even though the critters have been wrangled. The vanilla module works fine after building it immediately after.
Sgt_Imalas  [author] Jul 27 @ 8:58am 
found the problem most likely
Vladimir Bergholtz Jul 27 @ 6:08am 
The output port of the unloaders seems to not be working some of the time. I have a setup where a solid unloader is supposed to reset a memory toggle and sometimes it does not send a green signal when unloading. So far I havent managed to reproduce the cause for tthis. I can screenshot the setup if you want
Sgt_Imalas  [author] Jul 23 @ 12:48am 
Yes, known issue, its a wip building that sneaked in last update
I simply cannot find the time to update the mod atm.
Icewave Jul 22 @ 9:57pm 
Currently there is a missing string for all values on the RTB_CONNECTORBYPASSADAPTER. It seems very broken, everything else works great. I have done a force update and a unsub/resub to ensure nothing is on my end that is causing the issue. Neither worked. Let me know if you need more info to replicate
Sgt_Imalas  [author] Jul 20 @ 9:51am 
is updated. use mod updater
8bitlikadam Jul 20 @ 6:50am 
Dinosaur update pls <3
ElrondHubbardClone Jul 17 @ 9:04am 
anybody have a layout for the Extended Spacefarer Module so I don't have to think for myself? :)
Sgt_Imalas  [author] Jul 13 @ 5:54pm 
base game is not supported.

if you are referring to spaced out vanilla; update your mod with mod updater